[quote who="satoru1" reply="20" id="3406978"] Well I was more referring to would your program actually benefit from a 64 bit architecture that warrants leaving out the 32bit crowd? Is it using gobs of memory because it has to, or because you expect your audience to use mods that would stretch the limit of the game? Or is it doing it because you didn't really optimize the program well. <span style
StephanieRct
[quote who="satoru1" reply="18" id="3406770"] http://store.steampowered.com/hwsurvey About 70% of Steam users have a 64 bit OS (Vista 4.47% /Win7 51.41% /Win8 15%) Stats from Steam definitely indicate that going 64 bit is the way to go, [...] <span style="font-size: s
haha you guys are making me more confident about my own 64bits/Dx10 only requirement for my game ^_^
What you are describing resemble the 'play by e-mail' feature a lot of 4X TBS have. Is this what you were thinking of?
Hey awesome, can't wait to put my hand on the alpha :)
"It will require a 64-bit version of Windows 7 or 8 along with a DirectX 10 or 11 compatible video card" I think this is a good move, I did the same for my
Awesome trailer! I can't wait to see some game play! [e digicons]\o/[/e]
[quote quoting="post"] It’s probably one of the reasons I enjoy debugging so much (and hence, multithreading is so fun for me to work on). [/quote] Debugging is what I hate most. That and tweaking AI [e digicons]8C[/e] . My experience with coding AI showed me that planning to code all possible behaviors and conditions when the AI should perform them will yield a lot of tweaking and testing and tweaking and testing and so on. And could easily be broken by add
I did not expected the global mana pool idea. It seams to work fine with the last beta update (1.09n) though, the essence and current unit mana still exist but are not displayed anymore. That is unfortunate, but anyway, I guess I could update it to use the global mana pool eventualy. I'll see how it goes with the next update release. Thanks for the feedback :)
This mod adds spell book items (of weapon type) that give abilities to the unit to cast new spells that are not in the Arcane spell books. There is : -40 spell book items, 1 staff and 1 armor that unlock a total of 93 new spell abilities; -4 new unit stats: Fire Mastery / Water Mastery / Air Mastery / Earth Mastery. Which increase the proficiency of each ability elements (they are upgradeable, just scroll down the stats in the level up screen); -10 new potion/i