shippak2.SHIP --- spelling error //----------------------------------------------------SHIP Dreadnought //---------------------------------------------------- Name "Dreadnought" Description "Nothing is dreaded more by the enemy than a Dreadnaught!" so which one is it? Dreadnought or Dreadnaught dreadnought \DRED-nawt\ (noun) 1 : a warm garment of thick cloth; also : the cloth 2 : battleship *3 : one that is among the
zhukher
I was thinking on how the game could be broken. To me the game would be broken if a player would get a benefit that AI would not have access to. so i came up with it easily. I will describe first how a planet quality could be altered in the even section and how stardock, should they wish to attend to this in some distant future when they have more time should go about fixing this. in the /data/ folder there are 2 files named bonusevents.event and Coreevents.event go in
I was thinking on how the game could be broken. To me the game would be broken if a player would get a benefit that AI would not have access to. so i came up with it easily. I will describe first how a planet quality could be altered in the even section and how stardock, should they wish to attend to this in some distant future when they have more time should go about fixing this. in the /data/ folder there are 2 files named bonusevents.event and Coreevents.event go in
how about antarans -- or some cheesy civ that lives where they can not be exterminated or atacked but attack once upon the time evening the field of play?
i usually buy 3 colony ships to begin with and no constructors till I have at least 12-16 planets. all with defenders. then i build constructors that max production. Also when i start i try to set myself up so i have a lot of space between my star cluster and the nearest star cluster in the beginnning of the game. i play gigantic /normal (yor bright) / abundant/universalist + pq + 10 pop bonus + 10 morale + 10 economy + lucky + creative
a player can check out where the major civs are before beginnning of the game using sector influence button!!!! a feature?? not if i can not know where they yellow stars are i should not know where the cradles of other civs are
a player can check out where the major civs are before beginnning of the game using sector influence button!!!! a feature?? not if i can not know where they yellow stars are i should not know where the cradles of other civs are
More dynamic "project buy/finance" system. I have a slight problem with the current "buy" system it builds instanly the next month the more money you throw at it. and it does not really matter what the size and morale of the planet are. while i can buy my battlehammer on my class 40 planet for $$$$ i can do the same on my planet with class 12. that is not right. the richer plannet with better morale and more workers and qualified engineers and available private factories can simply
More dynamic "project buy/finance" system. I have a slight problem with the current "buy" system it builds instanly the next month the more money you throw at it. and it does not really matter what the size and morale of the planet are. while i can buy my battlehammer on my class 40 planet for $$$$ i can do the same on my planet with class 12. that is not right. the richer plannet with better morale and more workers and qualified engineers and available private factories can simply
i would like to see an option that would allow me to see a little iconical representation of the goods that are being produced on the planets in the system view (i.e. when i am observing one planet i would like to know what is being produced by others in the system and how long they have left)
i can find out how close other civs to me are at the very beginning of the game by using "show sector influence" button on top of the main screen"
i have set my espionage on altarians to 37 gp in one game and when i started a new game some 30 minnutes after that one the espionage bc spent was still there in the new game. no espionage was being done though, just ghosted the number from one game to the other