I didn't even know that was a thing. Wow.
Ares1001
Ah. I see. That would do it alright. Wow. I didn't think I had been on this forum that long. :O That's what I get for joining all the way back in Beta 3b for the original Galactic Civilizations. :)
I am curious, how exactly did you tweak the formula for the spawning of resources? Because the difference is indeed massive. :) Now currently, I got sucked back into Terraria, but I'm still playing this mod. I think I'm going to try Frost Giants again. They are extremely powerful. :) And all you need is a commander with army accuracy, and they no longer have their penalty to hit Assassins and Warriors.
Ah. Okay. I guess I forgot that! Whoops! And I don't mind starting over again. So, what exactly causes the double cost?
Thank you! I really love this mod a lot, and although learning to play on Normal difficulty is a tiny challenge after so many games on easy, it's a ton of fun. :) I'll give those tweaked resource options a try. And the Red dot will help, because the Beige one doesn't stand out. :) I also didn't realize they were Outpost roads. That also explains things. I remember how helpful the Sorceror skills are, thanks for pointing out what I was mis
It's nice to see that this mod is being updated constantly. I was several versions behind, and now am playing the new version. One issue I've found is no matter what I set the options to while creating a world, and no matter what map size/layout/etc, I never have any resources near my starting cities. It's like it flat out refuses to spawn anything near the start for the player. I'm not sure if it's counting Shards as resources, or not. :( I