I prefer the idea of camp 1. I would like to suggest that a good working and fun economic model can be seen by taking a look at starknights an online game that has been around for quite awhile or dwarf fortress. Perhaps a lot of micromanagement can be negated by only requiring the player to put the industries in place and then the player can simply rely on the industry's AI to transport and sell the goods. For example if I order a mine, a marketplace, and a blacksmith to be built then upon co
lastpick
After having loaded the a saved game I discovered that the only thing visible was my sovereign and the cloth map without any sort of overlay for cities or terrain. I exited to the main menu and attempted to start a new game. After the world creation I found that no change had occurred, only my sovereign was visible. I then exited the game completely. Upon launching the game again an immediate crash to the desktop occurred. Restarted Implulse and game started successfully. A review of the appl
Okay I admit that I made it a little black and white but taking what you have said one would also assume that there would be some sort of Diplomatic contact from a 'good' empire prior to initiating a military strike. Throughout history you are correct in say that 'good' civilization have commited less than moral acts but I would counter by saying that they don't happen overnight. There is almost always a lot of events that lead up to declaring a war on someone. The main point I wanted
Okay the game is fun yadda yadda. But since when did being 'Good' equate to stomping on your neighbor just because he is an idiot and drives a 1970's clunker to work every day? If you don't get the analogy I just made then please read on... So far I have found that when playing Galciv that the whole treatment of morality is quite wrong in the game. Not sure what is should be called but good and evil is definitely not portrayed with the way I was brought up. For example would'nt it be sa