Ok... completely baffled by the logisitcs issue... it randomly adds and removes logisitc points. No rhyme or reason. Was at -3, then at -2... fought another battle (no one died) and now back to 0.
Ookami
[quote who="Frogboy" reply="14" id="3529990"] Just loaded up the build. I do agree, not enough fertile tiles. Looking into the cause. [/quote] Thanks! But look into that logistics issue. That's a killer.
[quote who="Frogboy" reply="13" id="3529989"] Which map size are you choosing? [/quote] Large.
BTW, I do like some of the new dialogue choices based on your choices (persuasive, etc.).
Logistics come and go.. seemly at random and with nothing indicated. Also... whenever the SK screen pops up (kneel before Zodd!)... the machine slows down ALOT! Speaking of slowdowns... it's markedly slower this go around. Painfully sometimes... hit turn... go get some coffee... buy a danish... come back...
Also... why does production disappear from cities?
Also, why to the wizards - the one with the pointy hats - have like a +10000000 initiative? It's completely ridiculous that my champion has multiple items of initiative and the wizard STILL gets to cast first. Also, it looks like they are casting thunderstrike... but either they don't move... cast it in an occupied space... or rarely... land on top of a unit, killing it instantly. Hey... same road, same rules. No cheating for the wizards...
Also, what's the limit of spells you can research? It seems WAY to few.
Oh... and you don't get anything from the fire guys either when you ask for metal or crystals.
[quote who="ScottTykoski" reply="4" id="3529939"] 1.) This update was less about new quests and more about polishing what was in there (loot, encounters, text, etc).[/quote] And I appreciate that. The longer I play, the more little tweaks I see... especially to the friendly and enemy graphics. I like that. [quote]2.) 15 games and no fertile tiles?! How long are you playing for? I know that this system is currently too random...I've seen
KILLER PROBLEM - Logistics is F'ed up. BIG TIME. I watch the logistics just drop in points when I did NOTHING but fight that turn - no new units, no new buildings, NOTHING. It just drops. And when I sent some units to go kill themselves - where is the DISMISS function?! - the logistics are not reclaimed. This is a show stopper. At a point, you simply run out of logistics. I'm at -3 now and can't get above that because I can't
Another carry over bug from Beta 4 - once you have the favor of the yeti's and you ask for things - items, etc... nothing appears. If you ask for items, you get a screen that SHOULD show items... but it's all blank. Same thing with secret treasure and crafting recipes.
So, I FINALLY unlocked enchanting on my Warlord... and I have to say... it pretty much sucks Ogre ballz. Wow... it's worthless, at least from the choices I have. TOTALLY not worth investing in that line. WOW... I can get +1 accuracy... or +2 dodge. LAME... beyond LAME... Great concept... TERRIBLE implementation this time.
First, let me say, I like the polished look of beta 5 much better. It's definitely getting there. Not as many roaming monsters either so easier to explore. Second, I've run across some issues. 1) Quests - I've gotten the same ole quests from beta 4. I've gotten ONE quest that's slightly different. This is just the town/inn quests. I do see great improvement in the faction quests. 2) Towns - There are none
More bugs.... When defending a city, the archers can cast invincibility... only... it doesn't do anything. I had an ogre attack a new town... a few turns into the game (again, crazy balance). Both units cast invincibility and both units were killed by the ogre's ranged attack. The highlighting - around the selected unit and around the cities disappears sometimes. This latest patch has really sucked away most of the joy
Also... administrators go to teh front lines during battle. Are you insane? No pencil pusher in his right mind is in the front lines. Put them in the back when the women and children.
Another bug - invulnerability potion doesn't work. Took it... got it by and arrow an died. Last I checked... arrows are physical damage, so I should have been immune. Ok... I give up. This game is too frustrating right now. Waves of super power creatures roaming around. Literally, I get no chance to setup cities and when I do, they are immediately wiped out.
Charges are screwed up. Varda can never summon the dire wolf because the timer doesn't start at zero. With the ring of the cleric, the healing can't be cast because it says all spells have been cast.
Another issue... apparently SOMETIMES, things that are supposed to SUBTRACT from the doomsbar actually ADD to it. Just happened with an allied faction. I asked them to slow down the SK, it says -5 to doomsbar but it went UP 5.
And when starting a new game, it should default to our last choice... regardless of whether that was a custom choice.
Shadow of objects / buildings seem to travel with the cursor. Only happens SOMETIMES tho. And wandering monsters spawn (at the beginning of the game) right next to my fortress.
Not only that... but what the heck is with the quests? I did a weak tavern that sent me to a weak dungeon where I find two ogres. This is before I've even researched my first spell. WTF? What does WEAK mean?
Oh... and that's on EASY.
Nah... it's totally F'ed up. Within only a few squares of my starting city are... 2 garrisons with 1 troll, 1 shadow scout, 3 urxen, 1 warg rider, I shadow warg, 1 trog archer, and 1 darkling, and 2 areas with 2 darklings, 2 trogs + 1 sell sword, 4 darklings and 2 urxen. That's at level one within only a few squares and a few turns. Seriously?!
I still show version 80 and it's still an issue. All monster bases seem to start with and extra set of monsters and this second set is WAY too powerful for the level. On easy, there are 6-8 monsters to my 3. And they aggressively attack anything near them. I can't even get to the resources.