Patrick Van Reijendam

Patrick Van Reijendam

Joined Member # 3060310
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Here's some updated galleries, I've deleted the other two and organised the pictures better per race even though they all belong to the same faction for the mod purposes: Omega (with new texture), Advanced Omega and Warlock: http://img29.imageshack.us/gal.php?g=screenshot97z.jpg EarthForce Nova and Hyperion: http://img86.imageshac

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New gallery featuring the Victory Class Destroyer : http://img89.imageshack.us/gal.php?g=screenshot46.jpg Has a working main gun effect too...

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I've done unique debris for every ship by creating individual explosion effects for each of them - this involves creating a new entry in the explosion entity file and then using particle forge to create new explosion effects with meshes attached, which in this case are the bits of debris. So if you want the ship to break into 6 pieces for instance you have 6 emitters each one a different piece of the ship and by applying rotation, speed, angle variance and varying start time the new debr

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The Gallery has been updated again with more pictures of the Omega, some of the Worlock and the Centauri Vorchan. The gravity section of the Omega works in the way BigBangTheory has posted a couple of times, by making it a particle effect, using the GS Ship shader pipeline effect and animating the mesh so it rotates. TobiWahn - the polygon count for the G'Quan is 34,754 triangles. Thanks ZRazor, Bloodember and Steiner for the model feedback!

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The Gallery has now been updated to include an Omega too. The writing of Agamenon and the EarthForce Logo have been flipped in the texture file already, unfortunately they came out wrong when I exported the model from Max hence being the wrong way around in the picture posted though this is no longer the case. I appreciate the feedback, I agree balance is a big isssue so this might be a project I'll re-think or put on hold entirely but Major Stress don't worry I won't use an

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Though there are already Mod efforts aimed at creating an individual Babylon 5 and Star Trek mod, I decided to try and make something that there doesn't appear to be - a Babylon 5 vs. Star Trek Mod. This isn't a post aimed at asking for a team, unfortunately I can only work on the project every other weekend at the moment so I dont want to be in a position where someone else does most of the work whilst I sit back and delegate and I definetly don't want to take any resource awa

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