- Uzii - - Uzii -

[MOD] Sins Plus (by Uzii) v1.3a Final

[MOD] Sins Plus (by Uzii) v1.3a Final

A mod that adds, not alters.

Some of you may have noticed I haven't been around as much as usual, and it is with some regret that I won't be continuing this mod as a stand alone any more. I have many reasons, but it is mainly my short attention span which has brought this on. I have done my best to produce a top quality mod, and to help out as many people as humanly possible. I was here at the very dawn of modding this game, and I would like to think my input has helped progress slightly. I will check the forums occasionally and offer my help where I can. If you have a specific modding problem, give me a PM and I'll try and help you the best I can.

I will be working with DANMAN, who is producing a 'Super Mod' which includes Sins Plus, Bailknights Graphics, Sins Enhanced, and his own team's work. I will continue to give support for Sins Plus, and I will help out others where I can, but no further work will be done on this mod. Please check DANMAN's mod:

7 Deadly Sins
NO SCREENSHOT/LOG = NO RESPONSE
You can find how to get the Log at the bottom of this First Post. To upload a Screenshot, use Imageshack and copy the 'Direct Link To Image' address your are given, and paste it here. Take as many screenshots as you think is necessary, or of any little thing you might think will help. For those of you without common sense, this means if you aren't sure you put it in the right place, take screenshots of where you put it, with the address bar visible. If its a problem in-game, take the screenshot in-game, showing the problem.

For a Multiplayer version of Sins Plus merged with a BailKnights Graphical Mod, see Adama Repack

Description
This mod is adds 11 new Planets and 66 new Planetary Bonuses, as well as Ship Graveyards. Custom research is also included for some of the new planets, and there is the option to colonise Gas Giants, once you have acquired the technology.

README for installation and information is included. As is a document of all the files that have beeen modified (not new files).

If you would like to use the Galaxy Forge with my Planets, check out THIS Link. Big thanks to Animage64 for this.

If you wish to use a German translation of this mod, chec out
THIS link. Big thanks to Cybdevil for this.




Download Links
Version 1.3a - Current
Rapidshare.com
FileFront.com

Version 1.3a Sins 1.04 Patch - Thanks to Uranium - 235
FileFront.com

Custom loading screens for those of you with problems, or those of you who want different loading screens.
Rapidshare.com
Filefront.com

Version 1.2b - Old
Rapidshare.com
Rapidshare.de
Filefront.com

These files are in 7zip format. Basically, this can compress it even more than putting it in a .zip file. You may need this to unzip the .7z file.

The replacement GSD file for those who don't want the Ship Graveyard in 1.03a
Rapidshare.com
Filefront.com

Additional Information
As always I am open to suggestions, constructive criticism, and any new planets, bonuses, or little extras you'd like to see in the game.

Any major or simple modders out there that would like to incorporate my work into their own mod, please, go right ahead. Just send me a PM and give me a mention in the Credits.

Any problems or comments, feel free to post, I will try to get back to you as soon as humanly possible.

11 New Planets / Gas Giants Colonisable / Ship Graveyards

Oceanic
Asteroids: 4 - 6 Crystal
Max Pop:
70
Max Health:
4,500
Max Civilian Slots:
32
Max Tactical Slots:
35
Explorable:
Yes

Barren

Asteroids: 4 - 6 Metal
Max Pop:
40
Max Health:
9,000
Max Civilian Slots:
36
Max Tactical Slots:
35
Explorable:
Yes

Forest

Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 220
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes


Urban

Asteroids: 1 Crystal | 1 Metal
Max Pop: 1,000
Max Health: 10,000
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Gas Giant

Asteroids: 2 - 4 Crystal | 2 - 4 Metal
Max Pop: 60
Max Health: 1,500
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Toxic
Asteroids: 2 - 4 Crystal (Pure) (more extracted per second)
Max Pop: 40
Max Health: 9,000
Max Civilian Slots: 36
Max Tactical Slots: 35
Explorable: Yes


Paradise
Asteroids: None
Max Pop: 120
Max Health: 3,000
Max Civilian Slots: 24
Max Tactical Slots: 10
Explorable: Yes


Industrial
Asteroids: 2 - 4 Metal (Pure) (more extracted per second)
Max Pop: 500
Max Health: 8,000
Max Civilian Slots: 40
Max Tactical Slots: 25
Explorable: No


Old Naval Base
Asteroids: None
Max Pop: 100
Max Health: 10,000
Max Civilian Slots: 8
Max Tactical Slots: 54
Explorable: Yes


Savannah
Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 500
Max Health: 6,000
Max Civilian Slots: 24
Max Tactical Slots: 35
Explorable: Yes


Swamp
Asteroids: 0 - 2 Crystal | 0 - 2 Metal
Max Pop: 60
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 30
Explorable: Yes


Relic
Asteroids: 0 - 3 Crystal | 0 - 3 Metal
Max Pop: 220
Max Health: 6,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes
<

Ship Graveyard
Random ships will be in these areas, dead in space. They can be captured by the Colony Frigates of all the Races.



