Beyond the podcast itself, I find this cool for two reasons: 1. you landed Brad for the podcast and 2. Brad was willing to do it. Pretty neat imo.
AlLanMandragoran
I would love to see if maps labeled regions a la Alpha Centauri. For example, "Sherwood Forest" or "Misty Mountains" or something like that. If the map generator would not do it, is it possible to give the player the ability to "write" on the map? I feel this would help with immersion. After all, naming anything is quite powerful. If we can name units and cities, why not locations or areas?
I find I never queue 5+ items. However, there are times where I know I want the next item to be a pioneer, but without a queue I need to remember that. So in other words, how about a queue with a cap, like 3 or 5 deep?
Try not to let bad apples spoil the whole bunch. There is a large, and silent, audience on the Steam Forums so it is worthwhile to stick around at the court and keep playing ball. Hecklers, bullies, or those who provide legitimate feedback, albeit in a non-constructive way, will always happen. If you pack up and head home they win. No one has control over bullies and such but everyone has control how they personally react to them when they show up. I recommend just calling the conve
[quote who="mqpiffle" reply="12" id="3498674"] In my last game I had the recipe for the Sovereign's Sword. When found as loot it has the level 18 prereq on it. When crafted, it does not [e digicons]}:)[/e] [/quote] Cheater! [e digicons]:digichet:[/e] Ok, fine, I did that too in my first game. It was unintentional, I swear!
I recommend making two scouts initially and use them to 1. find the SK main location 2. grab goodies 3. find the enemy champions and 4. monitor for enemy troop movements towards defendable shards. I mention defendable because some shards are goners, period. Do not waste your time on those. However, some shards are defendable by knowing enemy troop movements and then intercepting. Once 1,2, and 4 are complete, you can use scouts solely for 3 as your "hunt" begins. I hope this helps.
I want Janusk v2!
Thank you!
I wonder if marketing data exists that illustrates the average number of turns within a completed 4x game? Maybe that would make a good baseline. Brad has tons of marketing people hanging around over there! They must have an answer. [e digicons]:grin:[/e]
I turned 8x on yesterday. I did not experience any crashes.
I am jealous, as I have never seen that!
For the Sorcerer King franchise, I like including the word Sovereign and a hint at what's going on within game for branding. No more than two words. For example, here are some possible combinations: Sovereign Discord Sovereign Defiance Sovereign Rebel Discordant Sovereign Defiant Sovereign Rebellious Sovereign Sovereign Disobedience Disobedient Sovereign Or single word: <li
Example 10 - I entered this lost battlefield with the scout and then realized it meant a battle. It gave me the option to leave and come back. However, when going back it will not retrigger the quest.
Sorry, did not mean to come across that way. Was trying to illustrate you can slow the doomsday counter.
This is my second game on the Tarth map (normal difficulty). In my first game, my back was up against the wall and I won with barely much time left on the clock. However, this time around I pinned the Sorcerer King down on the left side of the map. I am forcing his units to run my outpost gauntlet while my hero stack does all quests and clears areas around remaining resources and final shards. Note this is turn 175 and the doomsday counter is not even half. The fact that I am protecting shard
I concur with adding shields. It cannot have much of an impact on available resources by adding those. I imagine one additional cost would be to add/change animations within tactical combat to include 1h/shield fighting (thinking Tandis here).
He's my waterboy.
Maybe a some type of unit could be designed to repair shards. For example, the player trains a "Shard Priest" or something and that unit travels to the destroyed shard whereupon a ten turn or so repair clock ticks away. If the shard is repaired, it is only 1/2 or 2/3 as strong as an undamaged shard, meaning it is in the best interest of the player to never let it be destroyed. Meanwhile, the unit is completely defenseless thus needs an escort and protection. It would also be cool if
I have found placing outposts to both 1. beat down incoming Sorcerer King zergs and 2. build roads has helped tremendously in terms of movement. The downside of this play-style is that it ends up feeling like pioneer spam, a la constructor spam from GCII. However, in terms of movement, building a road network that has defenses is logical and works.
I have not had 8x turned on. I'll give it a whirl.
I've put a decent amount of hours now into SK. 0 crashes. Sorry Tatty.
I as well. I've decided to hypnotize the best units within enemy armies. It is working quite nicely. [e digicons]:thumbsup:[/e]
Example 9 - please note the dead Ogre remains on the map after battle. I had hypnotized him and he was killed by his colleagues during the tactical battle.
Example 8 - the Clerics Ring is not allowing Tandis to cast heal. Please heal the healer's ring.
Example 7 - please place quantity in inventory within the crafting window. For example, in order to see whether I should make more of a consumable I have to navigate to the inventory screen. Less navigation is good.