Well I never use units, just heroes. The adventuer heroes have awesome stats and/or special abilities like crush or vengance.
davidjc_af
You can just recast it over and over and it stacks and stays AFTER battle. Got my archer SOV over 200 damage a hit that way. Kinda ruined my game though. But I think that spell is supposed to be temorpary and...really it should not be stackable.
New download links see above Also I am playing through the game now taking notes on armors and weapons and will tweak the files more if there are still problems. I will look at prices next. It might not even be necessary if 1.09 is already balanced. But at least till 1.09 comes out people can play with a bit more balance.
Please make all the "special"traits accurately listed in the unit cards. Also it would be nice that boys and girls had some chance to inherit the traits of the dad OR mother. It sucks because I can marry a special champion with a special ability and it only gets inherited down the same gender line. Really sucks. Also please look at the disparity between Sovs and their children with regen, it sucks because your kids make your Sov obsolete even though you invested a lot o
Ok Aerion I'll put up a diff download link. It should be safe, I mean, my files are safe. And the site is used all the time by these boards.
[quote who="James009D" reply="4" id="2787945"]Have you adjusted any of the costs to make them more balanced or sensible?[/quote] Not really, just the legendary shield it was a 1000 its like 220 now. The armor is priced pretty consistently I did not have to change much. Now if people think some armors should cost more or less then that can get worked in. I always have so much gold in my games, the cost never bothered me. But it can be adjusted if needed, </
New weapon file fixed problem with no speed modifiers being present on some weapons. Need to tweak leather shirt in Corearmor file it's set at 2.2 Defense vs Padded leather at 2.
If you find any problems or find some weapons or armors pointless to use let me know and I will try to work on a compromise
I got it to work in the mods folder. Mod is on the forums. Gonna play test some see how it goes. It should be better. Next I think I'll look into the weapons.
DOWNLOADS Armor Rebalance http://www.mediafire.com/?sombsmmiyh7pydi Weapon Rebalance http://www.mediafire.com/?x6q36ad56q3txyo <span style="text-
I have been balancing all the armor and I will do weapons next but I have hit a snag. I copied the Corearmors.xml from the data/sp only folder and edited all the values after planning it out. Next I tried to put the edited file in mydocuments...elemental/units..... and it did not work. Next I tried putting it in the mods folder(mod box checked under options) and it does not change anything. I am starting new games. Of course I know there must be a way to overide the def
Can we please get a way to cancel movement and REDO moves. I think this is a basic feature that should never have been overlooked. AS it stands targeting the enemy can be quite annoying and difficult sometimes. Say you are an archer and you click on an enemy to attack him but you miss on the click because targeting is such a pain.....what happens? Your archer over multiple turns will proceed to the "X" with no recourse. That unit is basically dead in most cases. And this is not the on
Or just let the kids take over when the Sov dies...seriously the mechanic is already there.
Also having the no man issue. One of my champs was always losing mana, to the point it would not really regenerate. So I just had to park her somewhere and then she was ok. If you ask me it is something to do with how the "Children" regen mana and health I think it screws up other units in tactical battle so they lose mana. I really don't know but as soon as I seperated the champ by herself and parker her in a city she would regain mana normally again.
Archers don't even need armor
Bows are godly now. All heroes should have bows they are too strong atm. It's easy as hell to win with archers....espeically hero archers.
[quote who="SwerydAss" reply="5" id="2782203"]I am still getting the memory leaks as well..... I have 48xx card too maybe thats the culprit. Win 7 64 bit. One thing i notice is a couple turns before the crash that when going between the cloth and 3d maps strange things start to happen. Seems like the same zoom leak they had with Sins. [/quote] I think this is it a 4870 here. But the problem is 4870 and 4850 is a VERY common card.
http://filebin.ca/bhqfdy/debug.err
Like the title says crashing like crazy here. Same as before. Whenever there iws alot going on in game(later stages) the OOM crashes come faster and faster. That means larger maps will suffer more ultimately because there is more real estate to grow. After turn 200 or so the game is pretty busy and has a lot of buildings and units to display. I get really really slugish performance at this point and frequent(very) OOM crashes. I have autosave set to every other tu
look at custom drivers, sometimes they are better and might work better with this game.
yea OOM crash is till there, just like before no fix on it yet. But it's the only thing that crashes the game now, so it's not as bad.
I would like to see the faction survive until out of heirs.
Yeah I have expereinced that spell before. It was off that lowbie imp thing. He just nuked the entire battlefied and everyone died. Sov only had 11 HP no way he could survive. That ability needed a big nerf, it should be late late game ability.
Ok this is good, but please keep in mind that a lot of the best NPCs have abilities that require mana to use, yet they need to be imbued.
I went into the game itself and a window pops up telling me to update. I got it to work, I dunno. Try booting up the game and see if it prompts you.