parrottmath

parrottmath

Joined Member # 3119455
25 Posts 1,388 Replies 25,812 Reputation

I noticed my virus checker didn't like the files and had to check them... I noticed this, so I let the virus checker do its thing and tell me what I already knew... these files are going to take a lot of your life away and you should use them with caution. May cause relationship problems and have been known to slow the progress of your work.

11 Replies 13,442 Views

It would all depend on the shard themselves. I'm taking the shards as being fragile in nature and cannot be healed by any craft. Only re-enforced with a sheilding structure. I would like to know the specifics of the lore of these shards. Are they capable of being "repaired"? Any sort of magical manipulation of these objects, leads immediately to the idea of the Sorcerer King being able to magically manipulate the shard, or your sovereign itself. So the question is on the l

3 Replies 3,269 Views

If there were to be a shard repair shield, there would be a shard destroy spell as well. Thus, you would be in a constant counter spell battle with the Sorcerer King. Now, I don't think this is a bad idea, but if we get to heal them with magic, then he should get to destroy them with magic. I would prefer to see a shard shield spells instead of "heal" spells. Where you cast magic to shield the shard from the attack as magic is not directly affecting the shard it is only at

3 Replies 3,269 Views

[quote who="sxyz123" reply="153" id="3498146"] 1. The enemies and the players had access to the same abilities, but only the player knew how to exploit world spells. Build land bridges, volcanoes to protect cities from advancing units. I never saw the AI do this, and it felt unfair. I'd say that if you are going to put cool ideas in, a filter needs to be can the AI be taught how to use this ability well? I realize in SorcerorKing the enemy has asymetrical powe

156 Replies 836,503 Views

Is that the quest editor for the game? So, you could set up quests that can increase indifference, but also reduce indifference. So, you've added a pre-req for the quest to be triggered... that has so many possible quests. This gets me rather excited to play this game further.

6 Replies 40,945 Views

[quote who="XWerewolfX" reply="23" id="3497951"] I could have sworn that I'm seeing armor changes on Tandis. Am I seekng things? I just gave him chain mail boots in my game and he's got sliver boots now. [/quote] You might be seeing things. Or I'm not seeing things because I notice not discernible change in Tandis' appearance with the addition or removal of items. Like I mentioned I don't mind that the armor doesn't change, I'm good with that, but

99 Replies 308,413 Views

Ah, the joy of logic and semantics. There are those who will not understand meaning of words and their gradation. I can say if you can't find something then it is hidden, even if the location is obvious. But, that does not mean, there was any intent of hiding the object even if there was no attempt to make the object obvious to most people. Keeping track of the lore, this was pretty well advertised as an elemental game and follows from that chain of events. So far

99 Replies 308,413 Views

[quote who="Frogboy" reply="68" id="3497406"] And we have a real quest editor now. [/quote] I look forward to creating a few quests.

69 Replies 76,435 Views

Might I suggest that you rephrase the "next" button to "play" when you are about to start the game... or some other variation. This, allows the user to know when the process of creation is done, so if there are last minute changes they want to make, they don't have to load the game just to restart the game to change something. Especially helpful for users that like to look at all the features before they start the game.

1 Replies 2,587 Views