Borg999

Borg999

Joined Member # 2363158
138 Posts 810 Replies 1,898 Reputation

Wow. If I ever told my boss that it just wasn't possible to respond to customers in 24 hours, I'd be shown the door. And customer service isn't realy even of my job....[e digicons]:)[/e]

48 Replies 67,557 Views

"Entitlement gamer" has been successfully used by SD for years to lable and shame and silence dissenters, much like some people might use the word Commie or Liberal. I could list the personal experiences l've had with the fan boy attack dogs here, but I'm on my phone. But here is one brief example.. Have you noticed that some people will add a qualifier to their post such as "with all due respect"

48 Replies 67,557 Views

[quote quoting="post"] Sorcerer King doesn’t address the death lull yet. As enjoyable as it is to research new spells, leveling up heroes, crafting items and such, it is a very linear progression. There is nothing forcing me (or encouraging me) to put resources and effort into a secondary direction. In Sorcerer King, this is where the Dungeon Master comes in. However, as a player, I’d like to see more levers for the player to control how the Dungeon Ma

21 Replies 73,591 Views

So, I was playing as the Naphez wimp again [e digicons]:)[/e] , and while I was out exploring, the SK's forces visited me city and conquered it. Earlier, I had built all of the battlement options available, but the SK's units barely received a scratch from those before they were able to enter the city and start a tactical battle. Now, I understand part of the challenge is balancing the available logistics between building a SOD and having enough units to defend a city

0 Replies 3,075 Views

We are the vocal minority. Their concern is for the silent majority, who just buy the games without commenting. You mentioned business practices. So you understand it makes good business sense to produce a game that appeals to them. (The majority). And get new and better ideas from the relatively few squeaky wheels for free... [e digicons]:)[/e] [quote who="pi_guy" reply="10" id="3506464"] First post. IMHO, this is the most im

48 Replies 67,557 Views

I'm not sure why terrain effects such as receiving a bonus while on a hill are a bad thing. Seems kind of natural/intuitive to me.

22 Replies 18,407 Views

I've played with all of the heros so far, and Naphaz seems to be the weakest. His abilities seem underwhelming relative to the cost (expending hit points). Maybe I've been getting unlucky dice rolls, but all his abilities ever seem to do is nick or scratch his opponents. And if the opponent resists, it takes no damage at all. I assume he was made weak to offset/balance the tyrant's ability to absorb shards. I suggest de-buffing the shard abso

3 Replies 7,238 Views

But it's not a matter of responding, the views are zero. So unless a developer's viewing activity doesn't register on the view counter, that means it hasn't been looked at by anyone.

8 Replies 10,559 Views

I've noticed that quite a few of my post have zero views, some being more than a week old. I'm certainly no heavy hitter bug finder, but I like to contribute what I can. And it seems like they are mostly ignored unless one of the heavy hitters pipes in. Now, I'm not mad, offended, or anything silly like that. It's just a matter of economics. If my reports are not in demand, I simply won't bother supplying them. Just save time and bandwidth.

8 Replies 10,559 Views

I realize that fixing this is a very low priority, but I'm guessing it's an easy and quick fix. A. When you click on monsters, units are displayed: https://www.dropbox.com/s/oe2sxt8smsyqymw/Monstermenu.png?dl=0 B. When you click on units, monsters are displayed: https://www.dropbox.com/s/qgpnahhmipvwl1b/Un

7 Replies 10,475 Views

See the attached screenshot. After choosing motivation, my movement points went down to negative 21 million or so. (bottom left of screenshot) The end result of this bug is that my stack can't move at all , so this game is over. I've tried closing and re starting, but that doesn't work. https://www.dropbox.com/s/xtsq78rxcueuoon/negmove.png?dl=0 </

11 Replies 10,368 Views

- siphon - sov's ability "every time doom counter goes up you get 5 mana" actually gives you a lot mana: if counter goes by 25 you get 125 mana I'm pretty sure this is working as intended. For each 1 unit increase in the counter, you get 5 mana, so a 25 unit increase in the counter would be 25 x 5=125.

6 Replies 10,029 Views