Natasin

Natasin

Joined Last seen Member # 4486571
18 Posts 43 Replies 477 Reputation

Replayability is why I haven't really played it since it came out even though I logged a lot of hours in the game before it game out as a beta-tester. To be fair, there's a lot of games I've beat and then come back to play when new content come out. Ironically, this is the same issue that presented itself back in May in this thread: http://forums.sorcererking.com/466063/page/1/#replies My suggestions, which are on the first page, still haven't changed but

18 Replies 51,720 Views

Thanks for posting that. I don't use the steam forums for anything; so, it's good to see and a good direction. It reminds me of my pre-release suggestions I had many months ago. :) I wish that had been posted here too.

18 Replies 51,720 Views

I'm glad there have been mod streams of late even if a few have been cancelled. I'm glad that the game was finished and was quite enjoyable when I played through the campaign it a time or two. I used to play it a lot before the game came out but I've experienced almost all the features. Indeed, the main confidence builder is that Legendary Heroes is still getting updates so I believe it when it's been said that updates will continue for awhile. I simply

18 Replies 51,720 Views

I was trying to get over to an area where the yeti guys were and they kept block my path and I wasn't able to get over to their quest because their yetis kept blocking my path. I'd suggest that neutral units don't block movement. It would help a lot. If you are worried about cheating then just make it where you can only cross if you have at least 2 movement points and can't end your turn on top of a neutral unit. As for allied, well, I think you should be able

1 Replies 4,557 Views

I played a guardian game (not all the way through) and I didn't have a lot of excess mana really. I did use it to buy troops but I was comfortable with the level and I didn't have any wrath spells to use. I didn't make it to the end of the game though so maybe I'd have more by then In fact, I felt like I didn't have enough mana sometimes but it felt just about right to me. The no-turn casting sovereign casting is much much nicer. I can finally

30 Replies 86,161 Views

You can still avoid a great deal of the campaign content with the falcon. I hate using it for anything else because it doesn't have the scout trait to not let it get attacked and it's useless for anything but mountain and water exploration. Just wanted to point that out

30 Replies 86,161 Views

Agree with Stalker0 above. Please do those things. I've pointed out the food issue before and hope you can implement that. I"ll post an old post from May but it's still relevant: #1. The only way to figure out how a city grows is by clicking on a city and looking at the small b

19 Replies 127,914 Views

I use autoresolve for just victory battles consistently. As a rule, you lose about 25% hp on some units but not all. I'm not sure how it works really but I can say that it works out better for you in the long run especially if you stack healthregen. You don't have to worry about that Panther mauling your troops to death or a couple archers taking out your squashies. It isn't as fun though. I wonder if more xp could be provided for going through the tactical battle or

5 Replies 17,635 Views

2. The campaign is a pre-built map that has some of the characters from the Elemental setting. It has some specific quests that I've never seen in a randomly-generated map. 3. You see this before you settle a city but I've never seen a way to check this after a city is generated. I'd be nice for that.

1 Replies 6,740 Views

Free updates: For a free update add of victory condition would be something like: if you have 50% or like 75% of the shards on the map then you can cast a spell that makes you win. It'd give the player even more reason to go find shards but it would always be dependent on shard numbers and maybe difficulty. It'd have to be different than Tower of Mastery though. UI stuff: Still too hard to track city growth, still too hard to know how long it takes to build something -

48 Replies 579,269 Views

I played a whole campaign without being paranoid about that delete button but now everytime I save I'm paranoid I'll delete my save on accident. If it doesn't prompt to delete then it should at least do that.

6 Replies 21,094 Views

So I think it was called Archon Robe (you got it by smiting Pariden) Well I equipped it and it gave me 1400 defense. No that's not a typo and likely a bug. It should have given me maybe 12-15 I think. Forgot the dwarf's name, but you start with him as Tinkerer has an ability called Ice walk I believe. Well, it didn't work everytime I tried it. He wasn't the only hero in the party so maybe that's the problem. I played one game on normal and wiped the

1 Replies 14,305 Views

I'd like a little more information to some extent but maybe just having a box that tracks the raw numbers. It'd be nice to know what those numbers do for you because right now they are very opaque and not necessarily in a good way.

5 Replies 16,839 Views

I've been following this game since early beta maybe even alpha, and enjoyed watching the game being built. Was wondering if there will be a toolset released for modding or at least instructions on how to mod? Will there be a dedicated forum for modding? I know these are not pressing questions but I wouldn't mind knowing when you guys have a chance to answer. I'm looking forward to trying the campaign for SK tonight or tomorrow!

8 Replies 26,476 Views

1. There's some weird bug going on with faction interaction. I'd be trying to get them up to being my friend and then suddenly they'd go all the way into the SK hands. This happened twice so I have to imagine it is a bug. I have no idea how to reduplicate it. 2. Had a better time with this game then previous patches on easy, plentiful, small map with slow doomcounter. The doomcounter was certainly very slow. Almost too slow. I played the priest and found playing the magic

0 Replies 10,314 Views

I just started a 5.5 game and it appears that outpost require logistics. The nice rundown of logistics tooltip is quite helpful in that. Is this intentional? Please for the love of all the hamburgers in the world, add the total required to grow the city in the city food tooltip. It's completely useless to go into the city screen and see that I get 9 food a turn and not know what that means. Yeah, sure, I can exit the city screen and then go to the lower left hand corner of the str

0 Replies 10,153 Views

I posted in the other thread but I don't know if more betas would help this game at this point. Get rid of the big bugs and you have a B level game. That's not bad honestly and something I'll recommend to my friends to buy. I'm very interested in the next few patches to see what they change. I just hope they don't add something big and buggy. Little things will happen. The biggest thing the game has for it is that it's much easier to play than most games like i

5 Replies 5,916 Views

It doesn't thrill me that it's being released in two weeks but two weeks is a lot of time to just spend on balancing and fixing specific bugs. I actually enjoyed 5.4 more than I had before because it was a lot harder than before. The last battle was HARD! I only won because Tanis was literally a god before all men otherwise I would have lost miserably. The game isn't far off and so release isn't a bad idea because they aren't adding anything new. We

13 Replies 65,125 Views

Lucky Jack, I'm a founder on GC3 and I can't play it really. It just hangs up so badly after 25 turns that I have to stop playing or just build a few influence buildings and hide in city screens. No zooming out like you said. Yeah I suspect it a virtual memory thing as much as anything but I'm glad others checked the large map. I'd hate to see this issue after 1.0.

6 Replies 7,627 Views