Omatkoicorko

Omatkoicorko

Joined Member # 5541798
1 Posts 6 Replies 126 Reputation
Reply to Modding in Sorcerer King

[quote who="BlackSmokeDMax" reply="4" id="3573575"] Quoting Omatkoicorko, reply 3 Quoting davrovana, reply 2 It is possi

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Reply to Modding in Sorcerer King

[quote who="davrovana" reply="2" id="3573515"] It is possible to mod unit models and their skeletons with 3D software, though that isn't my modding area of knowledge. Forum user heavenfall would know. There is no in-game tool for this, however. [/quote]and thats a a big step back compared to FE.

8 Replies 26,411 Views
Reply to Modding in Sorcerer King

as most files are used same way like in FE, i had a hope that modding will be easy. but i am pretty sure that first thing that you wont be able to mod are heroes. as right now heroes and all other units are using pre-made skeletons and textures correct me if i am wrong. regards.

8 Replies 26,411 Views

so stardock, are you going to change anything in that matter ? heroes are shallow, pity that you changed so great feature for this.

3 Replies 4,514 Views

hi, I know this is not a Fallen Enchantress where we could modify our sovereign as we wanted, and probably there wont be such option on our units in SK (it was cool when they were changing look) but that what is bothering me is that starting heroes (main heroes?) are looking worse than some common units, also there is far too less of them to choose. I mean they are dull, looking rly bad (only archer IMO looks nice) and unfortunately I don't s

3 Replies 4,514 Views