- Uzii - - Uzii -

[MOD] Sins Plus (by Uzii) v1.3a Final

[MOD] Sins Plus (by Uzii) v1.3a Final

A mod that adds, not alters.

Some of you may have noticed I haven't been around as much as usual, and it is with some regret that I won't be continuing this mod as a stand alone any more. I have many reasons, but it is mainly my short attention span which has brought this on. I have done my best to produce a top quality mod, and to help out as many people as humanly possible. I was here at the very dawn of modding this game, and I would like to think my input has helped progress slightly. I will check the forums occasionally and offer my help where I can. If you have a specific modding problem, give me a PM and I'll try and help you the best I can.

I will be working with DANMAN, who is producing a 'Super Mod' which includes Sins Plus, Bailknights Graphics, Sins Enhanced, and his own team's work. I will continue to give support for Sins Plus, and I will help out others where I can, but no further work will be done on this mod. Please check DANMAN's mod:

7 Deadly Sins
NO SCREENSHOT/LOG = NO RESPONSE
You can find how to get the Log at the bottom of this First Post. To upload a Screenshot, use Imageshack and copy the 'Direct Link To Image' address your are given, and paste it here. Take as many screenshots as you think is necessary, or of any little thing you might think will help. For those of you without common sense, this means if you aren't sure you put it in the right place, take screenshots of where you put it, with the address bar visible. If its a problem in-game, take the screenshot in-game, showing the problem.

For a Multiplayer version of Sins Plus merged with a BailKnights Graphical Mod, see Adama Repack

Description
This mod is adds 11 new Planets and 66 new Planetary Bonuses, as well as Ship Graveyards. Custom research is also included for some of the new planets, and there is the option to colonise Gas Giants, once you have acquired the technology.

README for installation and information is included. As is a document of all the files that have beeen modified (not new files).

If you would like to use the Galaxy Forge with my Planets, check out THIS Link. Big thanks to Animage64 for this.

If you wish to use a German translation of this mod, chec out
THIS link. Big thanks to Cybdevil for this.




Download Links
Version 1.3a - Current
Rapidshare.com
FileFront.com

Version 1.3a Sins 1.04 Patch - Thanks to Uranium - 235
FileFront.com

Custom loading screens for those of you with problems, or those of you who want different loading screens.
Rapidshare.com
Filefront.com

Version 1.2b - Old
Rapidshare.com
Rapidshare.de
Filefront.com

These files are in 7zip format. Basically, this can compress it even more than putting it in a .zip file. You may need this to unzip the .7z file.

The replacement GSD file for those who don't want the Ship Graveyard in 1.03a
Rapidshare.com
Filefront.com

Additional Information
As always I am open to suggestions, constructive criticism, and any new planets, bonuses, or little extras you'd like to see in the game.

Any major or simple modders out there that would like to incorporate my work into their own mod, please, go right ahead. Just send me a PM and give me a mention in the Credits.

Any problems or comments, feel free to post, I will try to get back to you as soon as humanly possible.

11 New Planets / Gas Giants Colonisable / Ship Graveyards

Oceanic
Asteroids: 4 - 6 Crystal
Max Pop:
70
Max Health:
4,500
Max Civilian Slots:
32
Max Tactical Slots:
35
Explorable:
Yes

Barren

Asteroids: 4 - 6 Metal
Max Pop:
40
Max Health:
9,000
Max Civilian Slots:
36
Max Tactical Slots:
35
Explorable:
Yes

Forest

Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 220
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes


Urban

Asteroids: 1 Crystal | 1 Metal
Max Pop: 1,000
Max Health: 10,000
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Gas Giant

Asteroids: 2 - 4 Crystal | 2 - 4 Metal
Max Pop: 60
Max Health: 1,500
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Toxic
Asteroids: 2 - 4 Crystal (Pure) (more extracted per second)
Max Pop: 40
Max Health: 9,000
Max Civilian Slots: 36
Max Tactical Slots: 35
Explorable: Yes


Paradise
Asteroids: None
Max Pop: 120
Max Health: 3,000
Max Civilian Slots: 24
Max Tactical Slots: 10
Explorable: Yes


Industrial
Asteroids: 2 - 4 Metal (Pure) (more extracted per second)
Max Pop: 500
Max Health: 8,000
Max Civilian Slots: 40
Max Tactical Slots: 25
Explorable: No


