Ookami

Ookami

Joined Member # 666776
40 Posts 67 Replies 389 Reputation

NONE of the universal spells are showing up in the spell books of custom sovereigns - or at least, not in any combination of spellbooks for the custom warlord. I created 10 different variations of the custom warlord and in none of those did I get a universal spell. As soon as I switch back to default warlord, I get them.

0 Replies 2,117 Views

Only the chests immediately around the player start area are appearing. All other chests - even the special gold chest I would find occassionally is not appearing. I've played on LARGE custom map and have explored the entire map with out finding a single chest outside the player start area.

2 Replies 3,018 Views

The building for faction quests is not appearing. This is an earlier problem which I felt got better and now got worse again with the latest patch. It's happened in nearly every faction at one time or another. Seems to happen more often if I haven't finished up their previous quest before getting a new quest but it happenson the first quest too.

2 Replies 2,785 Views

[quote who="Thecw" reply="5" id="3563116"] Quoting a0152570, reply 4 I know i have seen cloud w and heal. does someone know the whole list? According to the xml: Cloud Walk Courage </

6 Replies 6,535 Views

I always play as a custom and those spells are NEVER an option. It's DEFINITELY 100% a bug! I tweak the spellbook selection, but you're saying that shouldn't affect it. CONFIRMED - it's a bug with the customized sovereign. I went back to the default and I got them right off the bat. One thing I also saw was a display that asks you some questions and I got +1 persaussion and some bandit troops... that was cool. I never saw

6 Replies 6,535 Views

[quote who="ScottTykoski" reply="7" id="3562060"] Quoting Ookami, reply 6 It should be.... it decimates the crafting ability, let alone the enchanting. I agree that it's something to properly balance, but you get so much stuff from enemy drops / enemy locations / quests / etc. that

9 Replies 6,678 Views

[quote who="ScottTykoski" reply="4" id="3561888"] Yeah, rolling back a few builds it looks like this bug has existed for a while: the player gets tons of goodie huts around their starting location, and things get VERY sparse outside their territory. We'll prioritize it, but it's not a showstopper for 5.2 [/quote] It should be.... it decimates the crafting ability, let alone the enchanting.

9 Replies 6,678 Views

[quote who="ScottTykoski" reply="2" id="3561875"] Ok, just going to focus on the Treasure Chest issue for a second... What I'm seeing is around 4-6 chests around your starting city, but once you start exploring chests become EXTREMELY rare (unhiding the map shows only 2-4 other goodie huts in the world). Is this what you're experiencing as well? [/quote] That's what I'm seeing... VERY disappointing, since it makes cr

9 Replies 6,678 Views

So, after the latest patch, I was robbed. I'm assuming it's those darn bandits everywhere but all the chests in the kingdom, outside of the ones around my starting area are gone, or at least, all but a dire few are gone. Not only that, but I got event notice about people not liking the Sorcerer King as much and -1 to all Sorcerer King factions and then all of the factions declared war on me. HUH? They don't like the sorcerer king... so they kill me? &nbsp

9 Replies 6,678 Views

[quote quoting="post"] 7) Please, please, stop putting Administrators in the front line of Town combat! This defeats the purpose of having them in the first place. Put them in back with the Archers, or better yet keep them out of combat & only have them be lost if the City is Lost! [/quote] I second and third this. No bureaucrat in their right mind would be on the front lines.

3 Replies 7,809 Views

Not sure if you did some sort of hotfix, but the disappearing logistics and production hasn't happened to me. But I have noticed the following: 1) Spell research still stops and can't be resumed 2) Fertile tiles either disappear or never show up 3) Very few crafting supplies drop for me 4) Imperial quests not showing up most of the time. It shows me where the tower or whatever SHOULD be, but there's nothing there

1 Replies 2,687 Views

Update - Giott cannot equip a crafted bow either. In this case, the Guiding bow. Bugged! I can equip a shield on him... however not a sword.

3 Replies 3,726 Views

1 - Dwarven Hero Giott. I accidentally unequiped his bow and it won't let me re-equip it. Says can't use on that character. Odd... since he WAS using it. 2 - Spell Research Stops. Same issue as before. At any random time, you pick a spell... it stops researching. But in the hourglass thing, it says no spell picked yet. You REALLY need to fix this. I'm stuck at light 6 spells. Can't get anymore... EVER. 3 - Imperiu

3 Replies 3,726 Views

I wanted to consolidate the bugs I found: 1) Logistics problems. This seems primarily triggered on load from a saved game. Logistics from buildings disappear. Also, if units die, the logistic points do not free up. Also, when a pioneer builds a outpost, you lose a logistic point (like you did before), but you don't regain the logistic point from the pioneer - so instead of a net gain/loss of 0, you get a net loss of 1. 2) Production problems. When y

1 Replies 2,864 Views

OMG... Beta 5 is SOOOOOOOOOOOOOOOOOOOOOOO Buggy.... between the logistics bug and the production bug... this game is nearly unplayable once you encounter them. How about a quick fix?! Edit - This game is F'ED UP! Unplayable. Loaded my game again and ALL logistics just disappeared. Seriously guys... HOW DID YOU MISS THIS?!

34 Replies 21,682 Views

Not sure what the spell Warrior's Might is SUPPOSED to do... Description says Target unit gets +1 attack per attack for the duration of battle... does that mean it effectively doubles attack... or what?

34 Replies 21,682 Views

It looks like logistics is screwed up by loading/saving as well. And often, when an enemy casts drain life... it freezes combat for a while.

34 Replies 21,682 Views

Another BIG problem... sporadically... the production from the town type disappears. For instance, the 1st round the tooltip and the little production count by the city says 13... tooltip says 3 from resource and 10 from village... for a total of 13. And, the town shows 13 hammers and a Settler will take 7 turns. I saved the game... then exited (the town territory highlight disappeared)... and then reloaded it. now... the tooltip says the same thing, but only THREE h

34 Replies 21,682 Views

Ok... part of the problem is that it seems when a pioneer creates an outpost - assuming the outposts still take up 1 logistic point - it doesn't refund the pioneer's logistic point. So in essence, the outpost is costing 2.

34 Replies 21,682 Views

Crippling shot is INSANELY overpowered...or more likely completely broken! it pretty much allowed the archers to fire 10 turns without my champion having a single turn. It's SUPPOSED to reduce the initiative by 50%... CLEARLY it's doing MUCH, MUCH more. It looks like it might have removed any base initiative that she had permanently.

34 Replies 21,682 Views

And the Crystalline Order "wonder" on the Warlord's skill tree seems to be missing or useless. It provides no benefit - if it's something you build, it's not an option and if it's something that supposed to take affect... it doesn't. 5 Turns later... the option appeared to build it the Crystalline order... it did NOTHING... no logistics move AT ALL.

34 Replies 21,682 Views

Also... how can you have 5.3 metals? That's why what mine currently says... it SHOULD say 6... but it says 5.3...

34 Replies 21,682 Views