bpalczewski

bpalczewski

Joined Member # 4108442
27 Posts 264 Replies 15,653 Reputation

I agree. Lots of bugs. I have to admit I kind of got tired of reporting during the years ... I just started a new game to see how the full release works, and after my bear mauled like twenty times in a row I gave up.... Mauling mistake third year I think and still counting. Saving/loading issue with the movements/position of armies not being saved properly still persisting as well (at least two years) ...

3 Replies 35,140 Views

sorry guys, i actually forgot :) I will send both of you email on pm, cardinal was first, if he still needs it he will get it.

12 Replies 35,437 Views

That's old complaint and a valid one. When I click to attack the enemy the path my troop will take is totally unpredictable. Even if there is only one enemy to fight against (so no ZOC issues). This problem goes back couple years, and it would be good to be able to choose from which tile the attack will take place (by arrows). Of course, it can be avoided if you move and than attack, but why use two clicks if you can use one?

7 Replies 28,956 Views

If you want to get into those type of games give a try to Path of Exile. In my opinion, it is the best one - especially if you like theory crafting, and making various builds - and it is for free.

11 Replies 61,363 Views

- each time I start a new game I have to change the settings manually (like turn off auto-turn). It would be nice to remember then from a previous game. - if my hero dies, and I load a game to pre-battle state, at the beginning I get the animation for a doomsday growth - when someone casts slow and it get resisted I still get the message +slow (though it does not slow my unit) - similarly - I get +poisoned message on spider, thought the spider is resi

2 Replies 5,262 Views

The devs said that it is like this and it is not going to change. They are careful what kind of complexity they add to tactical battles, they want them fast and about special abilities.

5 Replies 23,994 Views

WORKING!!! I copied file again and now it is working ... I do not know, perhaps i overwrote before with the same file, if that's the case - sorry.

34 Replies 18,229 Views

I am sorry it is still not working .... Same save, same fight - yeti never ever moves, keeps attacking whoever is close to him.

34 Replies 18,229 Views

Well, I just run the battle with Yeti and six of my units. I would not attack Yeti, but just let him to hit my units. Once the unit was almost dead I would move 1 tile away. There was a moment five units were almost dead all around of Yet and he still was trying to attack the one in its zone of control. Here is the link to my save - just enter into the quest with my main army Save link

34 Replies 18,229 Views

I do not see any changes in behaviour - enemy units still attack whoever is in their zone, and refuse to move and finish other units.

34 Replies 18,229 Views

I think, regarding AI like this: First you make a pool of available targets - those close by and those who require movement to be attacked (within 1-turn movement though). Once you have filter the possible targets, then you choose one of the possible targets by priorities: 1) Finishers - if you can kill the unit, go for it. 2) Choose maximum damage you can deal. Then there is ranking of targe

34 Replies 18,229 Views

No, I am not talking about saving at all. I am talking about actually playing the game and what happens if you click "end of turn".

4 Replies 8,918 Views

I am sorry but I do not think you understood me at all. Right now I can play game in two ways: 1) I can go to my first army by selecting it manually, move it, fight the battles, do quests etc. Once I finished with an army, I go select the second one and I do want I want. Then the third and so on. Once I am sure I did everything i click end of turn. This method does not cause any bugs to show up. 2) I just click "end of turn" and all the armie

4 Replies 8,918 Views

Multi-thread problem Right now, due to the fact that the game is using multi-threading the actual “state” or situation in a game is hard to pin. When, for instance, the end of turn is triggered all the armies moved and if there is number of things happening (battles, chests, quests) then there is confusion – various pop-up attack the player in random order, and it creates a feeling of being lost. It leads also to bugs: double tile occupancy, or not triggering events.

4 Replies 8,918 Views

And i forgot one more issue: Auto-resolve Still very far from reality :) Does not take into account distance (archers), positions, skills etc. Very unrealistic - some battles I cannot win tactically, but I win with no losses through auto-resolve (FE especially). And contrary, losing units to easy battles.

34 Replies 18,229 Views

There is no rush really. There are also spells that slower it down, play tyrant to have lots of mana and then you can control it fully.

4 Replies 57,975 Views

AI AI has not been really updated in a very long time, I mean one used for the tactical battles. New mechanics were introduced, new spells, new skills, and it seems AI is the same it was in early FE. It is not strictly speaking a bug, but still it starts to be really annoying, if you are playing a new game, yet you know exactly how the enemy units will behave in any situation. One of the issues that is really wearisome, which I have reported couple times, is t

34 Replies 18,229 Views

NEW When I start a new game dooms counter shows the bar from the previous game, though value is correct (0) Spell "Coercion" - when you choose your sov it shows that it increases production x3, but in fact in the actual game it does x2 Siphon - this skill gives you 125 mana for the increase of 25 in doom counter. Then I can have cast a skill and for 100 mana lower doom counter by 25. Profit: 25 mana. I have a ri

1 Replies 5,613 Views

This is the very first report of movement bug I could find: https://forums.stardock.com/395320 It is 4 years old :)

48 Replies 67,649 Views

Dr Franknfurter - do not get upset so much :) That's Stardock - you never know what they listen to and when they pay attention. Sometimes it seems they are all ears, sometimes there is no way you can make them listen. Of course, bad for them. I have seen on the forums some extremely dedicated people, who for free test their game thoroughly. I

48 Replies 67,649 Views