Old Naval Base
Asteroids: None
Max Pop: 100
Max Health: 10,000
Max Civilian Slots: 8
Max Tactical Slots: 54
Explorable: Yes


Savannah
Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 500
Max Health: 6,000
Max Civilian Slots: 24
Max Tactical Slots: 35
Explorable: Yes


Swamp
Asteroids: 0 - 2 Crystal | 0 - 2 Metal
Max Pop: 60
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 30
Explorable: Yes


Relic
Asteroids: 0 - 3 Crystal | 0 - 3 Metal
Max Pop: 220
Max Health: 6,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes
<

Ship Graveyard
Random ships will be in these areas, dead in space. They can be captured by the Colony Frigates of all the Races.



4 New Research Subjects

Improved Tunneling (Level 4)
Widespread tunneling with improved equipment increases the population on Barren and Urban planets, as well as Asteroids. (Barren, Urban, and Asteroid population max increase)
Level 1: 10%
Level 2: 20%


Crew Derelict Ship (Level 5)
Allows Colony Frigates to capture derelict vessels found in ship graveyards.


Gas Giant Colonisation (Level 6)
Allows colonisation of Gas Giants.

Improved Anti-Grav (Level 7)
Allows larger colony platforms above Gas Giants due to improved Anti-Grav technology.
(Gas Giant population max increase)
Level 1: 25%
Level 2: 50%


66 New Planetary Bonuses
If you think I am listing them, you are gravely mistaken. ;)

However, in order to enjoy the wider range of Bonuses, I recommend changing the value of the 'planetBonusDensity' on the map you plan to play on. This can be found on the 8th line down of all the .galaxy files by opening them with Notepad, or something similar. These can be found in your main Sins directory at:
C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Galaxy

or to find custom made maps at:
C:\Documents and Settings\**YOUR_USERNAME**\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy

The default value is 0.400000, this means that 40% of Planets will have a Bonus. By changing this to 70%
(0.700000) or more you should notice Bonuses becoming more frequent. Enjoy!

If anyone wants to design a planet texture for either a new planet, or an existing one, please do, and PM me a preview and a link to the file. You will be given full credit if I use it. I recommend copying one of the existing planet textures in the Textures folder, and editing that. Don't forget, the light(_cl) and dark(_da) side both need altering. Good luck.

How to Enable the Debug Logs
Go to where you Mods folder is, but don't open it. There will be other folders, most for Saves, but one for Screenshots, and another called Setting. Open that, then open the file inside named: user.SETTING (open with Notepad). Now search for the line: LogOutput FALSE, and change it to TRUE. When it crashes next, go back to the folder with Saves, Mods, Screenshots, etc, and there should be a new folder called Debug. The log will be in there.

Progress on v1.4

Discontinued....

3,491,410 views 1,334 replies
Reply #1201 Top

I will have something out today of our modified SinsPlusmod. Just testing it now.

 

-Aaron

Reply #1203 Top

Quoting Aaron, reply 1202
Here is the update to our SinsPlus mod. This is for Entrenchment Version 1.05.

http://www.filefront.com/15516799/SinsPlusBailEntr2.05_forv.1.05.7z/

-Aaron

 

 

I downloaded the file and attempted to extract it, but got only a series of errors saying numerous files were corrupted.

Reply #1204 Top

And what about diplomacy, this is the worst thing about Diplomacy, it comes out at a time, when all the good mods have either just been released, or are finishing production. And that means zero to no "really" good Diplomacy mods for a while now. :annoyed:

Reply #1205 Top

Quoting Seth_Keta, reply 1203



Quoting Aaron Moore,
reply 1202
Here is the update to our SinsPlus mod. This is for Entrenchment Version 1.05.

http://www.filefront.com/15516799/SinsPlusBailEntr2.05_forv.1.05.7z/

-Aaron

 

 


I downloaded the file and attempted to extract it, but got only a series of errors saying numerous files were corrupted.

I'll DL the file and see if I get the same error.

 

Reply #1206 Top

[quote who="Aaron Moore" reply="1205" id="2529929"]


Quoting Seth_Keta,
reply 1203



Quoting Aaron Moore,
reply 1202
Here is the update to our SinsPlus mod. This is for Entrenchment Version 1.05.

http://www.filefront.com/15516799/SinsPlusBailEntr2.05_forv.1.05.7z/

-Aaron

 

 


I downloaded the file and attempted to extract it, but got only a series of errors saying numerous files were corrupted.



