Infarktbear

Infarktbear

Joined Member # 6790469
1 Posts 6 Replies 537 Reputation

you don't need to place a spy on a planet of the AI. Just put it in the espionage screen - the higher the level gets, the higher is the chance to steal a tech. https://steamcommunity.com/sharedfiles/filedetails/?id=1274276924

1 Replies 14,633 Views

Hi, i invested some time and made a guide for "topic". Its in the steam guide-section. http://steamcommunity.com/sharedfiles/filedetails/?id=1274276924 Please let me know if i should add something or if u find mistakes i made. Its still work in progress, but already large. ty in advance and for all new players - hope u find help there.

14 Replies 51,247 Views

The base game modding is easy, but whats with DLC? Cause the xml-files are not under /data. Can anyone help me here please - where should i put the modified files that the game gets them?

1 Replies 9,181 Views

the modding worked, but it doesnt fit ingame - the ai still makes fighters with 2 move and so on, even with ion drive teched. It seems i have to edit all blueprints for the ai...Maybe the ion drive is not made for small hulls :) another problem is: the player still can use the tech earlier - imba advantage. This said i would have to remove zero/large/huge, that everyone can just play in small hulls...but this is not what i wanted. I stop here with this try, too much work

4 Replies 7,392 Views

ty and yes ofc i should use it, but it makes it too easy, cause the ai doesnt change the researched tech like we do - and without artifacts its boring. edit: wow and this works? I thought this is a combination of the race-traits, race-behaviour and how militant they are - AND this list. Ok, then i try it out. thx again.

4 Replies 7,392 Views

Hi again, short story: Ingame, no matter if its an easy or genius ai, at the first contact (after some rounds) mostly ai has already "orbital manufacturing". 10-20 rounds later nearly everyone has "zero gravity". Means, the game pushes everyone to concentrate on researching those - if a slowdude doesnt, he will struggle soon. In my opinion that is going way too fast. I would like around 100 rounds in "orbital manufact", then the ai and me reach "zer

4 Replies 7,392 Views

Hi everyone, since some weeks i play maps without anomalies, cause i find artifacts and the 25% tech-bonus capsules too strong - especially for me, but also for the ai. Is there a way to mod those to lets say 3% tech+ ? ALso the artifacts from 100% to 5%? If yes, how to? Its much more interesting to play with those things to explore and get a little bonus, but only if the bonus is small (imo). Ship graveyards and space junk are already balanced i think.</p

3 Replies 6,866 Views