Nargaff

Nargaff

Joined Member # 668165
14 Posts 15 Replies 10,870 Reputation

It is possible to build a uniqe building like the Iridium Store or a Power plant more than once on one planet. As soon as the building gets upgraded the lower level version can be built again. So it is possible to have several different power plants sitting next to each other. Is this how it is supposed to be? In GalCiv II you could build only one power plant per planent and if it got upgraded you still could not build another one.

1 Replies 3,235 Views

I too have regular crashes and I'm too getting more and more fed up with it and how broken the game is in general. I think I have never played a game that is technically of such low quality. I just can not remember a game that has crashed on me so often, has such broken features and many, many small annoyances that take so long to get fixed if they get fixed at all. Some of this stuff is in there for months and it seems nobody at Stardock cares. I'm playing this game since 2012 and I

12 Replies 9,952 Views

I just tried to read the xml files in data\English via the .NET XML API. Three files where reported as invalid, because there are two root elements. That's not allowed in XML. There can only be one root element for a document. The files are DLC02_Items.xml, DLC03_Items.xml and DLC05_Items.xml. There is always a and a element at the top level.

0 Replies 2,338 Views

I just played the quest "The Capstone". I entered the quest with my sov and 8 henchmen. But when I got to the tactical combat map to fight against the spiders, my sov was not placed on the map. He was shown on the combat result screen though and had taken a lot of damage. The same happend to me in the "Varda" quest. When fighting the living statues my sov was not on the tactical map and after the fight he had taken so much damage that he was defeated, despite me winning the fight.

3 Replies 10,279 Views

I'd like to add more equipment options to the custom sovereign creation. For example a better weapon of each type, worth 1 point. I want to make use of the existing equipment that is already in the game, so I'd like to have the weapons from the Enchantements technology selectable. I haven't really modded anything so far and have no clue where to start. Can someone point me in the right direction please? Is this mod even possible and what files do I have to edit?

2 Replies 19,896 Views

When I create a custom faction+sovereign, the only custom I have so far, and go to the "Customize Opponents" screen in the last step of the game setup, the last faction is missing in the list. In this case it is Verga Reborn. This is not the case when there are no custom faction. I think this happens also to custom factions if you dont have the DLC, i.e. the last faction in the list is missing. I reported this bug a while back already. It would be nice if this g

1 Replies 2,987 Views

I got attacked in a turn in which I built a unit in the attacked city. The unit was correctly placed outside the city and with it the city militia was placed there. Still the city militia was defending the city along with the newly built unit.

0 Replies 1,777 Views

[quote who="Derek Paxton" reply="1" id="3442884"] What level is your champion?!? I don't even know how that is possible.[/quote] @Derek Acutally it is not that difficult to get heroes or more precisely Henchmen to a level where they have selected all traits. I do this regularly. You need to team up a army full of henchmen and maybe a hero or sovereign. Every Henchman has the bonus that gives 10%XP for the army = +90%XP/+80%XP</p

11 Replies 6,247 Views

I just finished the Spell of Making and in the same turn I finished researching a tech. The result was, that I was locked in the reseach dialog. I was not able to close it. I had to kill the game, reload and change to new technology that took longer than the Spell of Making.

1 Replies 2,954 Views

When I finish the beginners quest that gives the kite shield I get the same amount of XP with or without the Heroic trait. I tried this with Altar and Capitar. In both cases I ended up with the same amount of XP. I checked this in two cheat games. I revealed the map and teleported to the quest. Difficulty was novice/novice. I always got 6 XP for the fight and 6 XP for the quest.

6 Replies 36,518 Views

When I auto resolve a fight against 5 air shrills the damage from the shrills goes to a single unit. This is not what happens if I fight manually. The shrills deal damage randomly to my army. None of my units gets a lot of damage dealt. The auto resolve behavior means that a unit can easily be killed if I have to clean a area from shrills and auto resolve. This requires me to fight every fight manually even when the shills are way to week to be a real challenge. Can this be fixed in a way tha

3 Replies 2,892 Views

Can the abiliy to initiate diplomacy by right clicking a unit please be deactivated? The functionality prevents you from interacting with a tile via right click when a caravan is on it. You can not walk on the tile, get loot from it, attack an enemy or can't even interact with you own army on the tile. I had all kinds of problems with this. I don't think there is much lost if this functionality is disabled. It is needed sometimes to make first contact, though.

0 Replies 1,428 Views

What is the Potential skill good for? I thought you initialliy loose a skill because you choose Potential instead of something that makes you stronger. In the long run Potential would make you level faster so you would make up the lost skill and even get more skills, but I found this is not really the case. I always wondered why the bonus is only 15% it seemed way to low to make real difference. Today I wanted to test if Potential is worth the inverstment. I set up a game where I kept my sove

34 Replies 38,162 Views

Hi, in the attached save game there is a Henchmen army standing directly next to a quest location. It's the only army that has moves left. When the quest is triggerd the following combat can be decided by just one move of one of the Henchmen. The Lord of the Flames does not ever fight back and none of my units is ever hit. Nevertheless in the post fight status report the leader of my army is shown as being wounded in the combat. I had this in another quest before too, but didn&#39

0 Replies 1,445 Views

I played on Ridiculous/Ridiculous and high monster density on a huge map with 9 opponents lately. Overall I found it a lot easier than expected and I think one reason for this was the monster density. I don't know if this has been specificly pointed out by a post already. I only read about this in posts on other topics. The huge number of high level monsters is a big problem for the AI. It is not able to handle them properly. The monsters regularly raze AI cities. I haven't f

0 Replies 3,494 Views

I had a game lately where I found 3 hate stones in a row and I frequently get the impression, that i find the same items over and over again. Maybe something in the random number generator is causing this? There are random number algorithms that generate not so random numbers if you always reseed them with a new seed instead of generating several numbers from one seed. I think the Java Random class behaves like that. If you always create a new object to get a new number the numbers are not as

23 Replies 33,125 Views

Hi in the attached save game there is a pioneer unit that has moves left. When you try north of the citiy Cilecrir on a road tile, for example to the shard the path finding does not us the road but instead takes a longer route east off the road. The fastest way would be to go to the hill north of the Kraxis iron mine and take the road from there. https://www.dropbox.com/s/l3s2hds4t07ejdn/wrong%20pathfinding.zip

0 Replies 1,406 Views