Amalyst

Amalyst

Joined Member # 3322222
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EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1023f336 attempted to read memory at 0x533c0909 Program : F:\pkg\Stardock\DemiGod\bin\Demigod.exe Cmd line arguments : Callstack: UPNPNAT::add_port_mapping + 262358 bytes ((Unknown)(0) + 0 bytes) Reactor version: 1.00.55 Demigod version MAIN.1.01.0139 Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file info: LOBBY: Pr

0 Replies 3,201 Views

latest patch and still an issue. Filed an eticket WNW-582620 hopefully they'll review this thread and see this log: info: DEMIGOD VERSION MAIN.1.00.0105 info: DISK: AddSearchPath: 'f:\pkg\stardock\demigod\dgdata.zip', mounted as '/' info: DISK: AddSearchPath: 'f:\pkg\stardock\demigod\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'f:\pkg\stardock\demigod\sounds', mounted as '/sounds/' info: DISK: AddSearchPat

5 Replies 3,804 Views

Impulse shows demi at 0.9 (something, I use a larger creen font and it is truncating the version number) the dump shows info: DEMIGOD VERSION BETA.1.00.0025? which is correct and is it the latest avail? If not latest how do I force an update? removing impulereactor.dll and running a verify generated a 450MB download with the same CVP and empty player list issues I reported.

2 Replies 2,803 Views

[BUG] Joining game hangs with empty players list CVPMultiplayerEngine CSV FILE ====================================================================== S|R,Typ,Pckt#,Frm #,PktID,BitLn,Time ,Local IP:Port ,RemoteIP:Port,SPID,SPIN,SPCO,OI,Suffix Snd,Raw,0,0,ID_OPEN_CONNECTION_REQUEST,16,237581244,XXX.XXX.XXX.XXX:60920,66.28.242.200:6000,-1,-1,-1,-1, Snd,Raw,0,0,ID_OPEN_CONNECTION_REQUEST,16,237581757,XXX.XXX.XXX.XXX:60920,66.28.24

2 Replies 2,803 Views

I revised my password AND username to be under 8 characters and still receive "HostGame in CVP failed." message. =========================================================== info: DEMIGOD VERSION BETA.1.00.0025 info: DISK: AddSearchPath: 'c:\program files (x86)\stardock games\demigod\dgdata.zip', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\stardock games\demigod\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\program files (x86)\s

5 Replies 3,804 Views

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1009af15 attempted to read memory at 0x33ecfffc Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: TickCounter::QuerySystemTick + 304533 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file warning:

6 Replies 3,803 Views

adding bots ========================================================= C:\work\forge\beta\code\src\libs\gpggal\DeviceD3D9.cpp(955) n/a Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file debug: Loading module '\000/characters/queen/queen_open_character.lua\000'

6 Replies 3,803 Views

Selectibg demigod ======================================================================= C:\work\forge\beta\code\src\libs\gpggal\DeviceD3D9.cpp(955) n/a Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file debug: Loading module '\000/characters/siegearcher/sie

6 Replies 3,803 Views

STARTUP CRASH GET TO LOBBY =========================================================== C:\work\forge\beta\code\src\libs\gpggal\DeviceD3D9.cpp(955) n/a Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file debug: Loading module '\000/lua/keymap/properkeynames.lua

6 Replies 3,803 Views

bots loaded ============================================================================== C:\work\forge\beta\code\src\libs\gpggal\DeviceD3D9.cpp(950) n/a Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file debug: Loading module '\000/characters/archer/archer_

6 Replies 3,803 Views

nuther crash waiting in lobby. mighy be related to avira anti-virus popup happening ================================================================= C:\work\forge\beta\code\src\libs\gpggal\DeviceD3D9.cpp(950) n/a Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file</p

6 Replies 3,803 Views

tring to exit from maun menu ========================================== C:\work\forge\beta\code\src\libs\gpggal\DeviceD3D9.cpp(950) n/a Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file info: Setting audio parameter 'ALIVE' to value '1.000000' info: Cal

6 Replies 3,803 Views

I wonder what the meatspace recovery time is for a karate srudent to drop 1 meter with their eyes closed and locate/strike an opponnent

6 Replies 3,590 Views

I noticed this playing Sedna, I assume other generals are similar. I keep getting bit by "minion mode". I want to move the demi but end up movving the minions instead. Perhaps one click for a oneclick minion directive and revert to demi control. Double click to shift and stay in minion control. Flashing stuff can be annorying, but an option to flash the "M" and "N" mode buttons for whichever is active would be nice.

3 Replies 3,222 Views

Tweaks for transport: Phasein arrival with accompanying sound. Offense/defense/movement debuff as transportee "orients" him/her self to new location.

6 Replies 3,590 Views

This has been mentioned within other posts and I thought a dedicated thread might be warrented. I think tossing a mine should have a VERY limited radius, not much more than arms lengtth. A mine should require a click on it to avtivate it, to reduce the grenade effect. Add a real grenade buff with a "tick-...tick...tick" NN second countdown and allow a pickup and toss as a defense.

19 Replies 8,984 Views

add keyboard short cuts to tips. Viewing tips should be an option whenever we are waiting. Game load, in the lobbyb waiting for other players, and especially dead time. Should have forward/reverse/pause/cycle speed buttons Options for tip categories: shortcuts, ability selected demi, ability all demi, items, etc. interactive training on audio cues could be helpful, too

1 Replies 1,637 Views

Sorry if this is in the wrong place. The sticky should have a hyperlink. The category drop down seems to only have a "DG journals". I am finding making a bug report unintuitive and almost not worth the effort, nvertheless, below is copied from the fatal popup ================================================ C:\work\forge\beta\code\src\libs\gpggal\DeviceD3D9.cpp(950) n/a Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments :

2 Replies 1,870 Views