Excellent! Starting a new Let's Play tonight! Admittedly, I find it a little harder to be excited about this one knowing what's coming down the pipe. The idea of expanding minor factions is too exciting for me to bear. How far out, roughly, are you all from a true release candidate for 1.0?
XWerewolfX
Have the devs seen this? It'd be nice to see quick responses stating such with reports like these...
This sounds like a driver issue. You have the latest drivers for your video card?
This is sufficiently AWESOME! Thank you!!!!!!
I get this message when I try to complete the Yeti's first quest: [IMG]http://imagizer.imageshack.us/v2/xq90/540/R3aLFh.png[/IMG] I need adventuring tech?
Title. I'm eager. I'd love something to peruse while I wait two more days. Danke. Merci. Gracias. Thank you.
[quote who="Heavenfall" reply="36" id="3558398"] ___I___ know that. But it's not what I know or believe, I'm talking about what the SJW narrative is. [/quote] Ah, gotcha. My bad. Tone is hard to interpret on the 'netz.
[quote who="Heavenfall" reply="17" id="3527188"] Doesn't matter what games you output when you've been labeled. Not only does Brad Wardell have a history of sexually harassing his female employees but he is also directly criticizing Sarkeesian / GamerGhazi in posts like these. I mean, let's at least be fair. Brad Wardell is an outspoken critic of their movement. That means he's the ENEMY. [/quote] I expected better from you, Heave
[quote who="Frogboy" reply="22" id="3556884"] I'm not positive about #11 since that's actually a pretty significant scope change. As-is, each rival will require modified unit art to act as their "pioneer'. [/quote] These all sound great. I hope you can work in #11, as that sounds great, too. Is this all stuff you can do in a month-ish?
Brad had brought up the idea of minor factions being able to expand and do their own thing and I, for one, originally shit the idea down. I think now that it's a good way to vary up gameplay, especially in the instance where you roll up on the Swamo Giants, for instance, and they're already being wooed by the SK, but to make matters worse, theyve already expanded and are looking pretty strong. You would definitely change your strategy to win them over.
[quote who="ChungasRevenge" reply="18" id="3555489"] @Trojasmic odd, I have the opposite feeling. I enjoy SK much more than LH. I also expect SK to become even better before release. But we digress. 90 hours is along time to play a game and then say you don't like it. [/quote] Agreed. I'll spend more time with Sorcerer King than I did with Legendary Heroes and I spent over 100 hours with LH, which is unreal for me.
I agree with the above posters. I think you're looking at it from Brad's perspective, Brad. You assume that people who have played it that long have obviously enjoyed it enough to find 90 hours worth of play time. I'm not saying that they haven't, but it's perfectly possible that they've just been trying to find some thing, some setup, that works for them and still can't. I've done it before. Maybe not at 90 hours, as I don't personal
[quote who="cardinaldirection" reply="159" id="3554210"] yes! dynasties! [/quote] This.
[quote who="Frogboy" reply="4" id="3554133"] I'd like to discuss this because I have the same concerns. Feel free to brainstorm in this thread on what things you'd like to see in that third act. I think we have the first act nailed. The game has an awesome opening. The second act is really good too where you're hunting the LTs and building up your armies and cities. But the third act.. It just seems very preordained that
Good points, Brad. I agree that gameplay variance in the form of "more surprises" is definitely a key aspect of replayability with SK. I hope to see more of the Dungeon Master at work. In defense of my suggestion, I feel that adding some end-game super units that are unique to your sovereign does bring an exciting element to each play through. It would be incentive enough for someone like me to try out a different sovereign - in addition to seeing what their skill tree is like - and p
Maybe we can consolidate our suggestions here for added replayabitity ideas. My first suggestion: sovereign specific end-game units. The wizard would get a bad ass elemental or something The tinkerer would get a super contraption that he had to craft The guardian would get a spirit Etc, etc, etc...
^ Yeah, what SciFi said. Love what you're doing here. Hope to hear what comes of your meetings with Brad this week regarding Sorcerer King's future and long-term replayability! Wunderbar!
Awww poop :( longer than I expected... Hope it's the first week of June. My baby has already had to take second fiddle to GC3...I need my fix! ;)
I think you misunderstood, SciFi. I've already played a lot of Sorcerer King, but a new patch would just be "an excuse" to play more. I certainly meant no offense to Scott. Love what he's doing :)
Sehr gut! Danke Scott! Warum Sprechen Sie Deutsch? Und Ich habe viele blut, Scifi!
Ich verstehe nicht ^
Dying for more excuses to play Sorcerer King. When are we going to see beta 5.2? Please and thank you.
[quote who="NaytchSG" reply="2" id="3550747"] The end game needs some DOOM! [/quote] Yup.
Yeah some of the small screens are weird to me considering the amount of space you have at modern resolutions. The quest text window is also too small.
Boooo! You will be missed, Sorcerer King :(