Oh wow yeah I guess so, funny I got no warnings, not even a hint of anything, but hey lets discuss that openly in the forums instead of sending someone a private message about it right? Had I known about this it certainly would have made me think twice before dropping cash on FE. Somehow judging from the current situation I dont think the issue is entirely on my end. At one point I got a refund for the other game before this when they were offering them. I imagine that
davidjc_af
This is frustrating I can only post using Stardock forums, which does not have the modding sub forum as best I can tell. Is this a known issue?
[quote who="jutetrea" reply="3" id="3295647"]Going to try it, just had a game that was working perfectly fine this morning and afternoon fail to load tonight. Seems it mostly loads - I see units/background all dark and then it just stops and hangs. If I can I'll attach debug.err - lots of stuff in there, can't really tell what's important. https://www.dropbox.com/s/it438k1mkvrsrai/121612_0833PM_debug.err <
Attitude that really is funny, because If I read the previous postings before, no one confirmed the existence of said bug, they just say that it doest exist. So yeah I have an attitude because a bug is not even being confirmed I am being told I can only build one per faction....ah you mean just like the tool tip says? Who would have guessed! Right. I have ONE fortress, I only ever build one. So its simply not possible I have built multiples of anythi
Ok once again no weaponsmith this is really getting lame. Its the LAST tech you open, and you do not know if its bugged until you unlock EVERYTHING ELSE. Please for the love of god fix this bug. I mean how many times does this need to be reported? Its a bug it happens all the time. Unless you have "hidden" requirements I meet them all unlocked the tech have a fortress and have not built one anywhere else....what does it take? fix it fix it fix it fix
Well can't build a weapon smith despite having all the prerequisite techs and the fortress. This bug has been around quite awhile, hard to imagine you haven't found it yet....I mean it happens to me regularly probably something to do with the capital city being a fortress. I jsut dont know. I am sick of these bugs though. This sort of thing should be working in any non beta version you release. Ruined my whole game just now, played and played and played. Founded a
Can someone for the love of god link me an original 1.0 Fallen Enchantress exe? This version crashes on the second turn, and my back up exe folder was somehow empty. I guess Windows was saving me from myself and refusing to move an EXE I specifically told it to move. I really want to play the game ok? I am in a hotel in Germany, cant download 3.6 gigs for a small exe file.
I will quickly list some really serious issues I have with the game at the moment. 1) Please change how easy it is to destroy improvements inside territories. It should take much longer than one turn, and it should only be possible by armies of a certain size. Solo spam champions who just re-spawn like the living dead over and over are constantly running around destroying improvements in one turn that might take me 25 or more to rebuild. It shou
Really bad performance, its a serious issue. It needs be greatly improved before going live.
Well I will start with the negative first. The game really seems like the War of Elemental Magic in a lot of ways. Its obvious the same engine has been used. And a lot of the same artwork has obviously been used. Additionally I see some of the same unfinished weirdness that WOM had like when creating a custom faction all the custom faction colors not making any sense or updating. The robes still remove the hair when you take them off creating a custom s
I predict absolutely nothing will be fixed. I predict the OOM CTD will still occur with a great vengeance. I mean they fixed the portraints with the ast patch right? As Borat would say NOT! I was so disheartened by the fact the portraits are still doing the same thing if not even worse. So I don't expect much, I expect fancy patch notes and the same problems as before.
[quote who="seanw3" reply="13" id="2884120"]The new content caused many of the bugs. Its a process and its not for everyone. [/quote] The CTD I get is the same one I have gotten from the very first version I played. There have been times when the betas versions added so many CTDS that it was a relief to get back to the old true and faithful OOM CTD. It always happens on large maps with lots of opponents(it happens quicker that is). And it happens later in the game
yes best way to 100% avoid the CTD is not to play the game. Works really well. Sad but true
[quote who="econundrum1" reply="30" id="2879354"] Ok I will chime in here because I am sick of fanbois telling me this is a beta game. Beta was done once, it was declared over and Stardock released an unfinished, rushed, buggy game. They got hammered by game reviewers, then they asked for a SECOND beta. They got their second Beta, and then it ended. And now we have somehow again begun yet another beta. It's certainly not a beta game, but it is a beta patch you can tell because
Ok I will chime in here because I am sick of fanbois telling me this is a beta game. Beta was done once, it was declared over and Stardock released an unfinished, rushed, buggy game. They got hammered by game reviewers, then they asked for a SECOND beta. They got their second Beta, and then it ended. And now we have somehow again begun yet another beta. Folks, the ship sailed. train left the station...this game has been sitting on shelves in Walmart and Bestbuy for mont
The game is a bit shallow and bland atm. It needs a lot of love and attention to detail...balance and making choices matter more would be nice. It's fairly stable now, more so than it has ever been all though it still crashes reliably in later stages.
Ah another dev to bitch and moan at and abuse Such a great day.
OOM problems do suck, and it is so annoying because some people report no problems...thought that seems highly unlikley. I have two machines I run this on and I have OOM problems on both. On my 260m GTX in my lappy I get less OOM problems than on my nice powerful desktop.
The big announcement was the announcement about the forth coming big announcement. Why don't you people get it?
Well, I will say this, quick save crashes happen only after a while in game. If the quicksave cannot attribute to the memory leak directly then it must simply be that quicksaving utilizes some resources that require more at a time when the memory leak degradation has reached the tipping point and is ready to crash. The quicksave simply pulls resources that are not avilable and this is why I see a crash at those times. Quicksaving early in a session, right after game startup is fairly
I swear this is the most annoying memory leak of any game I have ever seen. 9 times out of 10 it crashes when I press quick save. The very point where I want to save the game to save progress is where it crashes....what a sick joke. This is the same problem/leak that has been in this game since release. Having played the game long enough it's just a characteristic of the game. Oh and one more thing auto save BEFORE turns not after.....why would we want an auto save afte
Well the game is better, but that same memory leak is still there. It crashes non stop later in the game. Honestly if they have not fixed it by now....I just have resigned myself to accept that this game will always crash. It is a lot better than when we went through all those beta oatches though. Some things are unforgivable like the laggy mounted combat. They actually went through the trouble to semi fix this but did not finish the job. Fixing the animations so they d
Ok how do I download 1.09w? It is not showing up in launcher like all the previous beta versions. Any ideas?
It says update available when I go into game but the Impulse program will not show an update as avilable(I have show beta versions checked). I have always been able to update before. But now it's not working. Even when I hit refresh. Any ideas? I wanted to test out the new build here.
Cool deal, one of my really big wants his amuch deeper tactical epxerience. When defending cities there ought to be advantages in terrain. Like fortifications and what not. Also enemies should be able to be flanked and such. Making positioning much more important. And the MOST MOST important is being able to arrange units prior to battle. I would say it would be sweet if for each army a default positioning could be preset. It would allow us to use formations to a certai