Nargaff

Nargaff

Joined Member # 668165
14 Posts 15 Replies 10,870 Reputation

When I start a game with 6 rivals (not set to random), go back to the main menu and directly start a new game, without changeing the game setup, the Rival settings seem to be ignored sometimes. I often get less than 6 rivals and different ones too. Looks to me as if the settings was reset to random for the rivals.

0 Replies 8,735 Views

When equipping my armys I'm constantly switching between the army screen ad the forge. I'd really like to craft and equip directly from the army screen. Isn't it possible to display all the cafting items in the right side of the army screen? It would be possible to group the items there, not display five icons for five leather boots, but one icon with a little 5 in one corner, to indicat that 5 boots are available. If the number is 0 I'd still display the boots icon, b

1 Replies 11,884 Views

[quote who="Frogboy" reply="10" id="3501540"] That is so odd as I've never seen that happen in tactical battles. Two different units in the same tile in tactical? [/quote] ... or more than two. This happenes in my games all the time. Usually when units can not reach me because another unit is blocking the path, like at a choke point on the tactical map. It also happens often with units that retreat to the same tile, like archers that try to get away from me. Archer

26 Replies 32,885 Views

For a beta the game is imho already pretty good. I really like it so far, but I found the following problems: A quest spawned on a shard and was unreachable, because I couldn't move onto the shard A road whent through the city of a minor race and was unusable. A resource (iron) spawned on a river. I think this is a bit odd. The overview bar on the right that shows cities, armies and shards does not use the complete height of the screen. <

0 Replies 12,058 Views