a0152570

a0152570

Joined Member # 6037445
163 Posts 686 Replies 3,754 Reputation

Yes that is how it works. + Valve does not get a cut, so if you like SD buy it direct from them [e digicons];)[/e]

3 Replies 11,718 Views

Well ... i am on turn 114 and it has happened only approx 4 or 5 times. I have not been able to reproduce it on command. Sequence always the same : esc> save game> (to an existing file with double click) > back to game . EDIT - Now duplicated When i save to an existing file with double click DEPENDING on which file i clicked on (6th file top), when the options screen come back up the pointer can</stro

5 Replies 5,334 Views

positive, just saw it happen again and i was making a point of keeping mouse out of the AA selection area. It is changing on its own

5 Replies 5,334 Views

Playing normal, campaign , wizard Occasionally when saving the Anti-A goes from of to x8 all by its self. Noticed it because i get the ~".. you must restart ... to take effect" LOVE all the new stuff in Campaign

5 Replies 5,334 Views

[quote]Hi, my name is Kristy and I’m the newest member of the Stardock team. [/quote] Very nice. keep writing like this and you will do great things for them [e digicons]:thumbsup:[/e]

3 Replies 86,344 Views

An option would be fine with me. It is just very easy to lose track of you primary "leaning". To that end it would be nice to know things about the mechanism; e.g. i start natural, i get 1 courage, if i next get 1 cowardliness am i back to natural OR does the game make decisions based on the running total of a particular attribute? It would also be great to know the effects of each attribute, even if only in general terms e.g scoundrel makes it easie

5 Replies 16,800 Views

Agreed. Not only would i like to see my numbers but it would also be great if someplace explained the resulting effect(s) of each. I have no idea why they keep numbers like this concealed form the player. maybe we can ask brad on today's stream

5 Replies 16,800 Views

[quote]If threat is 5, the LTs will start destroying cities Every so many turns, the LTs will get additional units added to their army [/quote] OOoooo Nooooo [e digicons]:(O[/e] [e digicons]:omg:[/e] . Actually i like the idea but it could make game play a real bitch is not balanced right. Are you sure you want to plop something like this in 2 days pre release? If one of them stomps up to your capital (&only city) randomly (

2 Replies 9,794 Views

[quote quoting="post"] Beta 5.51 has brought upon the first crashes-to-desktop that I've seen. I would've brushed them off, but my friend is having them, too. Anyone else? [/quote] Jusst finished 4 hours on 551. no crashes BUT i was finishing a 550 save game. Will start a new 551 and report back

3 Replies 5,687 Views

[quote who="CrazyC0330" reply="3" id="3571807"] delete your custom sov files located at ..\My Games\SorcererKing\Units and remake your custom sovs. That should fix it. [/quote] Worked for me, thanks [e digicons]:thumbsup:[/e]

5 Replies 6,283 Views

[quote who="ScottTykoski" reply="2" id="3571732"] Several of those other bugs actually have fixes, but we've decided they're too risky to put in for 1.0 that's the most frustrating part of getting close to the release version...only showstoppers get past the 'could cause more bugs than it solves' filter. [/quote] This is a sad state of affairs, as it will result in many bad reviews for a great game [e digicons]X([/e] . Have you guys

17 Replies 17,683 Views

[quote who="XWerewolfX" reply="6" id="3571605"] It's freaking awesome, now. 5.5 is the [/quote] ?? 5.5 still has bugs & problems but its is certainly playable (unlike 5.4)

10 Replies 128,959 Views