Aye. It was said by some GPG person in their forums a while ago.
Chirmaya
What I used was 3D Studio Max 8 with Obsidian's (Neverwinter Nights 2) released exporter for Granny v6. While, Demigod only uses v7, it auto-converts the model to work. The problem is that animations will not work with that old exporter (and from my attempts, exporting maps doesn't work well at all either.) We have pretty much been crossing our fingers, hoping that GPG/Stardock will give us a Granny 3D exporter that will work correctly. I have no clue about the legalities of it, but as Obsidi
John Patrick Lowrie
While not knowing the battle system yet, that Gamespot preview really made me want to try modding in a DND 4.0 battle system ^_^ I can't wait!
Good luck on the modding guide! I'll be waiting as always!
I am totally for the extension! This game shall be superb!
Lets hope for some good HD Fraps footage by someone who gets into the alpha! That is assuming that there is no NDA.
Yeah, I would like to give enough time for people to learn the tools, but it would also be a nice incentive to learn faster. Once I have a better idea of what I am doing and actually have a solid plan, I do plan on asking Stardock about something like that. Thankies!
I really love that category idea. I am just wondering how I would work the prize into that system. Maybe if the categories were limited. Or perhaps only prizes for certain categories. Hmm... *Ponders*
I don't want to do an entry cost, because then it would totally limit who would join. Hmm... judging vs. voting might work. The good thing about voting is that people will vote for what appeals to them and what they have fun playing with, compared to what just looks good. One of my main issues is that there will be tons of models, maps, whole mods, gameplay mods, etc. that I am wondering how well it will work just comparing them. Perhaps there are some good alternatives.
Once most of the modding tools are out there for people to start making stuff, I am hoping to start off a modding competition. I am still thinking of the details right now, but I am thinking of the following setup: Runs for 2 months: It will be open for submissions of mods through the 1st to the last of the month. In the following month people will vote on the mods in the first competition. After the voting period is up, a winner shall be announced, and they shall get a cash prize (an
I loved all that I heard, although not mentioning the auto-downloading is making me wonder if that idea isn't going to be implemented. It would be an awesome feature, so I totally hope it gets in there! Keep up the awesome work, Stardock and GPG!
Creating a blank map isn't as easy as it would appear. I still cannot get it to work correctly (has no ground that you can issue orders on, and when a unit dies it freezes >.
Thanks ^_^ Once we get the official modding support, I am planning to release a series of videos on things such as: - An overview of how modding works and what can/cannot be added and changed. - Creating maps - Creating character models - Creating textures - Creating projectiles - Editing the UI Things like that.
Only rectangles are going to work for that since the functions that call upon the areas will be expecting a rectangle. If you end up needing a circle from the center of an area, you can put that into your script separately. Now just for fun:
I absolutely love this news, seeing as this is really the first response we have had to the Granny 3D exporter questions. I hope that all goes well and that GPG is able to give us something that we can use to mod the heck out of the game. I am totally wanting to make some video tutorials if we end up getting this stuff. For the DLC thing, people generally get scared of high prices like $9.00. I think that the least that could be done is that make every single demigod that gets release
- Extract dgdata.zip to a folder called dgdata. - Rename dgdata.zip to something else like dgdata2.zip. - Rename the folder from dgdata to dgdata.zip Now just edit the files in that folder. New files will not be seen until you close the game and reload it, but altered files will be updated if you just restart a match with ctrl-F10 in singleplayer.
Yuppers.
I would assume that they would get some for of QA to test a mod that you upload, make sure that it isn't doing anything malicious, and things like that. That, or perhaps have a community testing ground of some sort.
Awesomeness! I haven't really played this game more than an hour since I never owned it, but I totally want to!
More like nerf the OP Draginol:
Awesome, thanks! I remember getting hooked on the demo that came out for the game, but I never got the game since I didn't really buy games back then (being a kid an' all ^_^) Time to get back into it and figure out how to pick the lock on that door for the... (Dark Brotherhood or something?) quest to join them that I entirely failed to accomplish. Ooo, and I can't wait to hear the "Halt! Halt! Halt! Halt! Halt! Halt! Halt! Halt! Halt! Halt! Halt! Halt! Halt!"
Welcome back! On the topic of modding: You are tempting me so badly. I want some more information on this modding system, although I am stuck with thinking -- sorry for mentioning this a million times -- that we won't get a Granny exporter for custom models. Though it would be awesome if we did! Even without that there are quite a few UI changes and small gameplay fixes (TB auto-attack in fire mode) that I would love to throw out there, so modding cannot come out too soon for me! Well
You can also send an email to [email protected] to get some help there.
Well, that was easy. The frost mode weapon has some extra code: AttackAction = 'AttackRanged', AttackMoveAction = 'AttackRangedMove', AttackStructureAction = 'AttackRanged', AttackStructureMoveAction = 'AttackRangedMove', All that we need to do to fix that is to add that code to the fire weapon. I hope that they ammend this. If they don't by the time mods come out, then it shall be modded super, super fast.