rnd map, hard, tyrant Got the ice lord hero and winter wind skill. Cast on arctic land, get sound and particle effects but unit does not teleport
a0152570
Yes that is how it works. + Valve does not get a cut, so if you like SD buy it direct from them [e digicons];)[/e]
Well ... i am on turn 114 and it has happened only approx 4 or 5 times. I have not been able to reproduce it on command. Sequence always the same : esc> save game> (to an existing file with double click) > back to game . EDIT - Now duplicated When i save to an existing file with double click DEPENDING on which file i clicked on (6th file top), when the options screen come back up the pointer can</stro
positive, just saw it happen again and i was making a point of keeping mouse out of the AA selection area. It is changing on its own
Playing normal, campaign , wizard Occasionally when saving the Anti-A goes from of to x8 all by its self. Noticed it because i get the ~".. you must restart ... to take effect" LOVE all the new stuff in Campaign
[quote]Hi, my name is Kristy and I’m the newest member of the Stardock team. [/quote] Very nice. keep writing like this and you will do great things for them [e digicons]:thumbsup:[/e]
An option would be fine with me. It is just very easy to lose track of you primary "leaning". To that end it would be nice to know things about the mechanism; e.g. i start natural, i get 1 courage, if i next get 1 cowardliness am i back to natural OR does the game make decisions based on the running total of a particular attribute? It would also be great to know the effects of each attribute, even if only in general terms e.g scoundrel makes it easie
[quote]... but enemy moves before you get to use your elixir. [/quote] I think you can fix this by turning off auto turn
[quote who="Island Dog" reply="5" id="3573148"] Update: Angry Joe Show will be playing Sorcerer King at 5pm ET today, after our launch stream with Brad! [/quote] Waayyyyy cool
Agreed. Not only would i like to see my numbers but it would also be great if someplace explained the resulting effect(s) of each. I have no idea why they keep numbers like this concealed form the player. maybe we can ask brad on today's stream
What do you mean by this? Is it you select 8 of same type, start game and there are no spells of that type to learn (only the universal ones) ?
ID Why did you not list your special guest at 5 J 16th?
That's all??? Gotta be the smallest update i ever seen...... just busten your chops [e digicons];)[/e]
very well done [e digicons]:thumbsup:[/e]
also seen on cleric's skills
[quote who="Island Dog" reply="1" id="3572592"] Price will be the same. [/quote] right up to the next Steam sale [e digicons]:grin:[/e]
[quote]If threat is 5, the LTs will start destroying cities Every so many turns, the LTs will get additional units added to their army [/quote] OOoooo Nooooo [e digicons]:(O[/e] [e digicons]:omg:[/e] . Actually i like the idea but it could make game play a real bitch is not balanced right. Are you sure you want to plop something like this in 2 days pre release? If one of them stomps up to your capital (&only city) randomly (
Not 100% sure but i believe your end game score is always the top/first one
Worked in 550 not working now. Wizard hard tiny
[quote quoting="post"] Beta 5.51 has brought upon the first crashes-to-desktop that I've seen. I would've brushed them off, but my friend is having them, too. Anyone else? [/quote] Jusst finished 4 hours on 551. no crashes BUT i was finishing a 550 save game. Will start a new 551 and report back
[quote who="CrazyC0330" reply="3" id="3571807"] delete your custom sov files located at ..\My Games\SorcererKing\Units and remake your custom sovs. That should fix it. [/quote] Worked for me, thanks [e digicons]:thumbsup:[/e]
What LuckyJack Said [e digicons]:grin:[/e] . Please please put it on your list. not game breaking but a real pain
This IS a frustrating bug
[quote who="ScottTykoski" reply="2" id="3571732"] Several of those other bugs actually have fixes, but we've decided they're too risky to put in for 1.0 that's the most frustrating part of getting close to the release version...only showstoppers get past the 'could cause more bugs than it solves' filter. [/quote] This is a sad state of affairs, as it will result in many bad reviews for a great game [e digicons]X([/e] . Have you guys
[quote who="XWerewolfX" reply="6" id="3571605"] It's freaking awesome, now. 5.5 is the [/quote] ?? 5.5 still has bugs & problems but its is certainly playable (unlike 5.4)