AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
13 Posts 806 Replies 22,236 Reputation

I would love to see if maps labeled regions a la Alpha Centauri. For example, "Sherwood Forest" or "Misty Mountains" or something like that. If the map generator would not do it, is it possible to give the player the ability to "write" on the map? I feel this would help with immersion. After all, naming anything is quite powerful. If we can name units and cities, why not locations or areas?

9 Replies 18,914 Views

Try not to let bad apples spoil the whole bunch. There is a large, and silent, audience on the Steam Forums so it is worthwhile to stick around at the court and keep playing ball. Hecklers, bullies, or those who provide legitimate feedback, albeit in a non-constructive way, will always happen. If you pack up and head home they win. No one has control over bullies and such but everyone has control how they personally react to them when they show up. I recommend just calling the conve

99 Replies 308,184 Views

[quote who="mqpiffle" reply="12" id="3498674"] In my last game I had the recipe for the Sovereign's Sword. When found as loot it has the level 18 prereq on it. When crafted, it does not [e digicons]}:)[/e] [/quote] Cheater! [e digicons]:digichet:[/e] Ok, fine, I did that too in my first game. It was unintentional, I swear!

15 Replies 32,585 Views

I recommend making two scouts initially and use them to 1. find the SK main location 2. grab goodies 3. find the enemy champions and 4. monitor for enemy troop movements towards defendable shards. I mention defendable because some shards are goners, period. Do not waste your time on those. However, some shards are defendable by knowing enemy troop movements and then intercepting. Once 1,2, and 4 are complete, you can use scouts solely for 3 as your "hunt" begins. I hope this helps.

1 Replies 13,504 Views

For the Sorcerer King franchise, I like including the word Sovereign and a hint at what's going on within game for branding. No more than two words. For example, here are some possible combinations: Sovereign Discord Sovereign Defiance Sovereign Rebel Discordant Sovereign Defiant Sovereign Rebellious Sovereign Sovereign Disobedience Disobedient Sovereign Or single word: <li

35 Replies 223,517 Views

This is my second game on the Tarth map (normal difficulty). In my first game, my back was up against the wall and I won with barely much time left on the clock. However, this time around I pinned the Sorcerer King down on the left side of the map. I am forcing his units to run my outpost gauntlet while my hero stack does all quests and clears areas around remaining resources and final shards. Note this is turn 175 and the doomsday counter is not even half. The fact that I am protecting shard

16 Replies 7,272 Views

I concur with adding shields. It cannot have much of an impact on available resources by adding those. I imagine one additional cost would be to add/change animations within tactical combat to include 1h/shield fighting (thinking Tandis here).

99 Replies 308,184 Views

Maybe a some type of unit could be designed to repair shards. For example, the player trains a "Shard Priest" or something and that unit travels to the destroyed shard whereupon a ten turn or so repair clock ticks away. If the shard is repaired, it is only 1/2 or 2/3 as strong as an undamaged shard, meaning it is in the best interest of the player to never let it be destroyed. Meanwhile, the unit is completely defenseless thus needs an escort and protection. It would also be cool if

3 Replies 3,253 Views

I have found placing outposts to both 1. beat down incoming Sorcerer King zergs and 2. build roads has helped tremendously in terms of movement. The downside of this play-style is that it ends up feeling like pioneer spam, a la constructor spam from GCII. However, in terms of movement, building a road network that has defenses is logical and works.

13 Replies 14,001 Views

I as well. I've decided to hypnotize the best units within enemy armies. It is working quite nicely. [e digicons]:thumbsup:[/e]

4 Replies 7,118 Views