beat the game, got a message saying "You're a cheater" at the end of the win screen listing your stats. I didn't use any cheats, what triggered this?
Alstein
Agreed on the enchanting being too far back. My suggestion: make all enchants cost a bit of mana and give it earlier. Maybe lock the strongest enchants (like +mana) to a skill that's undervalued. Logistics does need to make more sense as well. I do like that high-level towns provide it now. There is also an issue with running out of things to build in a town too early.
I agree, allowing play as minors , alongside expanding content involving minors, would be a great DLC or expansion. The other area of focus I can see is units and heroes- need more of those, a lot more. Another good DLC idea would be loot and quest pack DLCs like you did with LH. This game should get one of those per year until you start work on your next fantasy TBS in 2019 or so.
That is identical to what my problem is, though I don't know what the trigger is. What class were you playing? Starting to think the trigger might be going into negative logistics.
Can Verify same thing happened to me.
Noticed this in one game, after a save. Any new logistics increasing buildings did not provide + logistics. I could settle with -1 logistics and it went to 0, so other things were calculating correctly, but barracks and command posts were not increasing logistics. Something triggers this, because it works other times. My guess is it either involves summoning or a save/load issue. I was using the Guardian so that might also be a trigger as w
avoiding AOW3 is probably a good call. That's a game that is selling very well in the same genre.
I don't see how a delay would harm the game. Usually with Stardock EA games, the major things that don't come in until 1.0 release aren't things that impact the gameplay. As long as content isn't intentionally held back that wasn't planned to be held back, I don't have a reason to care either way about the actual release date since I already have the game. I know expansions were planned, maybe you can move the first expans
I'm just glad the logout bug is finally fixed after 10+ years... (at least it seems to be)
Please let us know what level is AI uses all algorithms but gets no bonuses? Is that still Challenging?
I wouldn't call it a screw. If you've played the game at all early, you can see it's quality. Screw would be getting a sub-par game. The perk of latching on early was getting to play the game early. You did get all those months before the folks getting the sale got the game. (and this wasn't the first half-off sale, there was one over Christmas) If you feel that's an issue, just wait fo
The folks who did the $100 version, I expect Stardock will provide enough benefit to them that doing the $100 is the most cost-efficient choice, and I support the business model of upfront getting everything for a higher price if it comes from a company where I know that support will come (unfortunately very few companies meet that standard, Stardock is one of them). I just don't see the benefit of putting the game on sale right now. Once you put
1)Also not a fan of having doomsday affect magic. Doomsday to me right now seems trivial and it's not something I'm scared of at all. 2) While I think this game is ultimately about building your stack of doom, I do think at a minimum, we need the ability to tech up our units, with maybe a 3rd tier of unit for the classes specialization that is better trained, not necessarily better armed. I also think we need s
The commander does need to be handicapped some. I think even beyond knights, the massive army sizes and logistics bonuses make it too easy, you can spam outposts with a commander and field a large enough army.
Some kickstarters are much more likely to pan out than others. I mean, random sucker - yes, $10 max, but someone like Jon, I'd risk more because of his track record. That's not being an idiot.
I know in LH it eventually got changed to splash damage.
Was this bug ever fixed in LH? It's an old old bug that dates back to War of Magic.
Heard March 31st as the 1-yr anniversary given out - supposedly in a podcast yesterday or earlier today.
mostly notice this with with the Skull dungeons (the dungeons with a skull at the door) You step on them once you get the sound trigger sometimes, but it doesn't trigger. Stepping on them a second time triggers them.
And maybe the commander in general, it's too easy. Beat the game without abusing enchanting (used a little)- the early game can be a bit tricky, but once you get a knight out, everything until the lieutenants is a cakewalk. You can get knights early also. as in 2nd tech. Lieutenant you'll lose 2 knights due to one-shots, but they're easy wins. The Sorcerer King himself, get a bless unit out like a Paladin or Cleric (and you start with
They sorta fixed it from before where you would get stuck, but I'd suggest some sort of repeatable trait that opens up at level 10 that is just something simple like +2 hp.
You can't train snipers even with a Bastion. You can now build the Bastion but you can't train snipers, so slightly different than in B3 when you couldn't even build the Bastion.
On the coolness of crafted items- you have a lot of items in LH that are pretty cool that could be backported over.
Love the changes so far. Only worry is the enchants might be too much to give to the player, and could take away from crafting.
Beta 4 is this week, and it's adding a lot of content. That said, I can see this game developing breadth of content issues, but that can be solved with DLC and modding. SK is a game that requires a huge toybox, and you don't see all the toys in EA.