I'll DL the file and see if I get the same error.

Something happend to uploading it, I will try again. I did get the same error.

 

Reply #1208 Top

Quoting Raven6six6, reply 1204
And what about diplomacy, this is the worst thing about Diplomacy, it comes out at a time, when all the good mods have either just been released, or are finishing production. And that means zero to no "really" good Diplomacy mods for a while now.

I plan to convert it to Diplomacy as soon as the final release is out sometime next week. It will take a little time to get it converted over, but I'll have it done for sure.

-Aaron

 

Reply #1210 Top

Quoting Aaron, reply 1207

It seems that this one is good and didn't create any errors.

http://www.filefront.com/15525563/SinsPlusBailEntr2.05_forv.1.05.7z/

 

-Aaron



 

Aaron, what are the chances you happen to have these files in a format that's workable with notepad?  Or could tell me how to convert them, sorry I'm a bit of a noob on the modding thing unless it comes out as text in notepad. :p

 

I'm mainly looking for all of the ability, planet type and planet bonus files that would be in the 'GameInfo' folder.  Me and my bro would always edit it a bit and buff some worthless abilities and nerf a few OP ones and take out all the really harsh bad planet bonuses and what not.

Reply #1211 Top

dashotosho, there is my text bin gui which is hidden in my current modding utilities pack for sins1.19/entrenchment1.05/diplomacy 1.0 here, the utilities pack includes my mod updater that updates entity files to work with the current version from previous versions, my manifest maker, my map updater and even my old galaxy manifest maker for those still playing sins 1.15/entrenchment 1.01 so that they can add all their maps to the galaxy.manifest so they can use their maps in entrenchment 1.01.

harpo

 

Reply #1212 Top

Thanks Harpo... it doesn't seem to be working for the edited version of sins plus that I have though.  The game locks up every time I try to enable the mod. :(

 

Part of the issue may very well be I don't know what I'm doing but.. I used your mod updater exe and updated the old edited mod I had.

Reply #1213 Top

the mod is probably for an earlier version of sins/entrenchment. try the link that arron posted

harpo

 

Reply #1214 Top

I was under the impression that's what the tool was for, updating older versions of mods to work with the latest patch.

Reply #1215 Top

Nevermind I was just trying to work it a different way, I'll use the text converter and re-write hours of text. :(

Reply #1216 Top

dashotsho the mod updater IS for the updating of mods, but the mod to be updated NEEDS to be in the mods folder for the version it is FOR, and ONLY updates the entity files to work with the latest version.

harpo

 

Reply #1217 Top

Yeah I ran the updater and selected the version 1.02 folder with the mod in it for the source and the 1.05 folder for the finished product and the updater worked just fine but once I try to load the updated mod in the game it locks up.

Reply #1218 Top

it could be the 5 fx files in the pipelineEffects folder in the mod. i am currently testing an idea I had regarding an alternate version of the files. i will post when I have finished testing the idea

harpo

 

Reply #1220 Top

In the readme it shows where you can up the percentage of planetery bonuses from 40% to 70% but when I follow the path givin I can't find the "galaxy" folder?

Any ideas? Would be nice to up the bonuses.

Reply #1221 Top

Quoting Hegemon76, reply 1220
In the readme it shows where you can up the percentage of planetery bonuses from 40% to 70% but when I follow the path givin I can't find the "galaxy" folder?

Any ideas? Would be nice to up the bonuses.

If they are regular game maps, they will be in the stardock game folder in the program files folder. I suggest that you copy them over in the Galaxy folder where the mod folders are kept to edit them.

 

Reply #1222 Top

Does it have to be a pre made map?

I usually play the "huge random" maps is there anyway to edit that one?

Reply #1223 Top

See I can't even find the maps themselves.....this stuff always frustrates me lol.

Reply #1224 Top

hegemon76 the map designer maps ARE in the MapDesigner folder in your user space

assuming you have sins 1.19/entrenchment 1.05/diplomacy 1.0,  the galaxy forge maps NEED to be placed here for xp
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\MapDesigner

or here for vista/windows 7
C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\MapDesigner

and to change the artifact density it is line 9

planetArtifactDensity 0.150000

just change the number as a percentage this is 15%.

the ironclad sourced huge random is in the program files galaxy folder.

harpo

Reply #1225 Top

Humm see I open the Galaxy folder and nothing is there.....I can't figure out why