[quote who="Frogboy" reply="28" id="3529378"] Here's an update that allows you guys to see what marketing is talking about: April: Age of Wonders expansion is coming out (would like to NOT have Sorcerer King come out at the same time) May: Galactic Civilizations III final release June: Servo early access begins, Steam summer sale July: Ashes of the Si
satoru1
Also understand that just because legacy bugs aren't fixed, doesnt mean they are being ignored or are unknown. Many times bugs are notoriously deeper rooted than their apparent appearance in the game. Fixing a bug may have cascade effects into other areas. A seemingly simple bug may require so much resources to fix as to not be worth it as well.
I program in Perl for 'fun' I live in un-user friendly interfaces and code :P Definitely would be interested
Also the Tyrant level up screen shows the Wizard portrait
Did you fix the problemw here if your cities kill the lieutenants you cant finish the game?
I did a similar thing in college. I came down with a nasty bug and I was basically chugging down Nyquil. I read the label and realized it was supposed to be 4 doses a DAY not 4 doses an HOUR I was doing. I was getting the shakes in my hands that I couldn't stop! It was kinda scary But I aced my exam so..... mixed feelings there :P
One question though. Does the AI handle the fact that terrain changes? Right now th maps are static and more or less re 'snakes' towards the SK. But if you start breaking that how does the AI react? Will it send troops through the holes you create? In that a short cut for me, is in effect a shortcut for the AI. Which may be good/bad as you can funnel the AI into '300' style valleys of doom.
[quote who="Borg999" reply="8" id="3500600"] Ok, so unrest effects logistics. And a reduction in logistics is a reduction in production capacity. That is, the rate of production doesn't change, but the total volume of production decreases with an increase in unrest So, it still makes it imperative to pump out the units before the counter gets beyond a certain point. [/quote] The thing though is that as unrest increases then y
As my player Lich character in D&D used to say "I'm not evil. I am simply reallocating life force from an inefficient form, you, to more efficient form, me. I'm a conservationist at heart."
Well this has happened for GalCiv3 so I don't see any reason they woudln't extend it to SK for specific reasons.
[quote who="XWerewolfX" reply="2" id="3497524"] I saw that. A lot of people just want to write it off as a "reskin" or a "prettier Fallen Enchantress".[/quote] Civ:BE is CONSTANTLY getting this. People don't use their brains.... [quote]I'm digging it, but I worry about its replay value. I realize there will be different classes eventually, but what about faction or unit diversity? I would love to see loads of class-specific units in light of the inability to c