i quite enjoy them both *shrugs
cardinaldirection
most reviews ive read honestly dont make much sense... they say they enjoy the game but it feels unpolished = 50/100? like i said it was obviously rushed for the anniversary, but this is the best launch of a heroes game since 3. 4 was rushed and incomplete to the degree of having deeply flawed mechanics and a horrendous ai (however the soundtrack and writing were superb, which, coupled with some great innovations
sk gets a shout out from venturebeat in the heroes 7 review: "If you’re looking for a lighthearted turn-based fantasy-themed strategy, I recommend you take a gander at Stardock’s solid Sorcerer King — also not perfect, but a darn sight better-implemented and more entertaining than M&M." <a href="http://ventureb
[quote]There will be a LOT more types of resources (like 3X as many) which will feed into crafting, trading. [/quote] this^ will be great. also, i really think the game(s +lh) would benefit greatly from having re-visitable locations around the world... persistent places on the map - that grant boons (enchantments that last x amount of time), or teleporters, or shops, etc. so the life of
having played the game just pretending these victory conditions are possible i can attest to how much more fun it is to play, and enticing to reload. as the wizard i visualize a spell in my spell book at the very beginning of the game that reads: "Wannabe-god-be-gone - some ridiculously high mana cost". i have but a small fraction of the mana required for this game winning spell, but i do have enough for some of these other cheaper spells... however now every cast (and item e
ive been thinking about this game a lot. playing it, playing other similar games, and then thinking about it some more. ive had this feeling like something was missing.. that the 4x and asymmetrical(rpg) aspects of the game weren't entirely integrated, and subsequently were suffering a rocky honeymoon. for some reason i wasn't drawn back to the game like i expected; but i was determined to find out why. after many games, many weeks, and much pondering i final
[quote who="Kamamura_CZ" reply="5" id="3583193"] You need to buy this: http://www.entropykey.co.uk/ Experience the whole new level of gaming with real randoness. When the AI should be erratic, it will be truly erratic! Isn't it exciting? Plus you can make NSA boys sweat a bit when they brute-force through your encrypted messages. [/quote] huh, interesting..
are there spells that are only accessible by taking all 8 books of a school? or does taking more books from one school just increase the likelihood of spells from that school being available to research?
no rly
How do you kill a god? Easy: 2 ways - go kill him, or build a tower. The End. Now what? ive been thinking about this game a lot. playing it, playing other similar games, and then thinking about it some more. ive had this feeling like something was missing.. that the 4x and asymmetrical(rpg) aspects of the game weren't entirely integrated, and subsequently were suffering a rocky honeymoo
tile yields still disappearing.. very annoying
good suggestion dangerlinto
good review grats!
[e digicons]k1[/e]
[e digicons]:beer:[/e]
i would also be curious to know what specifically the different difficulty settings change?
" 4x RPG " ^own it