llen_llen

llen_llen

Joined Member # 6664716
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Hi, I am not being (too much) grammar police, but I find some awkwardness in several randomly-generated colony names. New Novgorod It's not technically wrong, only that "Novgorod" literally means "new city" in Russian. Imagine a city whose name is "New New York". New Yaroslavi Probably you meant "Yaroslav l " as there is no city named "Yaroslav i<

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I was testing out my translation mod adding a new language using "language-add.xml". It worked well, but as I exited and restarted the game, the main menu refused to start up. And I saw this error recorded in the log: ------------------- Error ---------------------------- 00:02 - ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[Offworld.GameCore.Text.ParsedInfoLanguage].get_Item (Int32 index)<br

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When I create a mod that replaces some text with "text-screens-change.xml" and "text-tutorials-change.xml", the former works (in main menu etc.) but changes made in the latter doesn't seem to be reflected in the Learn to Play scenario. If I manually modify the data in assets file, it shows just as I change, thus I think Learn to Play scenario (and possible that Campaign as well) fails to hook the change in time. Or is it that modifying Learn to Play scenario is totally discouraged

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I was amazed as the game leaves all resources open and readable in the asset folder for modding. But when I tried to translate some of string data, I found all CSVs are encoded in ISO-8859-1. It virtually disallows translation into languages whose orthographies require other letters and characters, in legit ways. It even cannot correctly spell French, as it lacks œ (I tried). I searched the folder unable to find any switch that controls character encoding, so I

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