Publius of NV

Publius of NV

Joined Last seen Member # 368410
21 Posts 954 Replies 1,975 Reputation

I see this too, but only as a temporary problem. Whenever one of my towns levels up the terrain around it disappears. If I zoom out and then zoom back in again using the mouse wheel the terrain comes back, though. One thing to try would be to select different video quality settings, to see if that affects it.

1 Replies 21,237 Views

Not many people participate on these forums, I hope you haven't given up on the game already. It's pretty much a standard 4X turned based game. I can't point to a tutorial, but I hope these points help. The basic currency of the game is mana. This is determined by how many magical shards you control. There is a spell to increase the mana generated by a shard, but ignore that for now, concentrate on controlling shards. You control shards by

1 Replies 40,252 Views

Not sure anyone is reading these forums, but here goes anyway. Something that really annoying me with SK:Rivals is that if my army battles a foe who casts any sort of spell that suspends the ability of a unit to use its special abilities (most commonly shock spells), when the ability returns, it's no longer placed at the beginning of the array of abilities, potions, scrolls, etc, so sometimes I have to scroll down past a bunch of scrolls and potions to find the ability to charge m

0 Replies 16,306 Views

I finished my game as the Guardian, and never saw a single chest spawn anywhere on the map. Very strange. Really could have used them, too, since I was very short of materials for crafting weapons and armor.

2 Replies 23,088 Views

The Resource Harvesting sovereign choice says that it causes goody crates to spawn near crystal mines, iron mines, and other resources. In a game I played as the Tinkerer, they spawned around crystal mines, iron mines, clay pits, and pastures. There were so many I had to use two scouts to grab them all. They kept spawning with a declining frequency until just one crystal and one iron mine were spawning one per turn, which was the way it was until the end of the game.

2 Replies 23,088 Views