Hello everyone! We are working an update to Rivals that will include new units and gameplay changes. Please read below for details. New Units Leaders can now have their own, unique starting trainable units. Mounted Scout Guardian Friendly Shrill Commander Spearmen Mystic Tinkerer Scoutling Gameplay Default zoom out level befor
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Hello! We have added a new campaign and some important fixes to the game. Here's a summary of what you can find in the campaign: "As the ruler of a small and isolated Kingdom, you have been powerless to do nothing but look on as the Sorcerer King solidified his control over the world, and laid dark plans for something far worse. Powerless until one fateful day that is, when a powerful artifact was sent to
Hello, We hope that you are enjoying playing Rivals! We would like to roll out some improvements and fixes to the game. Please read below for details. Neutrals more intelligent Minor adjustment to the Ascendancy spell cost Optimized when ZOC calculator gets called to improve performance. Reduced the number of default monster lair
We made an adjust on the steam side. Please restart and let us know it continues to happen.
Hello, We have fixed a few issues with Rivals and wanted to get them out to you as soon as possible. Please note that text changes will only appear when you start a new game. Also, y ou may need to restart Steam to update. Changed the Ascension Rules so you have to have 75% of the Orb for victory (used to be 2/3) Fixed the Tactical Camera to respect the 'Auto Select Next Unit' option. If you have that turned of
Welcome to the Sorcerer King: Rivals expansion pack -- now you can become a god. We are proud to bring you a ton of new features (including the new Ascension victory condition), new content (two new factions, new Lieutenants, tons of new quests, etc.), Steamworks support, as well as making improvements to the core game. Please read below for details. <span style="fo
Released 6/17/16 Overview Improvement Razing : Reconsidering where you placed that improvement? You can now raze an existing improvement and replace it with a new one. Scouting Report : Use the 'Scouting Report' to get rumors of adventure early on: do you head to the north to deal with a wily group of bandits, sou
The opt-in for 1.4 is live now if you'd like to check it out.
Please restart steam and choose "opt_in - 1.4 Opt-in"
Release 12/21/15 Overview Resource system overhaul: Resources are now a more important part of the game play. Resources collected from nodes are now stored and accumulate over time. Many units now require these extra resources in order to be trained. You will find yourself changing strategies based on the resources available. Gameplay / Balance</s
merlinme, Thanks for your report. The issues are on the bug pile :)
Released 10.8.15 Feature -- Build Queue You may now "queue up" seven building improvements and units on your city. This will decrease the micromanagement of your empire. Chosen improvements and units are added to the bottom of the city management screen (up to seven at a time). Rollover each item and click the arrows to change the queue order or click the X butto
Merlinme, Thanks for the report. We'll look into those problems in the next patch
Change log is here: http://forums.sorcererking.com/471061/page/1/
***Release 9/17/15*** Overview New Shard mechanics -- Keep a closer eye on the the Sorcerer King's forces. Their attacks on Shards will increase the Doomsday. The increase in Doomsday varies according the game's difficulty setting. Spellbooks Enchantments - The player will now have 8 single-use enchantment pages to use throughout the game (pages given ar
BlackBird7, We are still looking into this.
We are still looking into this. Can you provide any additional information about your game? For example, did you start a new game with 1.1 or did you continue a game from an earlier build? Do you recall what units you fought against when the dodge started going through the roof? Did you happen to fight a unit that attacked you with "Maul"? Any info would be would be very helpful.
Can you submit a ticket ( https://esupport.stardock.com/index.php?/Tickets/Submit ) with the save game attached so we can take a look? Thank you.
Did you start a new game or is that game continued from 1.00?
This is on our list to fix for 1.1
Can you submit a ticket ( https://esupport.stardock.com/index.php?/Tickets/Submit ) with the save game with the "insane chest generation" attached so we can take a look? Thank you.
Thank you for the ticket! We'll certainly take a look
The default save game directory is C:\Users\[YOUR NAME]\Documents\My Games\SorcererKing With [YOUR NAME] being your windows username We are looking at the unit duplication issue now. If the two issues are related, we'd love to knock out two bugs at once! We'd very much appreciate the save game file.
Sorry that you’re still having an save game issue in 1.01. We’d like to address the problem and it would be helpful if you could submit your save game file to us. Can you submit a ticket ( https://esupport.stardock.com/index.php?/Tickets/Submit ) with the save game attached so we can take a look? Thank you.
In regards to the potion/disappearing arrows bug, we have updated the 1.01 build with a fix. You may need to restart the Steam to get the update.