Playing tinkerer Flawless diamonds are needed to all the GOOD stuff. They should be rare BUT : med map, D's skill tree is maxed, 3/4 of map totally cleared; only 1 found. That is way beyond rare. Also please consider allowing them to be crafted in the highest crafting skill. Make them cost a lot but make them creatable.
a0152570
How to duplicate Army out of moves ; Click for 'next destination; end turn; At start on next turn cast cloud walk on that army. Upon arriving at the cloud walk destination the army immediately starts to move to its previously defined location using all it move points. Solution >> Cancel any previous queued destination if a unit cloud walks
[quote]2) The SK cheats! I saw... right before my eyes, the SK troops found a city in an area controlled by a neutral monster. Why does he get to cheat? Is that a bug, lazy programming or just another reason to kill his cheating self? [/quote] I see this also. Think the Sk has no respect for area borders ..... just another reason to kill his cheating self [e digicons]:grin:[/e]
confirmed, i see it also.
[quote who="ScottTykoski" reply="2" id="3563680"] Will investigate and get back with you guys. [/quote] Thanks Scott, They are almost not worth training as it is now. Please check out my post http://forums.sorcererking.com/467249 [quote who="Ookami" reply="1" id="3563669"] I felt that it was fine before that they rarely got attacked... they're SCOUTS... [/quote]</p
Revive Land Spell >> remove terrain type restriction (please) With the 3x3 grid there is almost no place you can cast it. Keep the gird, lose the restriction.
Really like the chances (well most anyway ) Played Tyrant, priest & commander; default; beginner/normal/hard. 1] The difficulty balances feel pretty good to me. Hard can give you a run for your money but totally playable (haven't spent the time to do insane yet). 2] Placement of the forge feels right after playing, first you moved it too far forward but the player needs to make some hard choices as to what to get first. Lots of good
Scouts almost never got attacked on the map in the beta pre 5,2 (this was bad). Now you can hardly move without everything in a 4/5 grid converging on it. (this is worse)
I know i have seen cloud w and heal. does someone know the whole list?
strange.. I have no problem building them [e digicons]>_>[/e] Would have been totally screwed if i couldn't
This happened in prior releases also (and reported). I hit auto resolve to complete fight. This is a rare occurrence, next 20 battles may be fine.
As i was playing i noticed thing slowing down until it became painfull. TM said 7.8/8 memory in use, tabbed back in, quit, now 7.7.8 in use. Rebooted, loaded save, 4/8 in use. Played 30 min > 6/8 in use, another 45min 7.8/8 in use. Quit 7.7/8 in use. REBOOT [e digicons]:'([/e] . As it never crashed i did not open ticket but i have the save game if you want it
1) are you planning on cleaning up the army panel (right side of screen) with things like sorts or not showing city stationed units? Mid-late game it gets V big. 2) Are you looking at changing the revive land spell? Currently there is virtually no place you can cast it due 3x3 grid and land type restrictions.
[quote who="The_Biz" reply="3" id="3562591"] s there something to prevent people from abusing save/reload functionality? [/quote] Not yet but talked about on stream [e digicons]:grin:[/e]
was too tired to think of this in my first responce. Has happened to me several times (units would not move at all). This worked for me. Save and reload game, units would move again. Worked every time.
[quote]Went to the "Rescue Drodin" quest and lost the battle with my (admittedly) weak army. Went back with my stronger stack and fought the "Kidnapper" stack, winning the fight. The unit Drodin that you're supposed to get as a result then appeared on the strategic map, but I was unable to select him or have him join an army. He then disappeared the next turn. [/quote] have seen this also .... you beat me to the post [e digicons]:P[/e]
Playing guardian Sov. Oasis map, all defaults Bugs major * >> Selected enchanted forge Sov skill. Supposed to let me enchant things it did not. ==== NEVER MIND === I just missed the added tab [e digicons]:blush:[/e] others 1) Missing defender- he IS in the encampment but you can’t see him http://screencast.com/t/5bQ4vFfzd 1a) Some empty encampments are empty.
[quote]There appears to be no provision to send you a save game file. [/quote] Open a ticket and attach the file or run the support tool and attach the output. Instructions in: <a title="https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/496/161/general-galactic-civilizations-iii-troubleshooting" href="https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/496/161/general-ga
[quote who="Flipp9" reply="3" id="3560167"] t works essentially from the XML files, I converted them to JSON, [/quote] Now that is good work [e digicons]:thumbsup:[/e] [quote who="Flipp9" reply="3" id="3560167"] As long as they don't change the structure of the XML files [/quote] Every now and then they do but hopefully those ind of changes are slowing down.
Thought you might like that, Great stuff [e digicons]:grin:[/e]
So i go away & get addicted to galCiv (your fault SD [e digicons];)[/e] ), I finally pull myself away just long enough to pop back and load up SK. WHAT DO I SEE ?? Nothing by really cool improvements. Only did some quick messing around (normal tiny map) Much improved balance, DD counter, new heroes ... list could go on. Hay maybe i should make one. [e digicons]:thumbsup:[/e] But first back to GalCiv (again your fault) [
OK guys, it’s been awhile cause I have been GC3’ing. Really love what you’ve done since I played last; everything is looking and playing so much better (too many great things to list). Bugs 1) Missing defender- he IS in the encampment but you can’t see him http://screencast.com/t/5bQ4vFfzd 1a) Some empty encampments are empty. Not sure but IIRC Scot said this shou
[quote who="Rhaegor" reply="15" id="3539941"] I fear for the terrible reviews this game is going to get if it is released in 3 weeks time. [/quote] Just what i was thinking. I am a total SD/GalCiv fan and would hate to see bad reviews due to an early (not ready) release. No need to list the issues, just look at the forum! Unless SD has a secret army of beta testers out there (obviously besides us) and has been holding back on releases with polish, fixes, ba
[quote who="Franco fx" reply="10" id="3539744"] Paul keeps saying he thought you already could. [/quote] We need to remind him that .. You Cannot
[quote who="Seilore" reply="6" id="3539687"] frying other fish [/quote] [e digicons] And concur this is a small (but annoying) thing compared to other issues. Great game, getting better & better with each release [e digicons]:thumbsup:[/e] [quote who="Ed1975" reply="7" id="3539696"] I hope they add the ability to cycle through shipyards - that is necessa