[quote who="ChungasRevenge" reply="6" id="3539705"] My soldiers rolling out of one buffed city (extra hp, defense etc) seem to have same stats as those rolling out of a stock standard city. [/quote] Exactly. But in your next game take a look at the stats of a given unit, cast the buff, wait one turn and check that units stat again. When i do this i see the buff on the first trained unit, then it rolls back to the original stat number. killing and recasting
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Yup I still see this too. Not only that but i have had the 2 archers not show up for the first attack
[quote who="cbray" reply="3" id="3539428"] research and cast "Eternal Supply" on your remaining cities (gives +1 logistics per essence) [/quote] Really?? just ran a test, It only gave my city a flat+1, NOT +1 logistics per essence. Also all the +buffs/essence (except for city food) do not function properly. Typically work on the first unit built after casting and then stop
[quote who="XWerewolfX" reply="1" id="3539507"] /agreed. Way better and way more accurate than "Assymetrical 4X". It's an RPG game in a 4X, through and through. [/quote] Ditto. But i think they can still salvage the "Assymetrical 4X" idea if/when they get the balnce right. Doomsday counter never reallly comes into play.
[quote quoting="post"] 1)Normal difficulty shouldn't be tough per sé, but it should offer SOME challenge. 2)God you guys are SO close to make this a truly legendary game. Need to hone this stuff in now and add more content/other stuff between then and release. [/quote] Completely agree, normal is a complete walk in the park. Even at max difficulty I still do not feel the SK is much of a threat, but it does take a lot longer to wi
thank you
Default Grendl , norm difficulty, tiny SD map I did normal and tiny just to give the new patch a quick run through (although I am concurring everything on map to stress test .. so it really wasn’t quick). 1) SK did a better job at attacking shards but still not very aggressive, despite my threat being at 5. Several shards attacked but none destroyed. 2) Darklings still cast shadow shift very very poorly. Will actually tel
I know i am probably;ly stupid and blind (i did look and look) [e digicons]:annoyed:[/e] ... but is there a way to see how many turns into the game i am? Thanks
How many spaces separated your hero and his group from the group of raiders prior to the attack?
[quote who="Seilore" reply="6" id="3537415"] If you're getting that error it's because the files that you are uploading is too large. [/quote] Done : Ticket ID #BJV-431-21763thanks for helping. A more informative error message would have helped me figure it out forgot to mention.. The crashes have always happened while map zooming with the mouse wheel
Seilor/Derek- Tried to submit ticket with files. Got the following error. Will wait and try again We encountered a problem (cross-site request forgery detected); please try again
[quote who="astrumVR" reply="7" id="3537120"] Bug-- Survey ship arrive at anomaly where pirates are active. I click to auto resolve battle and after that turn button become grey, nothing happens. After hitting enter , game goes to permanent wait. [/quote] Had exact same problem, Reloaded autosave and repeated the attach, worked fine the second time. Unfortunately the i think the dump was over ridden.
yup its the 5.2 opt in (sorry, usually put that in the subject line) and it was a new (vs save) game. will bundle everything up and open a new tickit.
Known bug with all the secondary heroes. DO NOT change anything shield/weapon related on them. Think i saw it will be fixed in next patch
[quote quoting="post"] Has getting heroes changed? When I walk over the statues the quest doesn't show up. [/quote] Yup the are still there. Do you know the bug where it doesn't always trigger? Step off the status, and move back on, usually works the second time but i have seen it take as many as 3 or 4.
[quote who="cbray" reply="3" id="3535906"] We've seen some intermittent issues with Shards not getting attacked by the SK forces. Are you having the same problems in your games? [/quote] Yes. Just beat the Gliden map on insane difficulty. Only recall shards being attacked 3 times and none were destroyed
ice lords vs. dwarfs.. seems they always hate each other. If you align with one you cannot become friends with the other. Is the intentional?
The ice lords sided with the SK. I defeated them and was (according to what you said in a stream) supposed to get a nice place for a settlement. NOTHING. Maybe it is a post B5 thing?
Use the link Ryat provided. It works just like youTube http://www.twitch.tv/stardock/b/645331397
[quote who="Alstein" reply="1" id="3535250"] The Doomsday counter in its current form does not put any time pressure on me- I feel like I have all day, and always have since Beta 1. It needs to go up pretty rapidly, or the AI needs to target shards a lot more effectively. [/quote] Agreed, I never felt any time pressure in previous betas either, but at least the counter reached 50-75% now it hardly climbs at all. And i do everything i can
oops did not think of that. i do play on 2x because 1s is just too slow. Still should be a way to recall or slow the text without having to sloe the movement.
many times when transitioning screens, (like going from strategic to equip) the cursor gets stuck on previous icon and does not change to the pointer. this makes it hard to select the action box you want. Obviously not a game stopper but a big pain. It has been that way for a VERY long time
DESTINES EMBERS QUEST. Cannot find embers. IIRC in B4 they wer in skull caves with flames making them farily easy to find. inB5 i have scowered the land and can't find the embers. the GOTO button brings you to the final location (bring embers here). Please consider making got to show where to get the embers, once collected it can show the "bring here location"
After Several games (all different sovereigns) with B5+ i have never gotten the doom-day counter above ~25%, despite trying really hard (threat level 4-5, attacking SK outposts, expanding ..); and not doing anything overt to reduce it (e.g. lower doomsday spell). In B4 the counter was almost always 50-75% by mid-early late game. Side note: my cities appear to attached more frequently than in B4 but by roving bands (bandits and the like), NOT by SK armies (suspect this is r
In tactical fights the information shown above a unit as result of some action vanishes way too fast. e.g. cast web, either resisted or webbed is shown briefly. It goes by so fast it is very often missed by player. Please either leave the text visible longer of (preferred) allow for some method to retrieve/redisplay the text information. leaving it for a longer time should be a very easy code change, adding a slider for the amount of time in game options would be