thadianaphena

thadianaphena

Joined Member # 4836768
9 Posts 163 Replies 11,210 Reputation

yes, Unit works with AdjustArmyStat for offense, and defense - armies are kind of like "objects" it seems. I have not tried with hit points but i will tinker around with it. I will now begin the crude work of making traits for custom factions and sovereigns. Then, i will make some items and factions. When i made my army have defense 3, i made a militia (ctrl+j) and walked it out of city. 3 defense. then i move it onto the tile with my champion - still 3 defen

26 Replies 12,890 Views

for me the issue is about "oh crap. I could build on the river but no essence. I could build on the forest but no food. I could build on the shard but no production. I have 3 average city spots that could become a good city if..." which is why i like "snaking. And bridges i saw as unneeded until my recent game where i ignorantly built a city on a river by a mountain and it got cornered and could only build 2 buildings.

73 Replies 76,594 Views

you get them when you upgrade the crystals to shrines - one when you first build it then every so often, another one of the same strength. Then, when you upgrade the shrine to temple, etc. you get stronger versions of it. Each type has its own elemental it produces, from grave elementals to cyndrum demons. However not all of them produce one on the "Shrines", some of them only produce on the temple upwards. You can make a slave-based bandit lord or beast lord faction an

19 Replies 16,367 Views

there is a difference between a company who can only successfully operate if they use foreign labor and a company who is already well off just trying to cut costs. I also believe there is a difference between companies who create jobs that are beneficial to their employees overseas and those who create draconian sweatshops that would never be legal in the home country. I believe the "pawn all costs on the consumer" has defeated every possible fine, tax increase or regulation. For inst

207 Replies 525,620 Views

my personal quote: Don't twilight the stoker, please. (Don't dumb this thing down, remove anything good, and replace it with glittering metrosexual emo kids.) My most recent book is Collapse, by Jared Diamond - a wonderful anthropological book about how societies choose to succeed or fail. Diamond takes a look at several societies such as the Vikings of Greenland and the Maori of Easter Island. Then he looks at the climate, social, economical a

49 Replies 192,109 Views

this is perhaps the first 4x game where a "map pack" has sufficed as a DLC item. Normally, as i said before half of the DLC out there just feels like it was plucked out of the game to be sold separately to minimize content. That said, i am surprised i find myself looking forward to the map pack. Now i am hoping for a Civ Pack (which would hopefully include new sand to create characters with!) or a campaign pack (to add 12 chapters to the campaign - or give a

209 Replies 661,853 Views

I am a little lost on syntax, which of these has what consequences? I am trying to make "every army" have +3 defense, not every individual troop. I can live with this being a sovereign ability that applies to his army but prefer to make it a faction ability that applies to "all armies". [quote] &

26 Replies 12,890 Views

Maybe i could give all units +5 defense? Tough gives all units 10% hit points for the faction, i could use that "base" and instead copy in the stoneskin effect changing 3 to 5? or maybe 2 would be better balanced unless i want 2 which would almost be worth defense 3... If i give Defense 3, how would that treat Binding demons and trained spiders/summoned wargs, bandits, silver tounge, etc.? (assuming i use toughness as a base to give "

26 Replies 12,890 Views

I was hoping to just reduce the overall exp needed to level rather than adjusting the exp rewarded per battle. I guess i can't do that, but i could have it give the altar bloodline for free to trained units? Or give trained units a trait similar to potential, trainer or knowledge? I could just make it give "Commander" to the sovereign. I was going to make it a Sovereign trait, but instead i could make Warrior Caste do this. [quote]

26 Replies 12,890 Views

In CoreRaceTypes, i see the special units (slaves, henchmen, etc) coded in, and nowhere do i see the "train henchmen" ability to indicate a connection between Train Henchmen and Henchmen units. I was hoping to grant a list of monster units (instead of human ones) to a trait and hook it to a bloodline... Can a monster unit be made to equip items? Can a champion or sovereign be an elemental or dragon?

26 Replies 12,890 Views

I reconsidered - I think i will make WarriorsTech add 10% attack (copied from tech tree) and civics add either 10% gildar or -10% unrest. This would allow me to make Warrior Caste give trained units -10% exp to level (instead of +1 level) if possible.

26 Replies 12,890 Views

I would just create Warrior Society to combine the 2, however I am afraid default guys like Yithril will go bonkers if WarriorsTech is not there. It would feel redundant to have Warriors, Warrior Caste and a third, combo of the 2 on the faction creation screen. Is there a way to just hide WarriorsTech and Warrior Caste and only show Warrior Society? Ive already learned a lot in these short hours.

26 Replies 12,890 Views

im having serious issues with the map editor - it just feels alien to me. I try to place a starting location or a river and it just all goes wrong. Hopefully i can figure this out so i can make my world map. Once i get the map constructed i can start looking at triggers and quest placement.

96 Replies 315,998 Views

Can i use the /mygames folder to mod a default nation or sovereign? For instance, i intend to remove Warrior Tech and add that ability to Warrior Caste. My concern is doing this might have adverse effects to the default nations. Yithril has both Warriors Tech and Warrior Caste. So, i changed warrior caste to [quote] &nb

26 Replies 12,890 Views

After catching up on the tutorials i am surprised that it "just reads" the My Games\FallenEnchantress\Mods folder. So, last question. I would like to make an item. I want to call it "Blade Attachment". I choose the gladiator armor for the icon and base it on a two-handed weapon. Lets pretend i make a race called "Mechos". Will i be able to make "Mechos Arms" only available to mechos on creation? Would i be able to make "Mechos Blood" prerequisite to equip it?

26 Replies 12,890 Views

ah, so i just create one folder (for the mod) then a file for weapons, file for armor, file for spells, a copy of the modified ElementalDefs - Are there any other files i will need the whole file there for or just ElementalDefs? I have made changes to CoreWorldResources, CoreShards, CoreWeapons, CoreArmor, CoreItems, CoreQuests, CoreUnits, CoreUnitStats, CoreAbilities, CoreSpells, Treaties, TaxRateDefs and Wildlands. So far i think i will try to make 3 sub

26 Replies 12,890 Views

Most of the changes i have made are edits to the core file. However i realized this is not the best answer because im always forced to redo everything. I realized that i might be better off just making a personal mod out of it. The question i have is - how do i set up the file structure? I don't know how to get started, what to name the files, where to put them or what exactly i need in them to make something work. I don't know when to put all of my things in one file or use mul

26 Replies 12,890 Views

as long as i don't come here and find 12 DLC packs, each one adding ONE faction (that i could make myself) and ONE map... Look, when using DLC, i have no objection to DLC as a monetization model. However, the idea itself is to sell a 3 chapter book then sell each chapter thereafter separate and im tired of having to buy each sold separately when it comes to software. The minimization of "what i get" makes paying for it just seem dumb.

29 Replies 37,405 Views

yeah i hate how my troops are always marching toward being obsolete and i can never upgrade them once built. Oh the irony the unit that is not yet, is better than the unit that is. (world of being vs world of becoming?) Because i can upgrade weapons and armors, i should also be able to upgrade troop size.

31 Replies 35,578 Views