[beta 5] Feedback

First, let me say, I like the polished look of beta 5 much better.  It's definitely getting there.  Not as many roaming monsters either so easier to explore.

Second, I've run across some issues.

 

1) Quests - I've gotten the same ole quests from beta 4.  I've gotten ONE quest that's slightly different.  This is just the town/inn quests.  I do see great improvement in the faction quests.

2) Towns - There are none.  Why are there none?  I don't know.  I've played 15 random games and expanded quite a bit without EVER finding a SINGLE place to settle a new town.  And now that the improvement spell is gone, I haven't been able to create a single town in any of my games.  WHAT'S UP WITH THIS?

3) Enchanting - FAIL - So, enchanting is at the end of a skill line for most.  That's actually REALLY lame.  I have yet to get to the end of the skill line since I give up after realizing that I can't actually create any towns anywhere.

4) Random Map - FAIL - the random map isn't very random.  The placement of the starter city seems REALLY NOT RANDOM.... it's either on a peninsula or in the mountains - why?

 

I'll post more in this thread as I find more.  Still, definitely more polished.

21,670 views 34 replies
Reply #1 Top

So, I FINALLY unlocked enchanting on my Warlord... and I have to say... it pretty much sucks Ogre ballz. Wow... it's worthless, at least from the choices I have.

 

TOTALLY not worth investing in that line.  WOW... I can get +1 accuracy... or +2 dodge.  LAME... beyond LAME...

 

Great concept... TERRIBLE implementation this time.

Reply #2 Top

Another carry over bug from Beta 4 - once you have the favor of the yeti's and you ask for things - items, etc... nothing appears.  If you ask for items, you get a screen that SHOULD show items... but it's all blank.  Same thing with secret treasure and crafting recipes.

Reply #3 Top

I agree enchantment isn't what it should be and can confirm that I'm getting the same quests each time I play. With 400+ quests, I should be seeing more variety!

Reply #4 Top

1.) This update was less about new quests and more about polishing what was in there (loot, encounters, text, etc).


2.) 15 games and no fertile tiles?!  How long are you playing for?  I know that this system is currently too random...I've seen anwwhere from 1-7 fertile tiles on a tiny map. That needs to me more reliable in producing maps with just enough spots to make the gameplay fun, but not a cakewalk.

3.) Still playing with this. Basically, Enchanting as a turn 1 feature was overwhelming, and we had to gimp effects for balance. By putting it later in the tree we can beef up the effects, but now it may be too far back. We'll see what kind of feedback we get and tweak from there.

4.) Do you keep getting the same starting locations? There are tons of starting spots (surrounded by shadowlands, swamp, desert, etc.) - though I can appreciate the need for many more to please the hardcore crowd. It certainly sucks out a bit of the mystique when you start noticing the same bits of map being used.

Reply #5 Top

Speaking of quest..Last night I got the "bitter potion" quest.

Clearly, one of the quest writers doesn't appreciate craft beer. >:(

 

;)

Reply #6 Top

KILLER PROBLEM - Logistics is F'ed up.  BIG TIME.  I watch the logistics just drop in points when I did NOTHING but fight that turn - no new units, no new buildings, NOTHING.  It just drops.

And when I sent some units to go kill themselves - where is the DISMISS function?! - the logistics are not reclaimed. 

This is a show stopper.  At a point, you simply run out of logistics.  I'm at -3 now and can't get above that because I can't make any new cities -- because I can't make any pioneers and no matter how many units I sacrifice... I can't get any more logistics back!

 

 

Reply #7 Top

Quoting ScottTykoski, reply 4

1.) This update was less about new quests and more about polishing what was in there (loot, encounters, text, etc).

And I appreciate that.  The longer I play, the more little tweaks I see... especially to the friendly and enemy graphics.  I like that.  

2.) 15 games and no fertile tiles?!  How long are you playing for?  I know that this system is currently too random...I've seen anwwhere from 1-7 fertile tiles on a tiny map. That needs to me more reliable in producing maps with just enough spots to make the gameplay fun, but not a cakewalk.

I've played for about 30 minutes or so each time, or long enough to display 1/4 of the map.  I figure if you can't find a buildable tile in 1/4 of the map - there are issues.


3.) Still playing with this. Basically, Enchanting as a turn 1 feature was overwhelming, and we had to gimp effects for balance. By putting it later in the tree we can beef up the effects, but now it may be too far back. We'll see what kind of feedback we get and tweak from there.

As it is... the bonsues are so tiny, that it's not worth investing in the line.  A +1 to this, a +3 to that?  It went from being overpowered to pretty much useless.  The last few games, I haven't even bothered.  Maybe leave it in to say you have it... but unless you GREALY improve it, it's useless window dressing at this point... and useless window dressing that you have to wait WAY too long to use.


