Enrage the SK enough he should send the lieutenants after you. Either that, or create a blast gate spell for a lot of mana that allows you to get around the lieutenant finding if you're in mop-up phase.
Alstein
one option, if not willing to go to war, upgrade it to a constructor perhaps?
What I do in this situation, in order 1) If it's the last straw, make a transport out of it. 2) If there's another uninhabited planet, I head to it, unless i know I'll get beat there again. 3) If not, I set it to head to the nearest star that has unexplored planets. (that should be an option for colony ships as an explore option)
You missed sales on each of these titles recently, they'll prob so on sale again. That said, SK will be out way before GalCiv3. GalCiv3 has more betas planned.
The boardgame approach is fine, they just don't execute it well. I suspect that Firaxis's change in ownership is what is causing the game quality issues over there- they might still have autonomy, but I'm sure they have certain guidelines they have to follow. Stardock has a lot more freedom - the only limit is what Brad wants to do, and what Brad wants is what he thinks is good games. (As long as Brad doesn't turn into today's Vince McMahon
The doomsday counter does not feel like a threat right now- have to agree on that one. Merely a minor inconvenience.
Snipers for the Guardian are still unbuildable even with Bastion.
Certain abilities like arcane arrow- they do less damage than the mage's normal attack, and cost mana. This is true for at least the battle mage. It might be overpowered to let them scale, so unsure how to solve this.
Found another two If your champion has all your traits picked, and you level him up again, and you go to pick another level, the game won't let you get out of the screen. I did not test whether you could end turn without picking a level. I would suggest creating a dump trait that you can pick that just gives something tiny and is repeatable to avoid this, or implementing a level cap for heroes that's individualized to the max level
Saw a silly one- it says random maps are still disabled in the helpbox for random maps in map selection.
1) I don't see this. The two games look distinct to me. 2) I'm fine with it the way it is. It's not something that bothers me. 3) I think the slider is fine the way it is now. I would like to see sliders for more things like enemies/terrain types/etc. Think the random map generator options in Kohan. 4) I really enjoy that this game is about building one stack of doom and going forth.
[quote who="DARCA1213" reply="18" id="3511213"] If all goes as planned I will be a Army medic in about a year. [e digicons];)[/e] [/quote] Congrats. It's a good road to a good career. Just get in shape, and accept that you'll have to suck it up for 4 yeas, and at the worst you get a second chance in life.
[quote who="Borg999" reply="33" id="3509918"] Quoting hedetet, reply 27 Do you think the backlog phenomenon will eventually cause Steam to change their business model? E.g. transition to subscription based. If Steam goes to a subscription based model, I will find a new pastim
I don't want grinding in my games. If I want grinding I'll play an MMO or some AAA crap. One of the things I like about this genre is that it isn't grindy.
AOW3 is on sale now over on GOG.
It wouldn't stop me, because I know a day 1 mod would get rid of it. I consider unlocks to be bad game design in just about every situation. It's part of the reason I won't play most CCG's.
Most of what I got was launch sale stuff King of Fighters 98 Ultimate Match Final Edition 100% Orange Juice DLC Momodora III
https://www.dropbox.com/s/y2nr8iwos2pl93u/1.EleSav?dl=0 Link to a savefile if needed.
Believe it works with some other swords as well. (Serrated longsword as of one patch ago) That said, if this bug is fixed, you need to implement some champion bows so you can upgrade the weapon.
Built the building, could not build a sniper afterwards.
Some of those ideas feel like tedium, like chucking the eq- more frustrating than fun. That said, mid-game is a weak spot right now. My suspicion is that it's because you don't get enough new toys in the mid-game, and maybe a lack of quests. Maybe borrow an idea from the original war of Magic kinda and have sovereign level ups (maybe past a certain point) unlock more quests or more heros. I also think some traditional LH
If you accuse the maid, it says you get a ring of embers but you don't get a ring of embers.
Twitch, with a Twitter mention when you do this would be best bet.
I agree, it should both be under the hood, and be randomized enough so that you don't know what the effects will be.
[quote who="Frogboy" reply="7" id="3498981"] Each champion has their own skill tree as well as each sovereign. [/quote] That part I like and want to see kept. My issue is that the way it's implemented now seems less "fun" than LH for some reason. I suspect it's a combo of a lack of epic loot and not enough passives that help to buff a character up. I also think if you do an LH