LeoBrok3n

LeoBrok3n

Joined Member # 3572242
3 Posts 0 Replies 14,091 Reputation

A friend and I were considering trying out the occupational victory mode. Last time I tried it the AI really had trouble with that victory mode. I'm curious, has this victory mode improved? I'm sure I can test it myself but sometimes that can take hours just to find out that it doesn't work well. Thank you.

1 Replies 11,619 Views

I'm trying to locate an RSS feed for this game that I can add to feedly.com since it makes it easy to keep up on updates, but so far I haven't been able to locate such a RSS feed for this game. Has anyone else located one that they could please share? Thank you.

1 Replies 11,634 Views

I let it run for 2 hours in another game. I am using Galaxy forge. I'll adjust the random planet types then try again. Thanks *edit* changing the closest planet fixed it. I wouldn't have thought the AI stumped by that. I guess I assumed that they would simply move on to other planets that were more easily colonized. thanks again.

3 Replies 5,358 Views

I recently made a 4 player map. The AI only stays on its home planet and won't progress any further. Below you'll find a link to a screen shot. If this forum has a preferred way for sharing the map file itself, I'll gladly upload it. http://steamcommunity.com/sharedfiles/filedetails/?id=303675406 Thank you,

3 Replies 5,358 Views

[quote who="GoaFan77" reply="12" id="3367616"] Quoting LeoBrok3n, reply 11 This DLC does seem to be rather lack-luster without specific bonuses for each planet type (although I may have missed them). Being able to upgrade the population cap only really needed one new planet type, for all intents and purposes that's what we got. But the pixels are a bit different. At any rate I'm sure this new minor twist of variation provides another reason to lose a

42 Replies 107,929 Views

This DLC does seem to be rather lack-luster without specific bonuses for each planet type (although I may have missed them). The new changes only really needed one new planet type, for all intents and purposes that's what we got. But the pixels are a bit different. At any rate I'm sure this new minor twist of variation provides another reason to lose an entire Saturday playing this game.

42 Replies 107,929 Views

I'm all for supporting the developers and DLC is a great way to sustain income until the next major release, however.. does anyone else feel like this DLC only serves to make a game of Sins even longer by slowing development of economy? Did it actually need to be longer? My subsequent question is can the DLC be de-activated?

42 Replies 107,929 Views

I moved the stars further apart but nothing changed. I also don't see stars or planets represented by a Z coordinate in GalaxyForge, just x and y. It just really bugs me that all the other maps are flat, but mine won't seem to be. Thanks though for the replies.

4 Replies 5,013 Views

I've been having trouble adding friends through steam in-game. They are players that I'm already friends with in Steam but when i try to add them in game it just takes me to their community page. When I'm in game it also displays my 'Stardock' name (what shows in the forums) instead of my Steam name. I'm not sure if that has something to do with it. Advice would be appreciated.

0 Replies 2,447 Views

There's a fine line between me being helpful and when IC should be paying me for my time. They seriously could of built some basic tools to help gather some of the info their requesting. I'm starting to get pessimistic about the process. Who they hell could blame me? I admire the dedication and resolve many of you exhibit, but it's entirely unreasonable and irrational to assume I'm willing to wade waist deep in this muck with the rest of y'all. On top of that, I&#3

8 Replies 15,239 Views

Is there a way to increase the autosave rate of Rebellion? I found the user settings file for Diplomacy but I'm not sure if that would effect rebellion as well.

3 Replies 16,952 Views

[quote who="TheEvidence" reply="34" id="3133571"] Not entirely clear on what this means... are you saying that the power of sieging a Capital World with a Titan renders the listed victory conditions superfluous? [/quote] Yes, that's what I'm saying. As an example in Occupation Victory, it (the map configurations) forces one player to essentially split their force in two: one half defending the essential home network and another defendin

46 Replies 202,780 Views

I'm finally taking some time with the Advent in Rebellion. I've grown accustomed to the TEC Titans, specially the way they are amazingly strong and blow up everything. The Advent's versions require a bit more care, and for some reason I'm feeling a bit of a disconnect with how to use them wisely. Do any of you all have any advice on how to take advantage of them properly, meaning strategy and tactics. I'd love to hear some different opinions on how to use them wise

4 Replies 7,485 Views

In playing a co-op game on Doppelgange with a friend last night against two AI. Aside from a number of crashes we found this truly peculiar de-sync. We stayed in sync up until the point that the AI capped the Occupation Planet. When we received the notice that the AI had capped the planet, both my friend and myself sent units to the

0 Replies 2,734 Views

The fact that just initializing the construction ties up so much resources seems to act as a major barrier against building the Titan too early. The research points at that point are superficial. I've never felt they prevented me from getting a titan too early, possibly because they are such a low tier.I usually click on them all at the same time once I have enough resources for the other requirements. If I can afford the massive drain of

46 Replies 202,780 Views

Depending on your video card and its software installed, you may have the option to force it off from the video control panel. For instance I can for v-sync on or off from my nVida control panel for a specific game or program.

2 Replies 3,695 Views