TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,160,281 views 5,473 replies
Reply #4453 Top

Hael-sose,

Looking great! Thanks, the addition of Vorlon models will really help.

Reply #4454 Top

No pressure? :-)

Tobiwahn & boshimi336, how about this, from same angles.

 

Reply #4455 Top

Thanks Darvroth!

 

You mentioned captital ship abilities; I still have some work to do on a vorlon siege and carrier. If there's any abilities I can incorporate visually, please let me know.

Reply #4456 Top

Quoting Hael-sose, reply 4455
You mentioned capital ship abilities; I still have some work to do on a vorlon siege and carrier. If there's any abilities I can incorporate visually, please let me know.

Graphics and effects for abilities is a distant project, unless that is your passion and talent. ;)

The Vorlon weren't using any strike craft until very recently.... Now they do but in relatively small numbers. We don't have a Vorlon carrier entity using it as a differentiation between they and the Shadow. The Shadow carrier is scary, 86 log points and it still might be out of balance at that high a level.

From my perspective the Vorlon capital ship abilities are done though some refinement and additional frigate and planet module abilities may still be needed. I haven't looked that far having spent well over a year focused on cap abilities.

Thanks for the offer though. If the Vorlon have that nice blue pulsing effect I'm good.

Reply #4457 Top

Hael I'm really liking them so far. :-)

Reply #4458 Top

Hi guys,

just wanted to let y'all know that we now have some sort of content sharing agreement with the makers of the Babylon 5 X3 TC mod. They are a pair of nice guys, one of them, Amras, has allowed to use his models, either for ingame use (unlikely, due to the polygon count), or as design templates for our models.  Additionally, I've received planet textures from him, which are fabulous. I'm not sure we can use them unmodified, or without a different planet model due to the texture arrangement (UV), but I do hope to be able to incorporate them at some point in time. Same with the cubemaps (which are just textures as of now and need to be cubemapified). We will also receive some sounds (I hope).

We have so far provided some models (either as placeholders, due to the low polygon count, or as templates) and our music (Hawkwall agreed to this)

If any of you do not want to share his/her model/texture with the x3tc B5 mod, please just send me a notice and I will tell Amras to exclude that particular model.

Tobias

+1 Loading…
Reply #4460 Top

Raider Fighter (Zephyr) and Carrier with Fighters

Reply #4461 Top

Quoting TobiWahn_Kenobi, reply 4458
If any of you do not want to share his/her model/texture with the x3tc B5 mod, please just send me a notice and I will tell Amras to exclude that particular model.

I have no models to contribute but my hat is off to the coordination coup that you pulled off. Any little work of mine I freely share with the X3TC B5 mod team.

Edit: Almost forgot to add, sick models, nearly as exciting as when you figured out the Omega rotating section. Please tell me the Vorlon models have the characteristic pulsing across the skin?

Reply #4462 Top

Quoting Darvroth, reply 4461
I have no models to contribute but my hat is off to the coordination coup that you pulled off. Any little work of mine I freely share with the X3TC B5 mod team.
Same here too. Sounds a sweet deal.
Quoting TobiWahn_Kenobi, reply 4460
Raider Fighter (Zephyr) and Carrier with Fighters
Light 'em up lads. We've got booty to plunder! ;-)

Reply #4463 Top

Sharing is fine, I'm all for it. Amras is a nice chap indeed.

@TobiWahn, now I know what those rings were for from your earlier picture :-) Do the fighters really connect/disconnect from those rings? That would be awesome; didn't know that was possible.

Reply #4464 Top

No, i'm afraid that is not possible. Sorry.

Reply #4465 Top

Well I'll just image that then, no worries, the concept is great in itself. Too bad we can't alter such aspects of the engine itself haha.

Reply #4466 Top

Quoting TobiWahn_Kenobi, reply 4464
No, i'm afraid that is not possible. Sorry.

Could there be two skins? One with fighters in dock and one with out? The battle damage has overlays...

Reply #4468 Top

Quoting Hael-sose, reply 4467
Vorlon siege cruiser/capital

Nice model for the siege frigate. Could you do a screen shot with some other known ship in the field for a size frame of reference? Never mind, on to the next model with you (breaking out proverbial whip). ;)

Only a few capital ship abilities to go. Major mile stone once reached. That assumes of course we work out all the kinks...

Reply #4469 Top

TobiWahn,

Another DB issue...in periodic actions actionCountType and InstantActionConditionType should be separate and selectable for each buff applied, currently there is a single of each that applies for all secondary buffs being called in the initial buff. I'll see if I can work around it. If not I'll adapt to what I can do.

Reply #4470 Top

Quoting Darvroth, reply 4468
Could you do a screen shot with some other known ship in the field for a size frame of reference?

Like this, just as big as I could make a cruiser while still fitting (more or less) the factory. If it's going to be a capital ship it can be bigger. But as I understand it, the game *must* have a frigate of every type (and cruisers are also frigates?), so also a siege frigate (cruiser).

Reply #4471 Top

Quoting Hael-sose, reply 4470
But as I understand it, the game *must* have a frigate of every type (and cruisers are also frigates?), so also a siege frigate (cruiser).

Yes, sadly that is so, there is no difference between a frigate or a cruiser as far as the game is concerned. Even the corvette is just a frigate with an additional setting. That does not mean there can't be significant differences in model size and general toughness and weapon layout of the entity file. Current in-game Vorlon/Shadow "frigate" entity files and role type:

                                                                                     Shadow Carrier (Heavy cruiser/carrier)

Vorlon Destroyer (heavy cruiser)                                      Shadow Stalker (medium cruiser)

Vorlon Siege destroyer (siege cruiser)                               Shadow Siege Stalker (siege cruiser)

Vorlon Drone (light corvette/scout)                                  Shadow Assassin (corvette)

Vorlon Heavy drone (light frigate)                                    Shadow Scout (destroyer/scout)

Vorlon Transport (utility frigate, various abilities)             

Vorlon Envoy (diplomatic)                                               Shadow Envoy (diplomatic)

Vorlon Life Giver (frigate colony, utility)                            Shadow Seeder (colony ship - seed is technically a frigate)

Vorlon Module constructor (builder of planet modules)       Shadow Module Constructor (builder of planet modules)

 

Future - soon to be implemented frigates.

Vorlon Flagship (Victory condition frigate, unique role)       Shadow Flagship (Victory condition frigate, unique role)

 

The Light Cruiser and Heavy Cruiser are the Vorlon Capital ships and by scale are substantially larger than the largest frigate. The Vorlon Titan is much larger still. TobiWahn has tried to the extent the game will allow to keep all models in relative scale to each other.

The Shadow have analogs except for the Shadow Carrier that is tougher and more dangerous than most younger races capital ships, but not as tough as the Elder races capital ships. It is very hard to balance the Elder race capital ships. The frigates are reasonably balanced except for the Shadow carrier, I'm still not sure if it is assigned an appropriate log points. The Vorlon Transport has no Shadow equivalent.

 

 

Reply #4472 Top

Finished the last capital ship ability today. Sent you the commit, now it is just a matter bug hunting. May be able to declare beta in a couple weeks.

Reply #4473 Top

May be able to declare beta in a couple weeks.

Wonderfull! I just hope we can get all the models done in time!

 

Meanwhile..

Guess who's coming for dinner?

 

Reply #4475 Top

Quoting Hael-sose, reply 4473
Guess who's coming for dinner?

Nice model, if only the engine allowed for destroying planets.....