Grifman

Grifman

Joined Member # 211452
0 Posts 1 Replies 5,355 Reputation

[quote who="Hack78" reply="4" id="1866550"]So that would be about $25 million of income, give or take??? That has got to be good news for IC and SD - will ensure they keep pumping out new games and/or new content/patches etc... [/quote] Accounting 101 Revenue does not equal income. Revenue was around $25MM, but profits will be less than that.

22 Replies 50,882 Views

I have version of Dark Avatar installed (1.80g.103). However, Impulse says does not recognize that DA is installed - it says that DA is available for install. Can anyone help with this? Also, interestingly enough, SDS says that I have update (1.80g.100) available, which makes no sense because that seems to be an earlier version of DA. Strange stuff, strange stuff . . .

2 Replies 1,615 Views

[quote]Until you get a hold of carriers (which are significantly more expensive than LRM's and will be rendered useless if the LRM-owner brings Flaks of his own),[/quote] Then you counter his flaks, either by bringing some anti-flak ships or have more carriers to outweigh the flaks. Every flak he brings is one less LRM, so you by default have partially accomplished your purpose. You're talking like you've got a static situation that cannot be countered.

58 Replies 24,235 Views

[quote]Either your data about sold copies is wrong or most people play single playerNow can i have confirmation that this is all fixed in 1.03 ? If it's not, the community will become too small and the reason i bought this game (playing online) will no longer be valid.[/quote] It's a pretty well known fact that the vast majority of people play most games SP.

187 Replies 157,894 Views

Diplomacy should be adjusted. Yes, good races will favor evil, and evil will favor evil, but there are ways to balance this so that the human can't take advantage of this. Let's say the good human starts taking out the evil AI's. Well, for maybe the first one or two evil AI's he gets a pass from the good AI's. But after that, his increasing power, and the threat of upsetting the galactic balance should count against him, even if he continues to conquer the evil civs. At this point p

135 Replies 51,230 Views

There's a .pdf manual in the Dark Avatar directory. I don't recall whether it gives hard numbers on this or not, though. Nope, no details there. That manual fooled me because it said GalCiv2 in the file name, not DA. Thanks, though.

3 Replies 4,439 Views

I've looked through the posts here but haven't seen anything on this. Is there info available on some of the bonuses for the various special abilities. For example, Superdiplomat gives you a diplomacy bonus, but how much? I've looked to see if there is a DA manual somewhere in the game files, but haven't found one for DA. Anyone know the various bonuses as applicable? Thanks.

3 Replies 4,439 Views

And to be honest even the slightest clunk in an interface is enough to turn me off a game. I have no intention of being caught paying retail for another MOO3. Sorry, but I don't find that believeable. I love GalCiv2, but there are any number of clunky issues with its interface. Fleet management, moving ships into and out of fleets was extremel

24 Replies 31,105 Views

From what I heard on the forums, this is only a problem for the human empire. It still doesn't make any sense to me though, I don't understand why humans ship crews would be unable to figure out how to refuel and keep moving. They can refuel and they can keep moving - just at sublight speed. Node lines run between planets. If you run out of fue

24 Replies 31,105 Views

Rest assured, CodeCritter is working on major improvements to the combat viewer for the expansion Thank you, thank you, thank you. I am vary much looking forward to the expansion.

9 Replies 11,773 Views

For example when you complete research a box doesn't come up asking you to pick something new; you have to hear the audio announcement that research is done or spot it in the newsbar and then open up the research window. There are four cues that research is finished: 1) An verbal announcement(and with that voice I don't know how you mis

24 Replies 31,105 Views

There is really only one request I have for the expansion - everything else in in there that I want. And this is what I want - I'd really like for the ship combat screen to have a more cinematic look/feel. The ships look great, the effects of their firing look great - but ship movement once they close is awful looking, I lose all sense of immersion. Rather than sweeping attacks and passes, once they get up close, they just seem to sit there and flop or waddle around = I can' really d

9 Replies 11,773 Views

I could learn alot better if you used capital letters, sentences and paragraphs. Don't you understand that most people find posts like this hard to read and won't bother iwth them? I know I won't.

11 Replies 24,471 Views

speaking of BotF it is still being worked on by a modding team... it actually works on winXP thanks to their patch and they are improving it further... What are you talking about? There are a few mods out there but there's not much going on. And I've never had problems running the game on XP.

55 Replies 28,057 Views

They have to be on the trade list because you can demand them if you are winning a war and offer them peace for planets. As for being "easy" to build an AI to assess trades, spoken like a person who's never designed a game. Influence is just one factor to consider: What is the planet morale? Maybe you've built no morale structures on it and it's ready to rebel? Mayby the planet you want would open a new section of the galaxy to your colonization, which means the quality of the

26 Replies 11,940 Views

At one point there were far to many, but now they are far too few it seems. I am only getting colonization events, none of the other fun ones.

15 Replies 10,591 Views

The simple fact is the AI just won't trade resources or planets. Planets can be abused. Trade the AI your PQ 15 for his 10, but the 15 is in the middle of your empire and will return to you via influence. It's probably too difficult to get the AI to assess the value of trades like that, much less trades for mulitple planets so Stardock just said no planet trades. Same for influence resources. You think it would be fair to trade one for one, but what if you really need influence mo

26 Replies 11,940 Views

My biggest problem is planetary development. I take over AI worlds with few factories and as has been pointed out, it doesn't use bonus tiles very well. Why I understand there are limits to Ai, it seems giving it a better planetary build algorithm wouldn't be all that hard. I use the same basic pattern every game, differing only due to planet size. This has been my only disappointment AI wise.

42 Replies 14,056 Views