Like all games, there will be patches. This game will turn out great.
Darkhar23
I beat on SK on easy today (yay!) and I encountered a few odd things along the way. 1. Some items had no image, their squares were just black. The same goes for a few skills that certain units and champions can use. I have the opt-in option, I don't know if has something to do with that. 2. The spell that allows the shadowlands to be conferted to normal works poorly. When cast you get 3 by 3 circles as a mouse cursor. When you have 9 tiles of shadowlands then you can cast
#1- it seems to happen with champions. I am not sure if it also happens with other units. #2- That would be great. It happened also with another quest. tnx for the fast responses
I found that out as well, but still it would be easier to merge both action with one mouse click.
Two bugs during my play: 1. When attacking the sound of the enemy getting hit and dying is already there. Afterwards the animation of the attack starts. It happened a lot with Tanris (if spelled correctly. 2. During the movement of my army towards the yeti camp (the dwarves disliked them, so someone has to kill them [e digicons]^_^[/e] ) the game froze. The map could be moved but anything else (clicking on units, etc.) didn't work. Haven't verified whether it occurred
Not the enemy units but your units. Sometimes your units take a detour or are standing at a tile which is tacticalwise less favourable. In one battle my champion moved towards the enemy unit like this: starting side player: Champion--> enemyunit enemy starting side My unit had plenty of movement to move to the backside of that enemy unit. Because it choses that side I had to spen
Still on first map, but loving the crap out of this game. During combat however units get to decide from where they will attack. Would it be an addition to make the player see from where the units will attack? This can be done adding arrows that point to the side of the enemy where the attack will come from. That way a player can choice the direction and also give his units a better chance to position for the next attack.