Daemongari

Daemongari

Joined Member # 644251
0 Posts 0 Replies 74 Reputation

My notes on observations. Economy needs to be balanced better. 1) Ship maintenance is too high i think. It is almost impossible to even have a defender on every world, let alone a warfleet. This could be one of the BIG reasosn why the AI basically does nothing. They defend all of their worlds and therefore have little income as a result. 2) It is difficult to stay in the green without taking economincs +30 and choosing a Federalist government...E

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Ok. I just ran into this one. I had an event take place where a minor race showed up. They took over two of my worlds. My problem is that for some bizarre reason my ship yard took a big hit. I lost all of my current designs for warships forcing me to rebuild them all.

2 Replies 1,949 Views

I don't get why minor races are so restricted. They should be allowed to do things just like anybody else does. What they do isn't much really. Not in Twilight anyways. I have played many games for extreme lengths of time. Had minors pop up in areas that i can seal off basically. They will NEVER colonize an open world even if it is in their home system. They have never sent me a trade ship even. They don't build starbases or even mine asteroids. It is a space fairing race right? Yeah,

40 Replies 10,314 Views

From what i have learned about planets like this i can say this. These planets can be very powerful assets depending on your abilities. You really notice the ability planetary improvement in DA. Anyways. Every world like this is a bit of a project world. It is difficult to get them going. Gee, i wonder why. The environment is hostile and those poor colonists have a really hard life. Coodos to the developer for this reality break. I love it. To improve these worlds requires effort. Pur

4 Replies 4,216 Views

The game strategy as far a colony management goes is a viscious circle... Money is production. Morale is money as it directly affects reporting taxpayers, population. Culture can greatly affect morale as can improving the planet class. If the planet exists in a sector with little or no cultural influence, you can build moral modifiers until your blue and it won't do much... try build an influence modifier. A monster important thing to do is to not allow colony ships to take very large num

10 Replies 437 Views

Ok, i'd like to see a few things. - How about links in the tech tree in the game. You know, you can click on the object that this tech will allow you to build and it tells you what it does. I love the game find it totally addictive but the learning curve required extensive notes that most of which wouldn't have been needed had this been included. - The ability to terraform worlds even more. I'll colonize almost anything, 12 + for sure as you can get a 12 up to 17 as is. However, i'd

529 Replies 27,369 Views