I noticed my virus checker didn't like the files and had to check them... I noticed this, so I let the virus checker do its thing and tell me what I already knew... these files are going to take a lot of your life away and you should use them with caution. May cause relationship problems and have been known to slow the progress of your work.
parrottmath
It would all depend on the shard themselves. I'm taking the shards as being fragile in nature and cannot be healed by any craft. Only re-enforced with a sheilding structure. I would like to know the specifics of the lore of these shards. Are they capable of being "repaired"? Any sort of magical manipulation of these objects, leads immediately to the idea of the Sorcerer King being able to magically manipulate the shard, or your sovereign itself. So the question is on the l
If there were to be a shard repair shield, there would be a shard destroy spell as well. Thus, you would be in a constant counter spell battle with the Sorcerer King. Now, I don't think this is a bad idea, but if we get to heal them with magic, then he should get to destroy them with magic. I would prefer to see a shard shield spells instead of "heal" spells. Where you cast magic to shield the shard from the attack as magic is not directly affecting the shard it is only at
I had a monster on a shard. But, I don't think I want to attack Vetrar on my shard. I'm happy to leave him there ;)
[quote who="sxyz123" reply="153" id="3498146"] 1. The enemies and the players had access to the same abilities, but only the player knew how to exploit world spells. Build land bridges, volcanoes to protect cities from advancing units. I never saw the AI do this, and it felt unfair. I'd say that if you are going to put cool ideas in, a filter needs to be can the AI be taught how to use this ability well? I realize in SorcerorKing the enemy has asymetrical powe
Is that the quest editor for the game? So, you could set up quests that can increase indifference, but also reduce indifference. So, you've added a pre-req for the quest to be triggered... that has so many possible quests. This gets me rather excited to play this game further.
Yeah, you are right. The sword changes, but the shield doesn't show up. I didn't notice any changes since I didn't change the weapons, but it appears the weapons change.
[quote who="XWerewolfX" reply="23" id="3497951"] I could have sworn that I'm seeing armor changes on Tandis. Am I seekng things? I just gave him chain mail boots in my game and he's got sliver boots now. [/quote] You might be seeing things. Or I'm not seeing things because I notice not discernible change in Tandis' appearance with the addition or removal of items. Like I mentioned I don't mind that the armor doesn't change, I'm good with that, but
Ah, the joy of logic and semantics. There are those who will not understand meaning of words and their gradation. I can say if you can't find something then it is hidden, even if the location is obvious. But, that does not mean, there was any intent of hiding the object even if there was no attempt to make the object obvious to most people. Keeping track of the lore, this was pretty well advertised as an elemental game and follows from that chain of events. So far
[quote who="Frogboy" reply="9" id="3497825"] I'll try to do a let's play with the losers (aka the minors) this weekend. [/quote] I would like to see that happen. Currently I was told by an angry dwarf to rant about this on the forums...
If you look into the lore, you cannot actually kill Vetrar :) A quote from Magnar III about vetrar says as much.
For some reason an angry dwarf wanted to post something about lazy devs... not sure what that's all about. ;)
Also, found an incorrect character displayed on the Keplin the Mage
Yeah, I can watch some of it live ;)
[quote who="Frogboy" reply="68" id="3497406"] And we have a real quest editor now. [/quote] I look forward to creating a few quests.
Might I suggest that you rephrase the "next" button to "play" when you are about to start the game... or some other variation. This, allows the user to know when the process of creation is done, so if there are last minute changes they want to make, they don't have to load the game just to restart the game to change something. Especially helpful for users that like to look at all the features before they start the game.