AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
13 Posts 806 Replies 22,236 Reputation

[quote who="starkers" reply="2438" id="3576855"]As for that prick who killed Cecil, it was despicable and I hope somebody causes him a great deal of pain before ending his miserable life with an arrow up his arse.[e digicons]>:([/e] [/quote] As bad as the Cecil situation is, I wonder if the baby-crushing doctors at Planned Parenthood are worse than lion-hunting dentists. Within the main stream media, it is ironic to see outrage about a hunted animal on one hand, with callous dis

2,913 Replies 9,268,341 Views

I performed Shale Strike, one of Drogon's abilities, on a group of Urxen Betrayers. The ability successfully created a wall but it was not impenetrable; the Urxen walked right back onto the wall's tiles the next turn and strike back.

0 Replies 3,758 Views

Hi Scott, I hope things are well with the release! In my opinion, here is a finer polish point to consider: Problem - when selecting a sovereign, certain units are singular but the mouseover tooltip is plural. For example, Sir Kriston's description mentions "...Can use their shields..." Sir William, Sir Teddy, and Sarki all seem to have the same potential problem. I understand this occurs because the aforementioned singular units are sourced from plural un

0 Replies 11,664 Views

I played some last night and am impressed where you guys have taken the game. I can see myself playing this for many hours. On a side note regarding the art style, the little houses remind me of houses from the board game Monopoly - neat. Kudos to the overall vision and execution!

13 Replies 38,928 Views

This looks fantastic, team. I took a break from the game for the past couple of months. I just fired it up a few days ago and am finding it extremely fun and smooth to play. Keep it coming, please!

6 Replies 114,657 Views

[quote who="Frogboy" reply="16" id="3507333"]I hear a lot about "persistent bugs" and yet when asked what they are it's either a list of feature requests (saving a game in a tactical battle) or issues that we just don't agree are "bugs". We want to fix any bugs that are troubling the player base but it's hard to do that when no one is actually naming these bugs. My suggestion would be to make a lost called legacy bugs and list bugs that are bothering you.[/quote] Br

21 Replies 73,624 Views

[quote who="Frogboy" reply="35" id="3507211"]I generally like all discussion. I even like debates on what different combat ratings should be. Where I tend to draw the line is calling something a "bug". Could be too many years spent in engineering but that is a term that has a very strong meaning. It is the equivalent of someone in a discussion saying "This is factually incorrect". Hence: A spell that says it will do 10 damage only doing 4 damage

48 Replies 67,588 Views

Brad, to be clear, do you support building a process that provides quality feedback to beta testers as to what is and isn't a bug, is the issue logged already, is it a design issue (good or bad), etc? I think you are entertaining that idea, based on reply# 26, but do not want to assume. In other words, I would like ask if you were a beta tester: what process would you expect from SD in order to feel that your time spent on testing and providing feedback is worthwh

48 Replies 67,588 Views

I can vouch that reporting the same bugs (for years and through multiple games) is about as demotivating as it can get. DrF nailed it. It is not enough to ask beta testers to provide feedback to the devs. There needs to be feedback on the feedback. On one hand, reporting bugs that never get fixed essentially tells us the feedback meant nothing. Just tell us it's not a bug, it's by design, or it's not important. On the other hand, if dev feedback shows issu

48 Replies 67,588 Views