Rheinguard

Rheinguard

Joined Last seen Member # 3381976
0 Posts 0 Replies 415 Reputation

[quote who="abob101" reply="1" id="3500930"] In the core data/English folder look for ElementalDefs.xml, in there is this tag: 6 That should do it. You should able to just put this tag in an xml file by itself in your mod folder if you don't want to change the core file. [/quote] Thank you so much abob! The editing of the ElementalDefs.xml worked like a charm, however I tried putting in a standalone .xml file with just that one tag as you desc

2 Replies 30,447 Views

I totally forgot about the workshop, I guess Im still not used to Stardock games being Steamworks, even though its been years haha. Yeah that would be pretty nice. Installing something you worked so hard to make completely free of charge is the last thing we as mod users could do. Thanks for the amazing extra content you've added to the game! And I absolutely love the Faith mechanic. I hope they add something similar to the main game, it is cer

349 Replies 1,264,371 Views

Hi all, I was wondering if anyone figured out how to add or change the default sovereign point value when creating a new champion. Ideally, I'd like to increase the base point value and I'd like all schools of magic to only cost one point, and if you were to pick a weakness they would award 2 sovereign points instead of one. I believe the excellent patchwork mod does this, but I'm no modder, and I haven't figured out how. This might ma

2 Replies 30,447 Views

[quote who="davrovana" reply="241" id="3500510"] My paladin path mod and sorcercer path mods will be modified to work with this soon (don't know of any major conflicts at the moment). [/quote] Please do! ZOMG Paladins in D&W *drools* It would be great if someone got around to making the mod manager LH compatible. There are so many great mods and having to manually uninstall and install them could be mended instead by writing and

349 Replies 1,264,371 Views

[quote who="Heavenfall" reply="443" id="3443349"] Quoting Sunray242, reply 441 I play with all of patchwork compatible mods. I don't use your "remove vanilla faction" mod (a lot of factions). Also missing the centaur base in the market (I play undead) I can live with the minor bugs The centaur base are only available for purchase for the centaur faction. I had a quick look and the blank impr

544 Replies 1,095,429 Views

Hey ZombieRus5, first of all I'd like to say that it's incredible that your doing all of this + Blood and Chrome by yourself. A couple of things from a game that I was playing as Nephilim against 6 Hard AIs. -The Babylon Destroyer on the Nephilim is missing appropriate player colors like the rest of the ships. -The Ascension Shrine is missing the ability Icon for the culture bombardment.

1,320 Replies 4,040,846 Views

Hi I know what Sins Plus planets look like, but can we have a comparison image between the Sol, Rigel, and Sins Plus planets addons? I'd like to visually see which one I prefer.

1,320 Replies 4,040,846 Views

ITS ALIIIIIIIIIIIIIIIIIIIIIIIIIVE! Again... This mod greatly enhanced my original Sins experience, I'm so happy it's back! Thanks all!

53 Replies 157,761 Views

Looks amazing, I recently marathon-ed TRS of BSG and thought that it was one of the best pieces of entertainment I have seen in my life. A shame that the Sy Fy channel isn't a Sci Fi channel anymore. I am anxiously awaiting a Diplomacy release of this mod, So Say We All!

3,050 Replies 8,591,446 Views

[quote]The game play of these mod is great... ok, i have test it on huge multistar map... with these map, after some time, you have a huge amount of money/crystal/metal ... can maybe seem overpriced on a small map with few resource... [/quote] Not everyone has enough time to spend 14 hours a day playing Sins locked up in their mother's basement. [quote]These mod is a rough diamont, give them the time to polish it...[/quote] I said that in my post.

1,775 Replies 3,758,517 Views

[quote who="Eomega" reply="19" id="2037909"] Quoting Rheinguard, reply 16 Honestly, I was dissapointed with this mod. I was expecting new models and textures, but no, what I get is way overpriced and underpowered original vessels with different names... Maybe if you made new ship designs, a new tech tree, and new textures and effects, this mod would be worth the download. I'll give you this though. You do have a strong

1,775 Replies 3,758,517 Views

Honestly, I was dissapointed with this mod. I was expecting new models and textures, but no, what I get is way overpriced and underpowered original vessels with different names... Maybe if you made new ship designs, a new tech tree, and new textures and effects, this mod would be worth the download. I'll give you this though. You do have a strong backstory and a great idea behind this. This just needs a lot more time and work for it to be called

1,775 Replies 3,758,517 Views