4 New Research Subjects

Improved Tunneling (Level 4)
Widespread tunneling with improved equipment increases the population on Barren and Urban planets, as well as Asteroids. (Barren, Urban, and Asteroid population max increase)
Level 1: 10%
Level 2: 20%


Crew Derelict Ship (Level 5)
Allows Colony Frigates to capture derelict vessels found in ship graveyards.


Gas Giant Colonisation (Level 6)
Allows colonisation of Gas Giants.

Improved Anti-Grav (Level 7)
Allows larger colony platforms above Gas Giants due to improved Anti-Grav technology.
(Gas Giant population max increase)
Level 1: 25%
Level 2: 50%


66 New Planetary Bonuses
If you think I am listing them, you are gravely mistaken. ;)

However, in order to enjoy the wider range of Bonuses, I recommend changing the value of the 'planetBonusDensity' on the map you plan to play on. This can be found on the 8th line down of all the .galaxy files by opening them with Notepad, or something similar. These can be found in your main Sins directory at:
C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Galaxy

or to find custom made maps at:
C:\Documents and Settings\**YOUR_USERNAME**\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy

The default value is 0.400000, this means that 40% of Planets will have a Bonus. By changing this to 70%
(0.700000) or more you should notice Bonuses becoming more frequent. Enjoy!

If anyone wants to design a planet texture for either a new planet, or an existing one, please do, and PM me a preview and a link to the file. You will be given full credit if I use it. I recommend copying one of the existing planet textures in the Textures folder, and editing that. Don't forget, the light(_cl) and dark(_da) side both need altering. Good luck.

How to Enable the Debug Logs
Go to where you Mods folder is, but don't open it. There will be other folders, most for Saves, but one for Screenshots, and another called Setting. Open that, then open the file inside named: user.SETTING (open with Notepad). Now search for the line: LogOutput FALSE, and change it to TRUE. When it crashes next, go back to the folder with Saves, Mods, Screenshots, etc, and there should be a new folder called Debug. The log will be in there.

Progress on v1.4

Discontinued....

3,491,410 views 1,334 replies
Reply #1151 Top

I'll have to look into that.  Honestly, I mainly use that mod as part of a merge with another mod (which is working fine) so I don't actually load up the GalaxyMod itself that often.  String errors like you describe could be a simple string count miscalculation in the English.string.  You are the first to report any problems with GalaxyMod but I'll fire it up when I get home and see if I can replicate the problem and look at fixing it.

You shouldn't be able to find "Crew Derelict Ship" actually.  Ship Graveyards were removed in the Frontiers mod and I didn't bother replacing them as they cause lots of problems with the AI anyways.  I forgot about that when I posted the link.

-dolynick

Reply #1152 Top

Quoting hjrrockies, reply 25
Doylnick, I can't seem to find where you placed the research icon for "crew direlect ship". I've checked everywhere for it. Also, the icons for "Improved Tunneling" "Gas Giant Colonization" and "Improved Anti-Grav" seem to be malfunctioning. The icons are correct, but the Name and Description say "String Not Found". I compared the entity files for those reasearches with the string file that they reference, and it all matches up properly. I am not a good enough modder to know what to do in this case, but maybe you can help me out .

Aaron, your filefront like doesn't seem to work, or did you just remove the file until you fix the planet buffs?

I removed it until the planet buffs are working.

Reply #1153 Top

hjrrockies,

I found and corrected a couple problems with the string file in GalaxyMod.  It now works fine.  Unfortunately, I was unable to upload a new version of the mod to filefront last night as the upload function was down for maintenance.  Maybe later today I'll be able to get the fixed release uploaded and posted.

-dolynick

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Reply #1154 Top

Quoting Aaron, reply 2



Quoting hjrrockies,
reply 25
Doylnick, I can't seem to find where you placed the research icon for "crew direlect ship". I've checked everywhere for it. Also, the icons for "Improved Tunneling" "Gas Giant Colonization" and "Improved Anti-Grav" seem to be malfunctioning. The icons are correct, but the Name and Description say "String Not Found". I compared the entity files for those reasearches with the string file that they reference, and it all matches up properly. I am not a good enough modder to know what to do in this case, but maybe you can help me out .

