TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,159,499 views 5,473 replies
Reply #4476 Top

Holy Sh*t!

For your appetite, Hael-sose's Vorlon Transport ingame:

Reply #4477 Top

Quoting Darvroth, reply 4475


Quoting Hael-sose, reply 4473Guess who's coming for dinner?

Nice model, if only the engine allowed for destroying planets.....

 

But it does? I'm sure there could be a variation of 'Strip to the Core' on the ship?

Reply #4478 Top

Quoting boshimi336, reply 4477
But it does? I'm sure there could be a variation of 'Strip to the Core' on the ship?

Not using abilities. The STTC is only available using the Scrap Planet button (as is used for ships). Since we cannot scrap an enemy planet, we cannot use it.

Reply #4482 Top

Quoting TobiWahn_Kenobi, reply 4478
Since we cannot scrap an enemy planet, we cannot use it.

Is it possible to do a brief pre-buff that changes ownership of the planet and then scrap it? So you combine the Advent ultimate with the Vasari ultimate?

Reply #4483 Top

Quoting Hael-sose, reply 4482
Is it possible to do a brief pre-buff that changes ownership of the planet and then scrap it? So you combine the Advent ultimate with the Vasari ultimate?

I'll look into it further when I get back, but even if you force swap the planet ownership there is no way to force a strip command.

Reply #4485 Top

Quoting Hael-sose, reply 4484
Lonely Vorlon Module Constructor hard at work.

Real nice model! Looking forward to facing a complete faction.

Reply #4486 Top

Quoting Hael-sose, reply 4484
Lonely Vorlon Module Constructor hard at work.
That is quite neat. I could almost imagine those two paddles and the tentacles waving around as construction commences. 

Quoting Darvroth, reply 4485
Looking forward to facing a complete faction.
Be careful what you wish for, especially if you're on Centauri Prime. ;)

Quoting TobiWahn_Kenobi, reply 4476
For your appetite, Hael-sose's Vorlon Transport ingame:
And so it begins ...

Quoting Hael-sose, reply 4480
A preview for the VorlonCarrier
Are those new fighter models too?

Reply #4487 Top

Quoting NewHorizons, reply 4486
That is quite neat. I could almost imagine those two paddles and the tentacles waving around as construction commences. 

Thank you, that was exactly the intention. If only we had animation haha but on the other hand then I'd never get any sleep.

Quoting NewHorizons, reply 4486
Are those new fighter models too?

Yes they are, weren't the old ones Sins models? Otherwise I didn't realise Vorlon fighters already done..

Quoting Darvroth, reply 4485
Real nice model! Looking forward to facing a complete faction.

Thanks! And working hard on the Tech orbitals, we'll get there! Hopefully today a preview. I'm missing out on textures with windows and such so it'll be a bit dull at first.

 

Reply #4488 Top

Quoting Hael-sose, reply 4487
If only we had animation haha but on the other hand then I'd never get any sleep.

Limited animation is possible, the various EA rotating sections are proof of that. I'm not sure of the limits or the how, but a some movement is probably in the realm of the possible. It would likely force a redo of the model though.

Tech orbitals now I'm really excited.

Reply #4491 Top

Quoting Hael-sose, reply 4489
How about this one? A bit of the Vorlon Observatory Post from the series, but then as a flying structure.

Looks great.Is is possible to make the tentacles a little bit more organuc at the intersection point with the top?

I've been away the last two days due to migraine. Will start working again today (I hope)

Reply #4492 Top

Quoting TobiWahn_Kenobi, reply 4491
Looks great.Is is possible to make the tentacles a little bit more organuc at the intersection point with the top?

Thanks! The tentacles are just buildings hanging down, all quite angular (so easier to update with glowing window textures haha). The top is therefore also angular. But good point, it should morph more from round to angular at the top. I'll have a try at that.

Quoting TobiWahn_Kenobi, reply 4491
I've been away the last two days due to migraine. Will start working again today (I hope)

Hope you get better soon! I'm helpless without your UV skills  :thumbsup:

Still gathering inspiration for the war-tech orbital. Meanwhile, here's a preview for the frigate platform, using the Advent way of looking at things. Still have to add some ornaments for the matter-ejectors etc.

 

+2 Loading…
Reply #4493 Top

Quoting Hael-sose, reply 4492
Still gathering inspiration for the war-tech orbital. Meanwhile, here's a preview for the frigate platform, using the Advent way of looking at things. Still have to add some ornaments for the matter-ejectors etc.

I'm stunned.

To militarize the research station try adding petals hanging down that partially shield the  buildings and tweak the color scheme a bit and add a smallish central organic tentacle cluster on top. For the civilian station emphasize horizontal lighting, for the military emphasize vertical lighting. That way you get to reuse most of the original model and still make it look distinct and different.

TobiWahn,

Glad your feeling better, I was wondering what was sucking up your time. Try magnesium supplements next headache they have made a world of difference for my better half. I suspect I'll be stunned again in a couple week. Let me know how the troubleshooting is going and if my pointers helped isolate the issue(s).

Reply #4494 Top

Tweaks on the TechCiv and FrigateFactory complete. @TobiWahn, indeed looks better now with more rounded tops on the pilars/.

@Darvroth, thanks for the suggestions on the TechWar, I've got something in mind now. Also on the CapitalFactory. I have some questions too, I've send you a private message.

I would love to do a rework on the Envoy. The original one seems a bit out of line now. Any special requests? What should a Vorlon ship have that practically just hangs in orbit around ally planets looking pretty? I'm leaning towards the idea that the Transport should also be an envoy; it just seems a bit double. Is it something game-technical?

Reply #4496 Top

Orbital Culture Center, transmitting messages of obediance. Amidst a trove of other orbital structures, protected by a Vorlon patrol squadron.

Reply #4497 Top

Finally! Vorlon Capital Factory is completed. It's building a capital carrier (and yes, it fits through the ring). 

 

Reply #4498 Top

Quoting Hael-sose, reply 4495
Orbital War Center

Nice, better than what I suggested.

Other models also look good. Can't wait to see what you do with UV and texture as your skill set grows.

Reply #4500 Top

Vorlon Titan Factory

I set it to rotating, but can't choose the right axis. But, rotating like this is also nice :-) I could reuse the Vasari light effect, works nice on the planetkiller.