Titanidas

Titanidas

Joined Member # 5172656
3 Posts 0 Replies 360 Reputation

Hello , thank you very much. I am training for this from 2009 to 2023 [e digicons];P[/e] . If I might I have some suggestion of fleet composition for the coder of AI. ( only for the current version of the game) TEC: Invincible Armada : 3-4 Kol with Experimental Beam + Fusillade level 4 + Finest Hour level 2; 1 Akkan maybe 2 ? with Inspiring Broadcast level 4; 2 Marza with Concussion

7 Replies 11,672 Views

On unfair or nightmare difficulty if you leave the center of the map for the AI and you don't create chock point with starbases from the start of the game to limit de expansions of the AI, you will lose every time. Why ? because the AI will always have 4 or 6 times more resources and bonuses for the research. With the rush to the center of the map and beyond the star you will be almost in pair with AI in term of resources and research. To win on singl

7 Replies 11,672 Views

The base game at this time has a very good foundation but the most effective strategy its almost the same like in Sins 1. 1.<span style="font-variant-numeric: normal; font-variant-east-asian: normal; font-variant-alternates: normal; font-kerning: auto; font-optical-sizing: auto; font-feature-settings: normal; font-variation-settings: normal; font-variant

7 Replies 11,672 Views

Why not a split screen like windows 8 where in the left right side you have the planet, base, ship main view of them and in the left side you have the map with the exact location of the selected object. And if you click on another item this will bring the main menu of this object. In my opinion this will solve many problems with micromanagement ( like star bases).

0 Replies 6,126 Views

Finally! I'm just playing right now and only now I notice the importance of starbases. They cause a lot of damage on the enemy and gives me time for my forces to arrive on my colonies being attacked. Thanks for the help guys. Welcome I am glad that I can help you; and don't forget the roll of the Cap Ships are primarily to help rest of your fleet ( synergy with the rest of your fleet especially if you play as Advent) not for damage(ex

16 Replies 11,659 Views

In deed. The only time I've beat an enemy I was against an Vasari Rebel "easy defender", because I thought the Vasari Loyalists are more combat focused, making then stronger. But I had luck that time. It doesn't matter the enemy, even in the easy difficulty, I ALWAYS get raped out of the map. Can you guys show me strategyes or things like that to help me out

16 Replies 11,659 Views

First tank you all for your replies. I say some proposal not to do everything from my proposal but only some things and I agree with you that all this change will unbalanced the game but some things must be done. Th e problem with game in this stage is not to VR or VL but other races then vasari. I play one time AL against VL AI at cruel difficulty small maps random. After i build my fleet who was like this ( 10 <a title="Disciple Vessel" h

16 Replies 11,659 Views

I play a lot Advent and for Advent is small things to do like this: All the abilities of Discord Battleship act on Titans and SB; the Vertigo from Rapture acts on Titans and SB and Reverie from Reveletion act on Titan and SB. this for cap ship and for cruiser suppression from Domina Subjugator acts on Titan an SB. Or maybe only in Titans or SB but to acts on something [e digicons]:P[/e] . For TEC Boarding Party from Corsev acts on Titan and SB and if after say 10 or 15 min the Corsev

16 Replies 11,659 Views

First sorry for my bad English i am not a native speaker of English and this was done only in single player against 1x1 vicious AI and small map. Sow why I put this post.I play Sins from the beginning and the first time was the problem to defend your territory. Then after Entrenchment was a problem to defeat a star base and now is only about Titan and how powerful are they and not about your fleet combo who was till now (I like Advent with their fleet synergy). Good lets

16 Replies 11,659 Views