[quote who="abob101" reply="1" id="3500930"] In the core data/English folder look for ElementalDefs.xml, in there is this tag: 6 That should do it. You should able to just put this tag in an xml file by itself in your mod folder if you don't want to change the core file. [/quote] Thank you so much abob! The editing of the ElementalDefs.xml worked like a charm, however I tried putting in a standalone .xml file with just that one tag as you desc
Rheinguard
I totally forgot about the workshop, I guess Im still not used to Stardock games being Steamworks, even though its been years haha. Yeah that would be pretty nice. Installing something you worked so hard to make completely free of charge is the last thing we as mod users could do. Thanks for the amazing extra content you've added to the game! And I absolutely love the Faith mechanic. I hope they add something similar to the main game, it is cer
Hi all, I was wondering if anyone figured out how to add or change the default sovereign point value when creating a new champion. Ideally, I'd like to increase the base point value and I'd like all schools of magic to only cost one point, and if you were to pick a weakness they would award 2 sovereign points instead of one. I believe the excellent patchwork mod does this, but I'm no modder, and I haven't figured out how. This might ma
[quote who="davrovana" reply="241" id="3500510"] My paladin path mod and sorcercer path mods will be modified to work with this soon (don't know of any major conflicts at the moment). [/quote] Please do! ZOMG Paladins in D&W *drools* It would be great if someone got around to making the mod manager LH compatible. There are so many great mods and having to manually uninstall and install them could be mended instead by writing and
Thanks for this! I really enjoy both the improvements and diversification from having both installed. Makes for epic games! Silly questions though, are both of these compatible with Demons and Wizards and what XtraDeconstruct items should I NOT use in conjunction with Patchwork?
[quote who="Heavenfall" reply="443" id="3443349"] Quoting Sunray242, reply 441 I play with all of patchwork compatible mods. I don't use your "remove vanilla faction" mod (a lot of factions). Also missing the centaur base in the market (I play undead) I can live with the minor bugs The centaur base are only available for purchase for the centaur faction. I had a quick look and the blank impr
Noooooo 1.1 came out! I was having so much fun with the Rebellion alpha release. And I 100% approve of the Capital Ship changes, they actually feel like they have diverse roles now. Can't wait to see what y'all do with the new Cap and the Titan. Cheers, Rheinguard
Is this compatible with Rebellion 1.041? Also I cant wait for the release of SoTF R7 for rebellion, as always keep up the excellent work Zombie! I miss my Nephilim [e digicons]:dog:[/e]
Well I was wondering if planets having 20 resource asteroids in their gravity well is normal, or is my installation corrupted? I was playing on a Medium Large Random (Multi-Extra-Dispersed) map.
I was wondering if you were ever going to implement more planet types. I love the "Class" type classifications, but I think adding something like Sins Plus to this mod would bring A LOT to re playability.
Hey ZombieRus5, first of all I'd like to say that it's incredible that your doing all of this + Blood and Chrome by yourself. A couple of things from a game that I was playing as Nephilim against 6 Hard AIs. -The Babylon Destroyer on the Nephilim is missing appropriate player colors like the rest of the ships. -The Ascension Shrine is missing the ability Icon for the culture bombardment.
Thank you so much! Both systems look amazing! I'm gonna have to try multiple games with these, this is a feast for the eyes!
For those of you who couldn't get the MegaUpload mirror to work, like me, I found another mirror for version 0.96 here: http://www.gamefront.com/files/20308448/Sins+of+the+13th+Tribe.7z
Hi I know what Sins Plus planets look like, but can we have a comparison image between the Sol, Rigel, and Sins Plus planets addons? I'd like to visually see which one I prefer.
Lavo I created a link with the minidump fix already applied. I figured that you're working on the mod, and as a huge fan I just wanted to help out. Here it is :D SOGE 1.0E with Minidump Fix
ITS ALIIIIIIIIIIIIIIIIIIIIIIIIIVE! Again... This mod greatly enhanced my original Sins experience, I'm so happy it's back! Thanks all!
Quick question, will this mod remain solely Alliance vs Empire vs Vanilla Sins? I'd like to see some other races make it there, like maybe the Hutt Cartel?
I'm having this wierd profile picture error. When I pick Data's set for example I instead get a cute little elf chick as my commander picture. I read on Moddb that other people are having the same issue with Trinity 1.32, is there a fix for this?
Looks amazing, I recently marathon-ed TRS of BSG and thought that it was one of the best pieces of entertainment I have seen in my life. A shame that the Sy Fy channel isn't a Sci Fi channel anymore. I am anxiously awaiting a Diplomacy release of this mod, So Say We All!
As the GameFront link is dead, here's a mirror to the 1.0E Release for Entrenchment. I didn't upload it, just putting it here for reference. Enjoy :) Sins of a Galactic Empire 1.0E for Entrenchment
[quote]The game play of these mod is great... ok, i have test it on huge multistar map... with these map, after some time, you have a huge amount of money/crystal/metal ... can maybe seem overpriced on a small map with few resource... [/quote] Not everyone has enough time to spend 14 hours a day playing Sins locked up in their mother's basement. [quote]These mod is a rough diamont, give them the time to polish it...[/quote] I said that in my post.
[quote who="Eomega" reply="19" id="2037909"] Quoting Rheinguard, reply 16 Honestly, I was dissapointed with this mod. I was expecting new models and textures, but no, what I get is way overpriced and underpowered original vessels with different names... Maybe if you made new ship designs, a new tech tree, and new textures and effects, this mod would be worth the download. I'll give you this though. You do have a strong
Honestly, I was dissapointed with this mod. I was expecting new models and textures, but no, what I get is way overpriced and underpowered original vessels with different names... Maybe if you made new ship designs, a new tech tree, and new textures and effects, this mod would be worth the download. I'll give you this though. You do have a strong backstory and a great idea behind this. This just needs a lot more time and work for it to be called
Yes!!! Danman hurry with that v1.1+ compatible release, I can't wait! Cheers, Rheinguard
W00tness!!! New release out!!! Gratz! Ordain, can EvilJedi fuse this mod with his Star Wars Mod? He is in dire need of a tech tree, and this mod owns all other tech trees.