It might be unfair, but the flexibility of having 40% less picks overall and lower maximum bonuses makes up for it... and I can always *edit it manually*, the catchcry of a *broken feature*. Well said.
Ozar
It seems to me that a truly custom race should by default have 25 points to distribute (Assuming 25 is the number that the other races have total.)
A simple "Give X/Do Y or else I will immediately declare war" option somewhere in the diplomacy screen would really hit the spot. That would let the AI know you are dead serious and perhaps keep them from pissing off players and digging an early grave for themselves.
Insincere sincerity. Ever get this one? "Oh great and powerful Terrans, we offer you this gift of: 7bc Don't spend it all in one place. That is awesome. Screenshot?
Terror Stars will not be in DA.
2. The AI was horrid at stuff because it was on Fool. Basically it has extra strings of data it goes through that are gibberish to slow it down. Interesting. Is there a place I can read up on in depth the difference in each individual difficulty setting? (Apart from the basics in the PDF Manual.)
I guess being able to make a "Defense Pact" with minors should be added to the wishlist?
Current Game Version: 1.2 Ok, I've finished my first game.. or two if you count the first campaign mission. I don't. Now then, a few questions. 1) Learning AI. As a GalCivI "veteran" (In the sense that I owned and played the game) I seem to recall something about a learning AI, but I dread delving into archives for fear of only digging up hearsay. First of all assuming it exists, in what form does it take? Does each player's copy individually learn to defeat the pl
I see. So.. will you like, make a note of this for the future or should I save this post and then re-post it in a few years when development on GalCivIII begins?
In the original GalCiv, you had I believe 10 effective overall difficulty settings based on how many AIs you picked and how much smarts you decided to give them. Generic difficulty settings, all around. However, that's a little one-dimensional.. Wouldn't it be better to have more control over the difficulty settings? For example, having two separate controls of AI difficulty: -Adjust Intelligence (Fairly obvious what this does; at lower
Any updates on whether or not Stardock is going to proceed?
I'll need more information on this condition to give a definitive answer.
Oh, how I dislike doing this, but I consider this an issue, so *bump*
Anyone? I'm still scratching my head about this.
Not a custom map, not a custom planet. I have no mods whatsoever. I'm playing the latest version of the base game, see for yourself, I submitted the game to the Metaverse.
They will? ..what if you have a 64mb video card?
That seems to have done the trick, although playing on Huge is definitely going to take some getting used to.. I had to abandon a game I thought I had a chance in after I realized too far in that my starting position was untenable. Still, what was up with that other game?
And my next game didn't seem to go so well either.. couldn't get past turn two, the clock on the turn button never finished. I'm going to try rebooting.
I started up a game, made my opening moves, clicked end turn, and then the game stops, and goes to the Military Conquest cutscene! I had somehow WON the game after ONE TURN?! For a total of.. 0 points? On a difficulty level of.. Anomalous!? What's going on here? Is this a well documented phenomenon, or what?
Three requests: 1) Oh, please let there be 12 sides at once. I hate not being able to have every race in a game. 2) I don't know how starbases will work as compared to GalCiv1, but please, PLEASE let there be an On/Off switch for waypoints so that you can stop your ships from heading to the waypoint without actually clearing it entirely and having to look it up again when you want them to start going back to the waypoint. 3) Hotseat!
So is this going to be changed? I don't even remember SEEING any extra information on the map.
I've been using the ability to figure out the enemy trade routes extensively in my latest game. If AP removed it, I'm not buying.
In said game where that occured, being the fact that I was the only one in possession of the technology and resources (Or so I thought) to assemble just one Excalibur after about 20 turns on my most productive planet, I don't see who they could have bought 32 of them from. My solution to the problem that time was simultaneously blowing up both of their systems with Terror Stars, thus removing the offending super-ships which realistically, they should not have been able to obtain short o
Fair enough, but I'd still like to know how they accomplished that feat I described.
Give it hotseat multiplayer and I'm sold.