Some Wishes: Different Endings. If you pile up the cruelty and scoundrel, maybe you can't resist Curgen's Bane? Make the end of the game more urgent. . If you spend too much time dawdling, have Curgen's Bane (i.e. the DM) allow the SK to respawn a killed Lieutenant. . maybe with a few levels added, or an extra map move to increase city stomping potential. Or maybe the revived Lieutenant can make their army immune to Outposts, or have a rapid healing abi
analysismike
Yes. And stacking these items is pretty powerful.
Keplin + Arcane Spread + pile on rings of mastery with cedarwood oil is pretty killer.
Has anyone thought about making the SKs Lieutenants a little malleable? For example, SK can choose to buff lieutenants as one of his punishments for you. I could see this breaking up the pattern of every game requiring the same stack of doom (mostly high init). What if one had a buff to decrease attacking units attack strength by their initiative? Or what if a Lieutenant could get sweep, but took double damage from arrows? Or built up defense based on how he was
Has getting heroes changed? When I walk over the statues the quest doesn't show up.
Accidently equipped Gloit the Crossbowman with a shield. . couldn't put crossbow back on him
Heal Shard: 1) full healed shards still look damaged on world map. 2) You can push shard health above 100 casting heal shard.
I don't find it unplayable. I do have to turn in down a level or two to get the same feel, but I can still find a spot where the game is as hard as I like it. Of course there are balance issues (beelining to knights or riders still seems optimal with most leaders, so this needs some adjustments)
When Peregan's ability triggers an auto-attack at the beginning by all archers, and the archer chooses rain of arrows, the attack never does any damage.
What the boring mid game looks like in my games: I grab four (or more) shards and the build mountains/uber outposts to block off SKs minions. At this point I can generate enough mana to keep the doomsday counter by reducing it as fast (or faster) than SK bumps it up. At this point I level up my stack of doom where ever it is convenient. Sometimes my setup is tight enough to go exploring. Other times I level up by mopping up SK minions that wander too close to a
So the beginning is fun, getting your hero leveled up and exploring the world. The end is fun when you storm SK's castle. The mid game is alot of beating up monsters just to level and get materials. This, by itself is boring (as it is any any RPGish or 4Xish game). What do I want to see mid-game? I want SK to really peeve me. not "I'm watching you" and send a pack of archers my way, annoying as that is. Capture an allied factions leader and
I'd like to see more tactically interesting bosses. Some example powers: 1) Barrier shift - force player to bring archers/melee/magic units to deal with wherever the barrier is. 2) Abilities that increase insanely with number of opposing units. . force player to approach with a lone hero 3) Low Initiative, low mobility, low range, high everything else. Force player to kite or have high init units that dart in and out. Not too much h