4.) Do you keep getting the same starting locations? There are tons of starting spots (surrounded by shadowlands, swamp, desert, etc.) - though I can appreciate the need for many more to please the hardcore crowd. It certainly sucks out a bit of the mystique when you start noticing the same bits of map being used.

 

It's not EXACTLY the same, but basically the same type.  I'm playing random large areas and it seems I'm nearly always on a peninsula or surrounded by mountains.  How about in a nice, fertile plain?  In a forest?

 

See my other issues... the logistics issue is a killer.  You need to look into that ASAP.

 

Reply #8 Top

Oh... and you don't get anything from the fire guys either when you ask for metal or crystals.

Reply #9 Top

Also, what's the limit of spells you can research?  It seems WAY to few.

Reply #10 Top

Also, why to the wizards - the one with the pointy hats - have like a +10000000 initiative?  It's completely ridiculous that my champion has multiple items of initiative and the wizard STILL gets to cast first.

 

Also, it looks like they are casting thunderstrike... but either they don't move... cast it in an occupied space... or rarely... land on top of a unit, killing it instantly.  Hey... same road, same rules.  No cheating for the wizards...

Reply #11 Top

Also... why does production disappear from cities?

Reply #12 Top

Logistics come and go.. seemly at random and with nothing indicated.

Also... whenever the SK screen pops up (kneel before Zodd!)... the machine slows down ALOT!

Speaking of slowdowns... it's markedly slower this go around.  Painfully sometimes... hit turn... go get some coffee... buy a danish... come back...

Reply #13 Top

Which map size are you choosing?

Reply #14 Top

Just loaded up the build.

I do agree, not enough fertile tiles. Looking into the cause.

Reply #15 Top

BTW, I do like some of the new dialogue choices based on your choices (persuasive, etc.).  

Reply #17 Top

Quoting Frogboy, reply 14

Just loaded up the build.

I do agree, not enough fertile tiles. Looking into the cause.

 

Thanks!  But look into that logistics issue.  That's a killer.

Reply #18 Top

Ok... completely baffled by the logisitcs issue... it randomly adds and removes logisitc points.  No rhyme or reason.  Was at -3, then at -2... fought another battle (no one died) and now back to 0.

Reply #19 Top

Also... how can you have 5.3 metals?  That's why what mine currently says... it SHOULD say 6... but it says 5.3...

Reply #20 Top

And the Crystalline Order "wonder" on the Warlord's skill tree seems to be missing or useless.  It provides no benefit - if it's something you build, it's not an option and if it's something that supposed to take affect... it doesn't.

 

5 Turns later... the option appeared to build it the Crystalline order... it did NOTHING... no logistics move AT ALL.

Reply #21 Top

Crippling shot is INSANELY overpowered...or more likely completely broken! it pretty much allowed the archers to fire 10 turns without my champion having a single turn.  It's SUPPOSED to reduce the initiative by 50%... CLEARLY it's doing MUCH, MUCH more.

 

It looks like it might have removed any base initiative that she had permanently.

Reply #22 Top

 Hi guys first i have to say that i dont have your game yet because i dont buy early access even when they look alredy nice like yours(and it hard to resist but is my policy)... So i can only talk about what i saw on youtube gameplay(unfortunately there arent many =/...maybe u gamers can help with that or even the dev making a full gameplay) and Dev Streams.
 I am glad that you have more time to polish the game and squiz bug and problable not many content will be developed but maybe for a more distant future, i would leave some suggestions.                                   

I understand that the game is still in progress but from what i saw the mobs ai on the map seems a bit passive maybe they could be group in some kind aggressive scale depending on how stronger the best unity of the group is; another thing i never saw your city been atk but icould be mistake like i said not many gameplays =/
 Another thing that i personal didnt like is the feeling that isnt competion for the chests maybe u could create a dragon that walk–through the map colleting chest to a max of 5 then return to is lair deposit and go for another run leaving their youngs to defend the loot,then when you stole him and kill is cubs,u carry the all the ingredients from the chest and an "extra" Unhatched dragon egg and he will follow you arround until you kill him so better be prepare...but that is probable too much or maybe not =) things to make the world feel more alive/real are always good right?..
 

Looking foward for more good news and videos
 PS: Sawmp giant name: Quagmire,The Shepherd

Reply #23 Top

Also... do pioneers not show up as combatants anymore in town sieges?

Reply #24 Top

Just did a check in that should address this.

Reply #25 Top

I think for one thing, logistics needs to spell out everything that is using logistics. I don't find the tooltip to be especially helpful presently.