scotgaymer

scotgaymer

Joined Member # 715205
0 Posts 2 Replies 5,004 Reputation

Wasnt sure if I should post this here or in Modding - decided on here because its more of a bug than an error on my part. I have downloaded some custom races to play as and ive noticed that my gripes about Custom Races that I aired before 1.2 of Dread Lords is still there. Starting with the custom races i notice that the problem of star systems appearing with the same name as the home world of the custom race instead of as the names specified in their XML files. Example for

2 Replies 3,483 Views

I like that idea killer... When you create a race specify if its Organic (maybe even divided into Carbon Based ala Humanity and Silicon Based ala the Silicoids from MOO), Robotic (ala Yor), and Cybernetic (ala the Borg from ST).

5 Replies 7,765 Views

Im experiencing movement problems with my tiny and small ships. I can only move them one week length at a time. If i click more than one week distance away the ships dont move at all. But it only affects Tiny and Small sized ships; constructors, colony ships, miners etc move fine as far as you like. This is in the Dread Lords campaign (which i decided to replay) - it also affects the Dark Avatar campaign; im not sure if it affects the main game tho. Its not game breaki

3 Replies 4,235 Views

[quote] To adress your questions: 1) about the planet settings, I meant add it as an in game feature, rather than having to mod the thing myself. 2) I'm not sure... Comunism, environmentalism, maybe a colective? 3) what I mean is the "styles" of ships, in the dark avatar expansion, there is an "Create ship style" button but it has never worked for me. Any other ideas? [/quote] 1 = Ah I see what you mean. Le

21 Replies 12,524 Views

[quote] I don't know about anyone else, but I love the fact that I have the freedom in GalcivII to create my own races. It's one of my favourite parts of the game. But I wouldn't mind seeing some improovements made to it. Here's some of my ideas: - add a system for creating the "noun" and "verb" of your race. Right now all the foregn races identify you as just your empire name, rather than species like they can for eachother. I remember t

21 Replies 12,524 Views

And after 22 days there is still no reply... Jeez this is supposed to be the more active forum; and yet no one seems to be around...

8 Replies 8,028 Views

I completely agree with that. GC2 was supposed to be a lot more moddable than GC and it doesnt appear to be at all. Also I was wondering why only some of the Minor Races appear in the RaceConfig.xml and not the others? While GC and GC2 has a profound comedic element to it - which is fun, I dont really like that a lot of the names for things like Races both Major and Minor, Leaders, Star Systems etc are completely unreal

8 Replies 8,028 Views

Well I seem to have got it sort of working... By adding the changed information into the CustomPlanets.xml also... But now I find that the changed info for the Minors - like the Snathi appears now but not correctly. For Example the star is called Snathi Hegemony instead of Regulus and the home world called Snathi Hegemony I instead of Snathis... Im definately confused - there must be something we are doing wrong I

8 Replies 8,028 Views

Hi guys. I have recently been exploring modding GC 2 slightly to change the Race Names, Leader Names, System and Planet names of the Major Civilizations and the Minor Civilizations included in the RaceConfig.xml. Because I dont particularily like many of the names in GC and GC2 - however where in GC you could change the name manually in game for ALL races, you can not do this in GC2 which is most annoying... This

8 Replies 8,028 Views