Example 12 - an ice elemental lair on the Aereon map does not have a stack defending it.
AlLanMandragoran
Example 11 - multiple enemy units occupied the same tile in tactical combat. Is this intended?
Thanks, XWerewolfX!
Despite exploring the entire Mountain Pass map, the SK lieutenants are MIA. I am unable to kill them for the gate key. I was wondering where they were all game... the map never spawned them? Save: https://dl.dropboxusercontent.com/u/19969679/mountainpass_unwinnable.EleSav
Example 10 - gamebreaking bug! Despite exploring and destroying everything on the Mountain Pass map, the SK lieutenants are nowhere to be found. Player is unable to win this map. Please note: this was a brand new game started in 0.701, not a continuation. Here is the save: https://dl.dropboxusercontent.com/u/19969679/mountainpass_unwinnable.EleSav <img src="https://dl.dropboxusercontent.c
Example 9 - In Varda's skill tree, despite Fire Breath being dependent on Maul, the player can choose Fire Breath independent of choosing Maul. Please see screenshot.
Example 8 - I had a bug where Varda's unit stack was attacked during the SK turn. I received a warning Varda was under attack but it did not go to combat. When it was my turn, the SK stack that attacked Varda's stack was dead but was still shown on the map. None of my units were able to take their turn. I had to save and then load to fix the issue. My units were then able to move. I wonder if the SK attacked Varda, but then the tower killed the SK unit, and then the game had a problem
Example 7 - I was able to obtain the quest to rescue the dwarven scout but I am unable to finish it. When I walk on the location to perform the rescue... nothing happens.
I like this. I am particularly excited about an easy-to-use quest editor.
Example 6 - try back in -1 days? Great Scott, 1.21 jigawatts! To be clear, I did previously obtain an Elite Archer from Pariden. This should probably say, "Take a hike, moocher, you already received a unit" instead of "We're busy, come back yesterday."
Example 5 - a bandit damaged a shard. Are gray mobs supposed to damage shards or just sorcerer king purples?
Example 4 - Varda's Holy Charge is missing an icon.
Example 3 - Energizing Aura and Ray of Judgment abilities on the Cleric are missing icons.
Example 2 - there are certain locations or angles on the strategic map where moving the mouse over a tile, in order to select the tile for movement, does not select that tile. It picks another one. This is an example of one such case. I cannot show you the actual mouse as the screenshot prohibits that. However, I've drawn a circle where my mouse is located.
Example 1 - I moved onto a quest tile and obtained a soldier as a reward. Please note in the screenshot that the soldier shows 3/3 movement points but the unit is unable to move out of the party or to another square. This could be design, as the party leader scout has 0/5 movement points. However, it appears misleading to see 3/3 movement listed for this unit.
Prior 0.70 feedback thread located here: http://forums.sorcererking.com/458187/page/1/#3499589 I am not duplicating issues between threads. I figure the developers have logged the issue and are prioritizing accordingly so no need to clog the forums. Possible Bug - Urxen poison dart ability hit my unit Bailey but did not cause damage. This occurred for multiple rounds within tactical combat. Either the p
Ok, thanks mqpiffle. I have attempted to dabble with modding every now and then but I get distracted by laser pointers and squirrels.
Oh, cool thanks. It sounds like if I modded this, it would be any random effect? Would I be able to limit web to specific "web-type" effects or could I possibly get something crazy like a frozen effect or a on fire effect that would make no sense? I may need to stop being lazy and dabble in minor modding.
I was thinking on this further. I look at a trait as the "cause" and the effect, well, as the "effect." Does a cause always lead to the same effect? What level of randomness in effects is appropriate and would be deemed fun? Right now, it appears traits have 1 of 2 effects. They are resisted, or they are not. A web either holds a unit in place, or it does not. Thinking out loud here... Leave certain traits as-is. 1 of 2 things happen, simple. What if certain t
I would like to recommend swapping lower initiative for range attacks with resistable movement-slowing effects, stuns, knock-backs, or initiative penalties for those hit by said range attackers. Moreover, I would like to explore the idea of traits that may cause random effects. Imagine random effects and how that would spice up battles! For example: As-Is Range Attack: Range attackers suffer a signific
I concur. A basic wooden shield would be nice to craft.
Please see this post . Maybe it will help to delete prefs.ini?
[quote who="mqpiffle" reply="21" id="3499508"]Archer plus 6 rings of haste. Try it.[/quote] Ya know, I had thought of trying to duplicate numerous trinkets and such but figured they were unique and would not equip. There I go making assumptions again!
You are very welcome!
Example 11 - the murder quest leads to a screen titled "Gumshoe" but there is nothing listed.