I just killed both of the SK's lieutenants about five turns apart. It spawned a Juggernaut and an army that were damaged by my ZOC. Easy to mop up. One brief splash screen saying you are bad, pitiful person, you killed my guy... blah blah blah after I dropped the first Lt, nothing for the second. Hell the counter didn't even bump up. Shouldn't the sky turn dark, and wrathful lightning strike, randomly destroying buildings i
NaytchSG
Glad it is working in tactical now, but no healing on arrival. It's ability did work as intended when it got a turn.
Please make this summary screen large enough to see all nine units at once, thanks!
Give them a crossbow or other missile weapon so they stay in the rear. You're welcome! [e digicons]:grin:[/e] Other notes: - Beautiful splash screens, they don't stay on for a full load cycle though, screen goes black -Umberdroth hide tooltip broken, also life stones - weird Withstand_Particle spell nomenclature in spellbook (Nature's Cloak spell) - and 2 moves for my Golden Dragon, puhlease!! - SK "punishes"
Great points, thanks for taking the time to write it all up! [e digicons]:beer:[/e]
Yes, so you are more of a reluctant vassal at the start. You knelt and kissed his ring to save your people from certain death. You should be desperate to appease/distract him with odd jobs, or interesting bits of loot you find at the beginning, only showing open defiance later, as soon as you found a second city for instance. Any of those "weak" quests where there are SK troops in a village now present a challenge to the player. Do I risk a full scale war now, or b
Good points, especially 9 and 12. I would think the SK would be crushing a nascent rebellion as soon as his first stack of troops was attacked. Or at least one commanded by one of his junior leaders. The administrator(s) he sends should be also be trying to hurt you in some way... spell research fizzles, a unit of regular troops randomly deserts, etc. If you want some of that stringing him along feel, maybe the SK could give the play
Thanks for starting this thread!
[quote who="cbray" reply="3" id="3532966"] zeroing in on a fix for this. Seems to related to loading an auto-save that occurred on the same turn you had a new spell to research. I expect this will be in our next patch, but we haven't planned a date for that yet. [/quote] Awesome!
Thanks for reading! The Guard button and keyboard shortcut are not working. Tried to guard an outpost and the unit came up as an idle unit every turn. Typo/syntax in second sentence of the retirement screen and there is talk of other channelers further down:
Still broken in Beta 5 opt-in. No spell research noted around turn 160, probably started around turn 150. Granted I was playing the Commander sov, but seemed quick to run out.
The enhance land and harvest spells all need some work. The spells should work on all terrain types, I am annoyed that darkland mountains are somehow different than other mountains.
Thanks, BlackSmokeDMax! That Necromancy is jarring to me. I've always associated it with evil ever since my youthful forays into the Caves of Chaos... before I took an arrow to the knee. This Wizard needs a whole lot of summoning spells, and an ability where he (as the SOV, not as his first unit to move) always gets the first action in a combat. He could have an ability where he opens a planar gate that every
Still going to beat my drum... this screen should be bigger, I am lazy and don't want to scroll!! [e digicons]X([/e]
More than a few blank icons still.
Duplicate loot:
Summoning Wisp doesn't work. Spellbook does not drop from view and give me magic wand like Summon Boat does.
Typo in SK dialogue. Should be 'hatred" not hated.
Found some more Beta 5 opt-in issues: Archon doesn't fly over water or mountains, and his flame dart attack text needs a fix:
Could someone post the existing Wizard tree so we have a visual reference to help improve it? Love the idea that he does not take a unit's action to intervene/cast spell.
In this first pic: Why are the administrators in front? Why is my army the Archer's Army and not Varda The Slayer's? In this pic, at this angle of view it is very difficult to get the attack icon to pop up for Varda to attack the archer. <img src="http
[quote who="thimon2k" reply="5" id="3527071"] Looks good, although I miss the spell book stacking. I think there is a charm picking books and placing them on your shelf. BTW can someone tell me, what do Chaos and Wrath spell books? Is there a theme or common word for the spells in either of these books. I assume that summoning books allows you to summon units and also buff your summonings in different ways, while the enchant books contains enchance
I can't see thimon's pics either, also missing in arctic terrain thread. I use a photobucket account and the direct link with the tree icon above, I have had a lot of trouble trying other ways to do pics, myself.
I want every unit to show up in the battle summary screen without the silly up/down scroll bar. My army is only 9 units, make the whole summary screen bigger as the background is dimmed out anyway! Thanks!
Agree on enchanted plows! And I got excited about beta 5, too!