Alstein

Alstein

Joined Last seen Member # 1291264
79 Posts 2,229 Replies 2,396 Reputation

Enrage the SK enough he should send the lieutenants after you. Either that, or create a blast gate spell for a lot of mana that allows you to get around the lieutenant finding if you're in mop-up phase.

16 Replies 42,403 Views

What I do in this situation, in order 1) If it's the last straw, make a transport out of it. 2) If there's another uninhabited planet, I head to it, unless i know I'll get beat there again. 3) If not, I set it to head to the nearest star that has unexplored planets. (that should be an option for colony ships as an explore option)

5 Replies 5,454 Views

The boardgame approach is fine, they just don't execute it well. I suspect that Firaxis's change in ownership is what is causing the game quality issues over there- they might still have autonomy, but I'm sure they have certain guidelines they have to follow. Stardock has a lot more freedom - the only limit is what Brad wants to do, and what Brad wants is what he thinks is good games. (As long as Brad doesn't turn into today's Vince McMahon

13 Replies 100,457 Views

The doomsday counter does not feel like a threat right now- have to agree on that one. Merely a minor inconvenience.

2 Replies 5,737 Views

Found another two If your champion has all your traits picked, and you level him up again, and you go to pick another level, the game won't let you get out of the screen. I did not test whether you could end turn without picking a level. I would suggest creating a dump trait that you can pick that just gives something tiny and is repeatable to avoid this, or implementing a level cap for heroes that's individualized to the max level

8 Replies 9,319 Views

1) I don't see this. The two games look distinct to me. 2) I'm fine with it the way it is. It's not something that bothers me. 3) I think the slider is fine the way it is now. I would like to see sliders for more things like enemies/terrain types/etc. Think the random map generator options in Kohan. 4) I really enjoy that this game is about building one stack of doom and going forth.

6 Replies 80,783 Views

[quote who="DARCA1213" reply="18" id="3511213"] If all goes as planned I will be a Army medic in about a year. [e digicons];)[/e] [/quote] Congrats. It's a good road to a good career. Just get in shape, and accept that you'll have to suck it up for 4 yeas, and at the worst you get a second chance in life.

22 Replies 21,118 Views

[quote who="Borg999" reply="33" id="3509918"] Quoting hedetet, reply 27 Do you think the backlog phenomenon will eventually cause Steam to change their business model? E.g. transition to subscription based. If Steam goes to a subscription based model, I will find a new pastim

39 Replies 119,997 Views

I don't want grinding in my games. If I want grinding I'll play an MMO or some AAA crap. One of the things I like about this genre is that it isn't grindy.

26 Replies 142,331 Views

It wouldn't stop me, because I know a day 1 mod would get rid of it. I consider unlocks to be bad game design in just about every situation. It's part of the reason I won't play most CCG's.

26 Replies 142,331 Views

Some of those ideas feel like tedium, like chucking the eq- more frustrating than fun. That said, mid-game is a weak spot right now. My suspicion is that it's because you don't get enough new toys in the mid-game, and maybe a lack of quests. Maybe borrow an idea from the original war of Magic kinda and have sovereign level ups (maybe past a certain point) unlock more quests or more heros. I also think some traditional LH

9 Replies 7,395 Views

[quote who="Frogboy" reply="7" id="3498981"] Each champion has their own skill tree as well as each sovereign. [/quote] That part I like and want to see kept. My issue is that the way it's implemented now seems less "fun" than LH for some reason. I suspect it's a combo of a lack of epic loot and not enough passives that help to buff a character up. I also think if you do an LH

12 Replies 30,997 Views