cbray

cbray

Joined Member # 4577289
2 Posts 67 Replies 656 Reputation

Unfortunately we won't get this in for 1.0, but a good candidate for an early patch. Seems like it might be nice to show tile yields in the upper right hand corner tile info display, whenever you're on a tile within expansion radius of a settleable tile.

10 Replies 8,855 Views

The Master Blacksmith improvement has been removed in an internal build (was redundant due to an earlier design change) The FoW issue is one of our top priority issues. If anyone who has hit this can provide the following info: 1) what sovereign were you playing as? 2) can you post a link to your save game? 3) can you reproduce the issue consistently with a specific set of steps from a new game? (ex. play as this sovereign, do these a

4 Replies 5,651 Views

There’s a ton of bug fixes and some major balance adjustments as well. Read on for specifics... UI Improvements & Visual improvements Updated tooltip breakdown for Logistics to further break out the various sources of plusses and minuses outro video plays

2 Replies 31,249 Views

We haven't changed much with logistics between the two beta 5 versions. This was probably always possible. Losing your city lost you a bunch of logistics, then you disbanded some units you likely got from quests (that weren't taking logistics anyways... that should be clearer). Posting a screenshot of your current game state would be helpful in understanding the specific gameplay situation. A few strategic options you might have to make a comeback:

8 Replies 10,220 Views

The spells you can research next aren't determined until you actually get the choice (based on spell books, spell rarity, etc.)

7 Replies 62,507 Views

-The 'spells stop researching' bug has been fixed and will be in the patch -we've made tweaks to some of the trees, but plan to make a larger revision to the Wizard later -there are a lot of bug fixes related to sovereign skills and spells that don't work correctly

7 Replies 62,507 Views

[quote who="marlowe221" reply="12" id="3536641"] So what happens if I cast Enhance Land on shadowlands tiles that are in the ZOC of a city that I already have? Or would that be a different spell? If that spell does not exist... could it exist? That way I can convert worthless tiles around my city to tiles that I can actually expand to (tiles with wheat or hammers, etc.) when my city grows in size. [/quote] Restore land should work exactly like this.

13 Replies 94,503 Views

ya, "Adam" is definitely a bit out of place. Changed to something more fitting... thanks for all the great suggestions! (one of them is what we ended up going with)

16 Replies 52,029 Views

[quote who="Gilmoy" reply="2" id="3536359"] Refreshing Elixir is strategic-map only, I think. [/quote] Yep, but the tooltip needs to be clearer. Thanks! We expect significant update patch late next week if all goes according to plan!

4 Replies 4,784 Views

Enhance Land - gets rid of Shadowlands and turns them into fertile (settleable) tiles Restore Land - gets rid of marginal land and turns it into Grasslands (better yields if near a city).... admittedly, this is not a terribly useful spell. We'll look to rebalance Also, we think we have the units-occupying-same-tile bug fixed internally now. Still needs to be put through the paces, but looks promising. &

13 Replies 94,503 Views