Aaron, your filefront like doesn't seem to work, or did you just remove the file until you fix the planet buffs?



I removed it until the planet buffs are working.

Everything is fixed, will upload it as soon as filefront's upload systems is backup.

+1 Loading…
Reply #1157 Top

here is the link to my ftp file database.. Just download the bottom file SinsPlusOriginalEntr1.02 and you are good to go! Its open to the public for everyone!

 

-Aaron

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Reply #1158 Top

Quoting Aaron, reply 7
here is the link to my ftp file database.. Just download the bottom file SinsPlusOriginalEntr1.02 and you are good to go! Its open to the public for everyone!

 

-Aaron

 

Thanks for the updated mod!  Always helpful for those of us who love the old Sins Plus mod, but also enjoy the updates/rebalancing/fixes of the new versions.

+1 Karma (and again for every update :-))

 

 

Edit: Deleted ftp link as quoted post no longer has link.  Filefront link is a few posts below from Aaron Moore.

Reply #1160 Top

Quoting Merovingian, reply 9
Hey guys is there a version of this mod compatible with Vanila 1.16? Thanks.

There will be a revision for the 1.16 within the next few weeks.  I am working on it right now, so it should be up soon.  I give myself a few weeks just in case anything comes up that is mind altering...

DANMAN

Reply #1161 Top

'Preciate it. No offense to the hard work of everyone else, but my mates and I really just enjoy Sins Plus for our LAN sessions.

Reply #1162 Top

Quoting Aaron, reply 7
here is the link to my ftp file database.. Just download the bottom file SinsPlusOriginalEntr1.02 and you are good to go! Its open to the public for everyone!

 



-Aaron

 

Im going to pull the FTP link since file front is back it seems.. I'll upload the file tomorrow.

Reply #1163 Top

Quoting Aaron, reply 12



Quoting Aaron Moore,
reply 7
here is the link to my ftp file database.. Just download the bottom file SinsPlusOriginalEntr1.02 and you are good to go! Its open to the public for everyone!

 



-Aaron



 

Im going to pull the FTP link since file front is back it seems.. I'll upload the file tomorrow.

Here is the file planet link:

http://files.filefront.com/SinsPlusOriginalEntr102zip/;13554566;/fileinfo.html

 

Reply #1164 Top

thank you, thank you, thank you....

for updating this..

uh.. the updated files don't seem to do anything... is it a patch to the other mod, or the complete mod itself?

please help, because this mod adds so much to Sins, and I truly miss playing with this mod, to the point of just not playing if i can't use this mod

Reply #1165 Top

Quoting Cougarshamn, reply 14
thank you, thank you, thank you....

for updating this..

uh.. the updated files don't seem to do anything... is it a patch to the other mod, or the complete mod itself?

please help, because this mod adds so much to Sins, and I truly miss playing with this mod, to the point of just not playing if i can't use this mod

Its the whole mod and its for the latest version of Entrenchment only..

 

Reply #1168 Top

you should make different types of uncolonizable planets, because i can promise you, more than 100000000000 uncolonizables exist and like maybe 10000 colonizables

Reply #1169 Top

Sorry to sound like an idiot guys, but how on earth r u suppossed to install this? The ReadMe isn't very specific and I've done everything that it says (which isnt much). It sounds really good and im dying to try it but it keeps coming up with "ERROR: SoaSE tried to close in an unsual way" or somthin like thatX( . Can som1 help?

Reply #1170 Top

Quoting arrow_storm, reply 19
Sorry to sound like an idiot guys, but how on earth r u suppossed to install this? The ReadMe isn't very specific and I've done everything that it says (which isnt much). It sounds really good and im dying to try it but it keeps coming up with "ERROR: SoaSE tried to close in an unsual way" or somthin like that . Can som1 help?

Well i would say that I think the mod is out of date, and I believe that it hasn't been update to 1.16

but you could use distant star mod which is for 1.16 and entrenchment 1.02 which is a somewhat continuation of this mod

Reply #1174 Top

This may have been posted before, but do you have the GalaxyForge GIF icons for these planets? Wihout the icons, Sins Plus planets simply appears as dead planet in the editor.

The Undying. :moo: :ninja: :jafo:

Reply #1175 Top

Any chance this has been updated for entrenchment 1.03? Just bought entrenchment and can't play it with these mods :(